Guilherme Avila retweeted
New blog post! "Load store conflicts", in which we look at some performance sensitive code that has surprisingly dramatic performance swings based on the compiler and the microarchitecture used. RTs appreciated!
zeux.io/2025/05/03/load-stor…
Guilherme Avila retweeted
GH stars / retweets welcome as usual ;)
GitHub release link: github.com/zeux/meshoptimize…
Guilherme Avila retweeted
meshoptimizer v0.21 is out!
This release has many improvements related to meshlets: a new function to optimize meshlets for HW efficiency, extra features for meshopt_simplify* to make Nanite style processing easier to implement and faster, and more! RTs and ⭐️ appreciated :)
Guilherme Avila retweeted
There appear to be spirals of light green or light blue. Actually, they are identical (r = 0, g = 255, b = 150). (Munker illusion)
Guilherme Avila retweeted
Finally a blog post about the volumetric accretion disks I've been helping to make for Space Engine! Soon I'll also release a blog post about the math behind the geodesic ray tracer.
spaceengine.org/news/blog220…
Guilherme Avila retweeted
Took me a month, but the blog post is finally finished! 🫡
Here I'll explain how to write up a generalized space time geodesic ray tracer in GLSL, as well as going in-depth into Lagrangian/Hamiltonian mechanics with derivations of the geodesic equations!👀
michaelmoroz.github.io/Traci…
Guilherme Avila retweeted
Today, we are thrilled to announce the hire of @iquilezles Quilez as Principal Research Engineer on the Adobe 3D & Immersive Labs team! You may know him for having created @Shadertoy or his work @pixarsrenderman
Welcome on board Inigo!
Guilherme Avila retweeted
#creativecoding #genartclub
I've been dreaming of a blob like this for a long time. I finally figured out a way to create one 🥳
Guilherme Avila retweeted
I made a tool to compare Webb's new images to Hubble! johnedchristensen.github.io/…
#JamesWebbSpaceTelescope
Guilherme Avila retweeted
It all depends on the angle of view. Finding hidden aspects even in the most mundane and ordinary is always rewarded.
Guilherme Avila retweeted
Thanks to @noerihuisman Area Lights are now supported in three-gpu-pathtracer which give a lot more creative control over the lighting and mood in a scene!
Check out demo with interactive lighting here:
gkjohnson.github.io/three-gp…
#threejs #webgl #javascript #graphics #raytracing
Guilherme Avila retweeted
I wrote up my learnings on #3D #UX as applied to @modelviewer, including several interactive examples. There's a lot of subtlety to making interactions intuitive; hopefully this is helpful to others:
elalish.blogspot.com/2022/04…
Guilherme Avila retweeted
A lone traveler passes a road junction at night.
#screenshotsaturday #gamedev #indiegame #indiedev #godotengine #gaming
Guilherme Avila retweeted
Creative Developer Wanted!!
Are you are web oriented creative developer? Know #webgl or #threejs? Have a good sense of motion and design? Come join us and make some beautiful together!! 🤟
👉 awwwards.com/jobs/creative-d…
Guilherme Avila retweeted
Fabric 🌊
Also want to give a shoutout to @ScieCode, who's feedback made me realize that my initial exploding physics was due to the lack of float precision!
live link: douglilliequist.github.io/Fa…
#webgl #ogl #creativecoding #clothsimulation
Guilherme Avila retweeted
A good, concise description of physically based rendering (PBR): github.com/moneimne/glTF-Tut…
Guilherme Avila retweeted
I wrote another post on the Khronos blog demonstrating some of the latest @modelviewer features.
Live glTF Asset Editing in Your Browser—Even in AR
khronos.org/blog/live-gltf-a…
#modelviewer #WebXR #developers























