Samu🇯🇵🎄 retweeted
nunca vas a poder arreglar nada con alguien que piensa que el problema es tu reacción y no su acción
Si no te gusta la rutina y la repetición, lo que quieres no es una relación.
Samu🇯🇵🎄 retweeted
some of y’all really be fumbling good people because you’re too busy trying to see if the grass greener somewhere else
Samu🇯🇵🎄 retweeted
“movie made me uncomfortable so it’s bad”
“Main character isn’t likable so it’s bad”
“I didn’t understand it so it’s bad”
If you’re one of these, I hate you
Samu🇯🇵🎄 retweeted
- Hablen entre ustedes. Charlen. No normalicen la violencia.
+ Ok. Lo charlamos.
+ Che definimos que a todos los que salen a matar o violar a una mujer hay que meterlos en cana de por vida.
- Nooo! Eso noo! No ves que esos son victimas de la sociedad!
Y así en loop ad aeternum.
Samu🇯🇵🎄 retweeted
Hay que dejar de romantizar a la gente difícil. Hay que amar a una persona atenta, disponible, recíproca y que sepa comunicarse.
Samu🇯🇵🎄 retweeted
Por más conexión que exista, nada justifica el desgaste emocional de estar con alguien que no te elige con claridad.
Samu🇯🇵🎄 retweeted
I dunno anymore, man.
Just say you overvalue conventional game design and leave it at that.
Crimson Desert is one of the most technically ambitious games we’ve seen in the last decade, but because it isn’t another linear narrative RPG with the illusion of freedom, it just keeps getting underrated.
The technical wizardry that goes into making a game this mechanically massive is insane. You don’t have to like every part of it, but surely the sheer ambition deserves some recognition?
I get it though…award season is coming up and I can already hear the excuses for why Crimson Desert won't get the recognition it deserves.
It’s frustrating…😔
We spend so much time talking about wanting developers to innovate and take risks, but then we turn around and reward the same safe, conventional AAA games over and over and over and over.
Crimson Desert isn’t perfect, but I’d much rather see developers attempt something genuinely ambitious and occasionally fall short than just keep making the same games we’ve been playing for the last 15 years. I don’t think that’s a hot take at all…
After six hours with the beefy Charting the Unknown DLC, it seems to add even more to Crimson Desert’s buffet-style approach while doing little to improve existing systems.
Our review so far: bit.ly/3UBkZyy






























