
Advisor at @AnthropicAI Exploring the intersections of thought, action, and environment. Built Citadel, Harness for Claude Code + Codex
Joined September 2011
- Tweets3.2K
- Following756
- Followers549
- Likes22.8K
Pinned Tweet
Citadel just passed 800 GitHub stars.
Models can write code. The surrounding harness makes long-running work reliable.
Citadel is a repo-native harness for Claude Code and Codex: context, isolation, guardrails, verification, and recovery.
github.com/SethGammon/Citade…
Seth Gammon retweeted
We introduce 3D World Simulator, an interactive world model that runs at 50+ FPS on an RTX 5090.
Our model predicts in a unified 3D representation space, capable of generating:
• Novel view appearance
• Multi-view consistent RGB-D
• 3D geometry
• Spatially aligned tactile signals
Play with the world model now at jwang771.github.io/3dworldsi…!
Seth Gammon retweeted
Day 25/
We are doubling all usage limits for all Pro 100/200/500 tiers and Business Premium, effective today.
We heard your kind feedback and won’t be reducing usage limits for Pro 200, so your Work and Codex usage will stay the same. We’re also going to continue offering extended limits for dots for now, and usage of your dot will still continue to be separate from your default usage.
And we'll of course also keep shipping better models and other efficiency improvements that increase your effective usage over time.
Seth Gammon retweeted
“Made with AI” triggers this instinct to devalue the output as fake. Like valuing an original painting versus a copy. The moment you're told it's AI, the value of what you're looking at changes, even if the work itself hasn't.
And it's a visceral reaction. Suddenly something impressive becomes slop, something creative becomes lazy, something meaningful becomes artificial.
There are plenty of legitimate discussions to be had about AI. Environmental concerns, economics, intellectual property, government, and everything in between. But I'm interested in this particular reaction, the immediate devaluation of something simply because AI was involved in making it.
Because AI isn't copying in that same sense.
Think of pencil, crayon, charcoal, or photography. Each has its own characteristics, its own way of producing something. AI is similar, both literally and figuratively. There's a style to how AI does things, shaped by how it's trained, configured, and instructed.
When I make a story with AI, I'm not simply making the story I would've written myself. AI will make countless decisions I wouldn't, miss things I would've included, and introduce things I might never have considered. There's crossover, but the result is my idea interpreted through AI.
And this applies to far more than writing or images. It applies to code, video, research, entire workflows, and everything in between.
Take coding, for example. There are things people will never do entirely by themselves again because AI has made them accessible at a level of quality and convenience that changes the equation. You can design an entire application, make the decisions, shape the experience, work through the problems, and be deeply involved in every part of it while AI writes the code.
But you'll never know exactly what that application would've become if you'd had to build every part of it yourself. The decisions you'd have made along the way, the problems you'd have encountered, the solutions you'd have discovered. That path doesn't exist.
And the same is true in reverse. AI will make decisions you wouldn't have made, solve problems differently, and produce outcomes you might never have reached on your own.
That's what I mean when I say AI is a style. Not just the appearance of something, but the way something comes into existence.
Unlike a pencil left on a page, AI can continue working from an initial instruction, making decisions, using tools, and carrying out entire processes. You can configure how it operates, how much freedom it has, what it prioritizes, and how closely it follows your intentions.
What you're doing is discovering and aligning a configuration that produces a particular outcome. Sometimes that means directing nearly every decision. Sometimes it means letting the system explore possibilities you wouldn't have considered.
And I think philosophically, that's where some of this discomfort comes from. When someone says “Made with AI,” people imagine the human path that wasn't taken. The work you didn't personally perform, the skills you didn't have to exercise, the decisions you didn't have to make.
And somehow that absence becomes evidence that the result is fake.
But it isn't fake. It's also not the same thing as having done it entirely yourself, even if you directed every decision.
It's something real, made through a different process, from a different vantage point.
It's not inherently more, and it's not inherently less.
It's made with AI.
