🧵(1/?) We only talk about successful indie games (the minority). Let's talk about the actual reality of indie development.
I'll be posting fully transparent sales numbers, revenue, etc. in this thread for my game that would be considered unsuccessful by most.
#gamedev#indiedev
Great stuff as always from @danctheduck. As mentioned by others, anyone interested in more related details and example can look at the JTBD framework from Christensen and the “5 Why’s” exercise that’s practiced in Design Thinking and elsewhere.