XeCLI (@SaveEditors) header
XeCLI (@SaveEditors) profile picture

https://xitter.gq/t.co/NL9mkabjaP

Joined December 2021
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Xbox 360 January 2010 Version .06 Media Set: X16-75583 MTE Retail Test Disk listed as Undumped on redump.info. Contents were copied from the mounted disc over FTP. archive.org/details/xbox-360…
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Removed most of the assets from Dome on Xbox 360 and the map looks much bigger (and empty) now 😂
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### BO7 ZoneTool Custom Map Dev-Progress Part 3 ### Thank you for your patience! Here's the third development progress update for my BO7 ZoneTool! This time, I've added new conversion features to ZoneTool as a whole, and now that the conversion quality has reached a certain level, I decided it was time to share another progress update. ----- 【 - PoC: Converting T7 User-Created Custom Maps to the SAT Engine and Playing Them - 】 ◆ BOIII FastFile Converter The biggest addition this time is something many people have been waiting for: **the ability to convert custom Zombies maps from Black Ops III!** I've successfully implemented support for reading fastfiles from BOIII user-created custom maps in my ZoneTool. As a result, ZoneTool can now convert BOIII custom maps for MW2019, MWIII, and BO7! The footage showcases one of these converted maps running on the BO7 engine. As you can see, I've managed to convert BOIII custom maps from the Steam Workshop with a very high level of visual fidelity. Furthermore, thanks to the graphical improvements provided by the SAT engine, the converted maps look incredibly detailed and visually impressive! However, unlike the CoD4 and WaW map conversions I've showcased in my previous posts, I've only recently started working on BOIII map conversion. Because of this, there are still quite a few features missing compared to the maps I've converted from CoD4 and WaW. Moving forward, I'll continue improving the BOIII map conversion logic while expanding the range of supported features across CoD4, WaW, and BOIII maps. ----- ◆ Future Release Plans I'm also preparing to release my MW2019–BO7 clients, including ZoneTool, through a dedicated launcher. There's still some work left to do, so I'd really appreciate your patience just a little longer! Thank you all for your continued support and interest in my development progress! #ZoneTool #x64zt #ModTools #Radiant #CustomMap #Mod #Modding #FastFile #Havok #Collision #Collider #NavMesh #CoD #CallOfDuty #ModernWarfare #BlackOps #IW3 #T4 #IW8 #JUP #SAT #CoD4 #WaW #BO3 #BOIII #T7 #SteamWorkshop #CoDMW #MW19 #MW2019 #ModernWarfareIII #CoDMWIII #MW3 #MWIII #BO7 #BlackOps7 #BO7CustomMultiplayers #BO7CustomZombies #Zombies #BO7CustomMap #BO7Radiant #BO7ModTools #CarryForward #CarryBackwards
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I managed to get the mp_dome map loaded in IW5 Radiant! I plan to release a beta version of IW5 Radiant alongside the IW5 Xbox 360 tooling once complete. IW5 Radiant is a modified version of NetRadiant that is compatible with IW5 xbox 360 fastfiles, allowing for full custom map and retail map support. Once the tooling is released, porting pc/plutonium scripts, gamemodes, maps will be much easier to work with, including adding custom player models, weapons, and animations as well. All on the Xbox 360.
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XeCLI retweeted
Kind of a classic junk 2am demo but I finally got my Xbox 360 kernel recomp working with custom controller patches. Here it’s booting into stock -> build shadowboot images with patches -> reboots into shadowboot kernel and the Steam Controller works perfectly with its puck
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XeCLI retweeted
Replying to @itchio
@Steam Your turn
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XeCLI retweeted
My favorite childhood racing game got imported to a website and now 3000 people are free roaming.. this is so fucking funny
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Custom maps coming to MW3 Xbox 360 soon. First test room built and working.
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Callofduty.com/redeem PBQC-0ZZT7-QMJR PBQB-WZNH0-WTRP PBQB-LMEKE-1G14 PBQB-K9LM3-1KY9 PBQB-BNHCX-D6F3 PBQB-09Y7Y-QG2N PBQ9-S8117-PETT PBQ9-NME56-ZJ1G PBQ9-NLX07-XNCN PBQ9-FVSQY-CCXE PBQ8-YNFNH-JR34 PBQS-8E1ZY-N6DC PBQS-02BTF-2W8B PBQR-VC3YZ-XGBD PBQR-QYXR9-4ZWB PBQR-64N1Z-TNZG
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PBR9-SDW1B-EHS0 PBR9-PR2LY-3ZKG PBR9-JR492-8WD3 PBR9-490Q4-0CGY PBR9-1EE1D-QG2V PBR8-SF7QD-Z564 PBR8-QWGX2-P2H0 PBRR-8PJGG-M9RB PBRQ-Y96Y8-B1C2
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PBQQ-YRR82-ZDNT PBQQ-WVDPM-TQ43 PBQQ-K5475-2HW0 PBQQ-6J5BX-22ZR PBRE-NQM29-BTVK PBRE-MKY7H-4LTT PBRE-416P0-FW9K PBRE-0C0N5-JZVL PBRD-X9GKS-NKK3 PBRD-CZLEP-NEY3 PBRC-ZBVPV-SCB2 PBRC-1CE9K-C3SR PBRB-LM7EK-G1Y2 PBR9-XQRZB-PV4H PBR9-VT0HT-CZFB
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Much like PSP CTF themes, the PS5 interface can be completely reworked using rebuilt RCO resources and runtime PRX/UI changes. This is a very early preview, but I am testing a custom header, bottom dock, new layouts, icons, backgrounds, and navigation that is all loaded without overwriting stock system files. This is not an app, or a payload.
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A first look at ViceBounce, a bounce-rhythm mod for GTA Vice City. Mod by tek-95: libertycity.net/files/gta-vi… Mod source code: github.com/tek-95/ViceBounce… #GTAViceCity #GTAVC
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Video and .gif avatars are much better than the static ones. Will drop repo link in comments once finished. 😎
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