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Xbox 360 January 2010 Version .06 Media Set: X16-75583 MTE Retail Test Disk listed as Undumped on redump.info. Contents were copied from the mounted disc over FTP.
archive.org/details/xbox-360…
XeCLI retweeted
### BO7 ZoneTool Custom Map Dev-Progress Part 3 ###
Thank you for your patience! Here's the third development progress update for my BO7 ZoneTool!
This time, I've added new conversion features to ZoneTool as a whole, and now that the conversion quality has reached a certain level, I decided it was time to share another progress update.
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【 - PoC: Converting T7 User-Created Custom Maps to the SAT Engine and Playing Them - 】
◆ BOIII FastFile Converter
The biggest addition this time is something many people have been waiting for: **the ability to convert custom Zombies maps from Black Ops III!**
I've successfully implemented support for reading fastfiles from BOIII user-created custom maps in my ZoneTool.
As a result, ZoneTool can now convert BOIII custom maps for MW2019, MWIII, and BO7!
The footage showcases one of these converted maps running on the BO7 engine. As you can see, I've managed to convert BOIII custom maps from the Steam Workshop with a very high level of visual fidelity.
Furthermore, thanks to the graphical improvements provided by the SAT engine, the converted maps look incredibly detailed and visually impressive!
However, unlike the CoD4 and WaW map conversions I've showcased in my previous posts, I've only recently started working on BOIII map conversion.
Because of this, there are still quite a few features missing compared to the maps I've converted from CoD4 and WaW.
Moving forward, I'll continue improving the BOIII map conversion logic while expanding the range of supported features across CoD4, WaW, and BOIII maps.
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◆ Future Release Plans
I'm also preparing to release my MW2019–BO7 clients, including ZoneTool, through a dedicated launcher.
There's still some work left to do, so I'd really appreciate your patience just a little longer!
Thank you all for your continued support and interest in my development progress!
#ZoneTool #x64zt #ModTools #Radiant #CustomMap #Mod #Modding #FastFile #Havok #Collision #Collider #NavMesh #CoD #CallOfDuty #ModernWarfare #BlackOps #IW3 #T4 #IW8 #JUP #SAT #CoD4 #WaW #BO3 #BOIII #T7 #SteamWorkshop #CoDMW #MW19 #MW2019 #ModernWarfareIII #CoDMWIII #MW3 #MWIII #BO7 #BlackOps7 #BO7CustomMultiplayers #BO7CustomZombies #Zombies #BO7CustomMap #BO7Radiant #BO7ModTools #CarryForward #CarryBackwards
I managed to get the mp_dome map loaded in IW5 Radiant!
I plan to release a beta version of IW5 Radiant alongside the IW5 Xbox 360 tooling once complete. IW5 Radiant is a modified version of NetRadiant that is compatible with IW5 xbox 360 fastfiles, allowing for full custom map and retail map support.
Once the tooling is released, porting pc/plutonium scripts, gamemodes, maps will be much easier to work with, including adding custom player models, weapons, and animations as well. All on the Xbox 360.
Kind of a classic junk 2am demo but I finally got my Xbox 360 kernel recomp working with custom controller patches.
Here it’s booting into stock -> build shadowboot images with patches -> reboots into shadowboot kernel and the Steam Controller works perfectly with its puck
Callofduty.com/redeem
PBQC-0ZZT7-QMJR
PBQB-WZNH0-WTRP
PBQB-LMEKE-1G14
PBQB-K9LM3-1KY9
PBQB-BNHCX-D6F3
PBQB-09Y7Y-QG2N
PBQ9-S8117-PETT
PBQ9-NME56-ZJ1G
PBQ9-NLX07-XNCN
PBQ9-FVSQY-CCXE
PBQ8-YNFNH-JR34
PBQS-8E1ZY-N6DC
PBQS-02BTF-2W8B
PBQR-VC3YZ-XGBD
PBQR-QYXR9-4ZWB
PBQR-64N1Z-TNZG
PBQQ-YRR82-ZDNT
PBQQ-WVDPM-TQ43
PBQQ-K5475-2HW0
PBQQ-6J5BX-22ZR
PBRE-NQM29-BTVK
PBRE-MKY7H-4LTT
PBRE-416P0-FW9K
PBRE-0C0N5-JZVL
PBRD-X9GKS-NKK3
PBRD-CZLEP-NEY3
PBRC-ZBVPV-SCB2
PBRC-1CE9K-C3SR
PBRB-LM7EK-G1Y2
PBR9-XQRZB-PV4H
PBR9-VT0HT-CZFB
Much like PSP CTF themes, the PS5 interface can be completely reworked using rebuilt RCO resources and runtime PRX/UI changes.
This is a very early preview, but I am testing a custom header, bottom dock, new layouts, icons, backgrounds, and navigation that is all loaded without overwriting stock system files. This is not an app, or a payload.
XeCLI retweeted
A first look at ViceBounce, a bounce-rhythm mod for GTA Vice City.
Mod by tek-95: libertycity.net/files/gta-vi…
Mod source code: github.com/tek-95/ViceBounce…
#GTAViceCity #GTAVC
Video and .gif avatars are much better than the static ones. Will drop repo link in comments once finished. 😎
XeCLI retweeted
WelcomeHubActivator
A PS5 ELF payload that enables the Welcome Hub.🎁😋
github.com/ghost1372/Welcome…












