Graphics Engineer

Joined May 2019
Guilherme Avila retweeted
New blog post! "Load store conflicts", in which we look at some performance sensitive code that has surprisingly dramatic performance swings based on the compiler and the microarchitecture used. RTs appreciated! zeux.io/2025/05/03/load-stor…
3
81
2
248
16,918
Guilherme Avila retweeted
meshoptimizer v0.21 is out! This release has many improvements related to meshlets: a new function to optimize meshlets for HW efficiency, extra features for meshopt_simplify* to make Nanite style processing easier to implement and faster, and more! RTs and ⭐️ appreciated :)
1
41
169
10,491
There appear to be spirals of light green or light blue. Actually, they are identical (r = 0, g = 255, b = 150). (Munker illusion)
32
327
101
2,142
460,873
Finally a blog post about the volumetric accretion disks I've been helping to make for Space Engine! Soon I'll also release a blog post about the math behind the geodesic ray tracer. spaceengine.org/news/blog220…
7
67
2
404
Took me a month, but the blog post is finally finished! 🫡 Here I'll explain how to write up a generalized space time geodesic ray tracer in GLSL, as well as going in-depth into Lagrangian/Hamiltonian mechanics with derivations of the geodesic equations!👀 michaelmoroz.github.io/Traci…
14
191
13
1,308
Today, we are thrilled to announce the hire of @iquilezles Quilez as Principal Research Engineer on the Adobe 3D & Immersive Labs team! You may know him for having created @Shadertoy or his work @pixarsrenderman Welcome on board Inigo!
21
76
16
934
#creativecoding #genartclub #p5js Blob within a blob.
19
72
7
840
Guilherme Avila retweeted
Reaching for the light ...
7
40
3
460
#creativecoding #genartclub I've been dreaming of a blob like this for a long time. I finally figured out a way to create one 🥳
42
136
7
1,499
Guilherme Avila retweeted
I made a tool to compare Webb's new images to Hubble! johnedchristensen.github.io/… #JamesWebbSpaceTelescope
415
15,088
2,004
59,520
Guilherme Avila retweeted
It all depends on the angle of view. Finding hidden aspects even in the most mundane and ordinary is always rewarded.
5
22
1
204
Thanks to @noerihuisman Area Lights are now supported in three-gpu-pathtracer which give a lot more creative control over the lighting and mood in a scene! Check out demo with interactive lighting here: gkjohnson.github.io/three-gp… #threejs #webgl #javascript #graphics #raytracing
2
13
60
Guilherme Avila retweeted
I wrote up my learnings on #3D #UX as applied to @modelviewer, including several interactive examples. There's a lot of subtlety to making interactions intuitive; hopefully this is helpful to others: elalish.blogspot.com/2022/04…
6
12
1
53
A lone traveler passes a road junction at night. #screenshotsaturday #gamedev #indiegame #indiedev #godotengine #gaming
21
202
10
1,572
Guilherme Avila retweeted
Creative Developer Wanted!! Are you are web oriented creative developer? Know #webgl or #threejs? Have a good sense of motion and design? Come join us and make some beautiful together!! 🤟 👉 awwwards.com/jobs/creative-d…
3
18
2
99
Guilherme Avila retweeted
Beetle juice
20
141
1
1,076
Fabric 🌊 Also want to give a shoutout to @ScieCode, who's feedback made me realize that my initial exploding physics was due to the lack of float precision! live link: douglilliequist.github.io/Fa… #webgl #ogl #creativecoding #clothsimulation
5
14
1
81
Guilherme Avila retweeted
A good, concise description of physically based rendering (PBR): github.com/moneimne/glTF-Tut…
2
37
106