Scott Tipple (@ScottTipple) profile picture
Joined August 2012
Photo by Scott Tipple (@ScottTipple)Photo by Scott Tipple (@ScottTipple)Photo by Scott Tipple (@ScottTipple)Photo by Scott Tipple (@ScottTipple)Photo by Scott Tipple (@ScottTipple)Photo by Scott Tipple (@ScottTipple)Photo by Scott Tipple (@ScottTipple)Photo by Scott Tipple (@ScottTipple)Photo by Scott Tipple (@ScottTipple)Photo by Scott Tipple (@ScottTipple)
Scott Tipple retweeted
15 hours of having Unter on mute in the background (with an adblocker) only to get three Vancouver Titans skins LET’S GO
Three esports lootboxes? I know that's right 🔥 Tune in for our final round of #OWCS2026 playoffs and light up the night with these drops!
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While there is a bunch of Mass Effect discourse happening I would just like to say that I don't think it's talked about enough how horribly tedious the mineral scanning was in ME2. You had to spend so much time doing this mindnumbingly boring trash to get worthwhile upgrades.
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Scott Tipple retweeted
So LANTERNS reportedly cost around $160 MILLION, and now we're finding out that a chunk of its visual effects budget went toward making California look like... rural Nebraska? What the hell are we doing here? A new VFX breakdown from CoSA reveals just how much digital work went into the HBO series, including replacing mountains, skies, landscapes, and even the lighting to make California resemble the Great Plains. Hell, they even gave John Stewart a CGI beard. And look, LANTERNS was a good show. I enjoyed it. But for eight episodes that were largely a grounded detective story with relatively limited Green Lantern spectacle, I'm starting to wonder where the hell all that money went. Remember how people kept defending the show's grounded approach as being cheaper than some massive cosmic adventure? Well, if that reported budget is accurate, that argument looks pretty ridiculous now. Meanwhile, I'm watching VISIONQUEST, which is also rumored to have a substantial budget, and I can actually see where the money is going. It's a pretty interesting contrast. And I'm not going to beat the AI drum any more than I already do, but come on. We're living in an era where technology is advancing rapidly enough to potentially make this kind of environmental work faster and cheaper. If we're spending millions digitally recreating forgettable Nebraska landscapes, maybe it's time to reconsider how these productions are being made. Hell, would it have been cheaper to just film the damn thing in Nebraska? I'm not saying the VFX artists did bad work. Quite the opposite. The fact that most people never noticed the digital alterations is a testament to their talent. But impressive work doesn't automatically mean the production was financially efficient. At some point, somebody at DC Studios needs to explain how an eight-episode, largely earthbound Green Lantern detective series potentially costs $160 million. Because if this is what the cheaper, more grounded approach looks like, I'd hate to see the bill for an actual Green Lantern space opera.
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Scott Tipple retweeted
RESONANCE OF FATE™/END OF ETERNITY™ ENHANCED REMASTER DLC listed on Steam for Oct 29 release buff.ly/zWQ4VMr
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Scott Tipple retweeted
New gameplay from GTA 6 was shown in the latest ‘SOUTH PARK’ episode.
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Scott Tipple retweeted
Replying to @DiscussingFilm
600,000 NPC animations and I already know half of them are gonna be people walking right in front of my car
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Scott Tipple retweeted
The total playable land in GTA 6 is nearly as large as the maps of GTA IV GTA V and RDR2 combined. There are around 600,000 NPC animations, twice the size of RDR2. (Source: gamesradar.com/edge/gtavi-co…)
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Scott Tipple retweeted
We had somebody do this two cycles ago here. She got all the way to the end before any of the poll workers noticed. Was behind her and they told her since she was finished and waiting for the tabulator gizmo they would allow her to go through, but to never do it again.
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Scott Tipple retweeted
even the CGI grass isn't green in lanterns you can't make this up
Discover how CoSA VFX transformed Los Angeles into Rushville, Nebraska in its breakdown of its invisible effects for DC Universe superhero series Lanterns More info and full video: cgchannel.com/2026/10/check-… #VFX #VFXbreakdown #CoSAVFX
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Scott Tipple retweeted
Ozempic is causing people’s vaginas to fall out of their bodies😭😭😭😂😂😂. What is the correlation between the pelvic floor and Ozempic????
Readers added context they thought people might want to know
Ozempic does not cause vaginas to fall out or directly trigger prolapse. Reported pelvic floor or vulvar changes are indirect effects of rapid weight loss, muscle loss or constipation, not the drug itself. healthline.com/health-news/oz… medicalnewstoday.com/articles/ozemp… contemporaryobgyn.net/view/jessica-y… embracephysio.sg/ozempic-pelvic…
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And how many interesting things will there actually be to do in that map
The total playable land in GTA 6 is nearly as large as the maps of GTA IV GTA V and RDR2 combined. There are around 600,000 NPC animations, twice the size of RDR2. (Source: gamesradar.com/edge/gtavi-co…)
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Scott Tipple retweeted
Police in Grand Theft Auto VI will have K-9 units to assist in pursuits Source: @GamesRadar
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Scott Tipple retweeted
JUST IN - Pete Hegseth fires the Pentagon’s chief planner, Army Lt. Gen. Brett Sylvia, from the Joint Chiefs of Staff.
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What the fuck were they doing with that budget bro
Replying to @Uber_Kryptonian
Like what the fuck are we doing here?? You're telling me you couldn't get a makeup artist to do this but had a whole team of VFX artists map out his face just to give him a beard No wonder this show had no money for constructs
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Scott Tipple retweeted
Rockstar has revealed how detailed the NPC system is for GTA 6: • NPCs have unique personality traits like temperament & aggression - they will react based on how you’ve treated them • Some NPCs have enterable homes with uniquely designed possessions & living areas • NPCs will react in various ways to the player carrying a gun - some will run away while others may challenge you • A NPC may try to play hero & attempt to stop you during a robbery to save other NPCs • Various towns have NPCs that interact differently with their own storylines — a biker gang that loves the police or characters in the middle of a mayoral race (Source: gamesradar.com/edge/gtavi-co…)
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Scott Tipple retweeted
The Savannah River Site Area Emergency has concluded. For additional information, please see the latest news release: public.srs.gov/2026/10/savan…
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Scott Tipple retweeted
My son has been saying this for weeks. It really is some stupidity with an ad campaign.
I love these Burger King commercials where they admit their nuggets tasted like ass as if we should be proud of them or something. Motherfucker, you told me for years those chunks of ass were good. I’m not back-patting you now.
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Scott Tipple retweeted
Police in GTA 6 will be able to track this information after you commit a crime: • Physical description • Clothes & face coverings • Whether you were working alone or together • Whether CCTV captured you • What weapon you were carrying • What car you were driving (Source: gamesradar.com/edge/gtavi-co…)
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Scott Tipple retweeted
Grand Theft Auto 6 has a fully functioning bus and train system, with it working on set timings and stops Source: @GamesRadar
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But is it filled with content?
Grand Theft Auto VI map is nearly “as large as the playable maps of GTA IV, GTA V, and Red Dead Redemption 2 combined" Source: @GamesRadar
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