Schaeffer (@Schaefferinator) header
Schaeffer (@Schaefferinator) profile picture

Game developer and code wrangler Audio Enthusiast Doodler in both 2D and 3D art Massive Nerd

United Kingdom
Joined February 2022
Photo by Schaeffer (@Schaefferinator)Photo by Schaeffer (@Schaefferinator)Photo by Schaeffer (@Schaefferinator)Photo by Schaeffer (@Schaefferinator)Photo by Schaeffer (@Schaefferinator)Photo by Schaeffer (@Schaefferinator)Photo by Schaeffer (@Schaefferinator)Photo by Schaeffer (@Schaefferinator)Photo by Schaeffer (@Schaefferinator)Photo by Schaeffer (@Schaefferinator)
Dev Update!!! Nearing the hand-in date for my project and I thought a little progression of how things have gone up until now would be cool. Still a lot I want to do with it but time is a soup. ANYWAY #gamedev #RhythmStrategy #UE5
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Saving woooorks 🔥🔥🔥 I feel like a programming genius (I'm not)
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WEBSITE UPDATE: Re-structured and now with gifs! Check it out and let me know what you think by using the amazing and totally original contact form feature! schaeffergeorgiou.netlify.ap… #Website #portfolio
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top 5 WORST colour bass artists!!!! 😡🌈🚫
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Battledroids... 🧑‍🔬 Boffin for scale. 🤖 #battledroid 🤖 #IndieGame #IndieGameDev 🤖 #voxels #magicavoxel
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We're making a game called Anger Foot. Because feet don't run out of ammo.
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picoCAD is a tiny modeller for tiny models! On sale now at 25% off! 🔗 johanpeitz.itch.io/picocad #screenshotSaturday #lowpoly
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We jammin
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Battledroid... an advancing horde of Omnicorp infantry. Pew pew pew. 🤖 New test build available now! 🤖 Do you want to know more? discord.gg/puppygames #screenshotsaturday 🤖 #voxels 🤖 #battledroid
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7 years in the making, only 5 days to go! I'm not sure how I'll feel on launch, it's all pretty surreal. But I'm excited! Out 28 July! Wishlist it here: store.steampowered.com/app/2… #TheMastersPupil #indiedev #indieGame #gamedev #gamedevelopment
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Schaeffer retweeted
Just having fun connecting thoses tiny buildings together 😁 #gameart | #indiegame | #unity3d
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reminder that the Song of the Summer 2023 exists and it's actually out now
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Twelve years ago, we launched our first game, Bastion. The warm reception it got meant our small team could stick together and keep making games, and the lessons we learned working on it still influence our work to this day. Thank you to everyone who played!
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Made a 'Talk To' Interaction Icon
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HARDEST REMIX OF MY LIFE JUST DROPPED
PUSH UP RMX w @camouflybeats + @msft_fml made this in a day with my homies lmao, out now on SoundCloud!!
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hi I'm making a small game where you can have a train ride through castles ☺️ Please share & wishlist to help us❤️ store.steampowered.com/app/1… #indiegame #indiedev
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Schaeffer retweeted
security cameras aren't so secure if you can open them up and start messing with the internals
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Floating base. #b3d #randomflow
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Schaeffer retweeted
A team of researchers has introduced DragGAN, an innovative technique for manipulating generated images by dragging points of the image. Learn more: 80.lv/articles/draggan-a-new… #draggan #gan #gans #research #neuralnetwork #neuralnetworks #generativeadversarialnetwork
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Began with some camera movement. Made a custom controller and had the global location change when holding keys (soz border scroll). I decided I wanted camera angles, which changed the math. Regret I could have just used a Movement Component...no #UE5 #gamedev #ScreenshotSaturday
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Selection! With the helplful tutorial by youtube.com/watch?v=TLp4XyX6… (I used Pawns instead characters since I'm just using semi-sentient cubes) I learned some basics about the HUD, and messed around with a decal I made to get a selection. Voilà! #devlog #gamedev
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Late night #doodle using #blender Could never get hoods right, so pretty happy with how this turned out!
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