Seth Gammon retweeted
A Showcase of this idea I'm messing around with, where a game session in Rocket League is saved, the theater file decoded and rebuilt to storyboard and stage clips edited for video.
There's so much content generated by games that could have personal value, share with your friends, post as content.
With a system like this you could storyboard a rivalry that took place throughout a match such as this one between myself and a user named Arthur.
I asked Alex for expert info on improving audio/video quality, as well as AI improving lighting.
Alex shared that the current models are very good at improving your audio quality out of the box.
Good lighting is still necessary, while AI can definitely make improvements such as color grading, there will still be something off because of the lighting in the raw recording.
Lots of great information in the questions he answered, so check it out!
“Made with AI” triggers this instinct to devalue the output as fake. Like valuing an original painting versus a copy. The moment you're told it's AI, the value of what you're looking at changes, even if the work itself hasn't.
And it's a visceral reaction. Suddenly something impressive becomes slop, something creative becomes lazy, something meaningful becomes artificial.
There are plenty of legitimate discussions to be had about AI. Environmental concerns, economics, intellectual property, government, and everything in between. But I'm interested in this particular reaction, the immediate devaluation of something simply because AI was involved in making it.
Because AI isn't copying in that same sense.
Think of pencil, crayon, charcoal, or photography. Each has its own characteristics, its own way of producing something. AI is similar, both literally and figuratively. There's a style to how AI does things, shaped by how it's trained, configured, and instructed.
When I make a story with AI, I'm not simply making the story I would've written myself. AI will make countless decisions I wouldn't, miss things I would've included, and introduce things I might never have considered. There's crossover, but the result is my idea interpreted through AI.
And this applies to far more than writing or images. It applies to code, video, research, entire workflows, and everything in between.
Take coding, for example. There are things people will never do entirely by themselves again because AI has made them accessible at a level of quality and convenience that changes the equation. You can design an entire application, make the decisions, shape the experience, work through the problems, and be deeply involved in every part of it while AI writes the code.
But you'll never know exactly what that application would've become if you'd had to build every part of it yourself. The decisions you'd have made along the way, the problems you'd have encountered, the solutions you'd have discovered. That path doesn't exist.
And the same is true in reverse. AI will make decisions you wouldn't have made, solve problems differently, and produce outcomes you might never have reached on your own.
That's what I mean when I say AI is a style. Not just the appearance of something, but the way something comes into existence.
Unlike a pencil left on a page, AI can continue working from an initial instruction, making decisions, using tools, and carrying out entire processes. You can configure how it operates, how much freedom it has, what it prioritizes, and how closely it follows your intentions.
What you're doing is discovering and aligning a configuration that produces a particular outcome. Sometimes that means directing nearly every decision. Sometimes it means letting the system explore possibilities you wouldn't have considered.
And I think philosophically, that's where some of this discomfort comes from. When someone says “Made with AI,” people imagine the human path that wasn't taken. The work you didn't personally perform, the skills you didn't have to exercise, the decisions you didn't have to make.
And somehow that absence becomes evidence that the result is fake.
But it isn't fake. It's also not the same thing as having done it entirely yourself, even if you directed every decision.
It's something real, made through a different process, from a different vantage point.
It's not inherently more, and it's not inherently less.
It's made with AI.
A Showcase of this idea I'm messing around with, where a game session in Rocket League is saved, the theater file decoded and rebuilt to storyboard and stage clips edited for video.
There's so much content generated by games that could have personal value, share with your friends, post as content.
With a system like this you could storyboard a rivalry that took place throughout a match such as this one between myself and a user named Arthur.
@alightinastorm every game should have a theater mode, like some of the past Cods and Halos. AI can become a content generator for marketing, personal edits, content creation, etc.
I've been testing out vibe editing on saved rocket league replays I have. All edits, formatting, and camera work were done by the AI.
I started with decoding the theater files, as they have all the information about the game you saved which when loaded in their game lets you fly around and re-experience it.
This means that the AI can actually operate the camera, so beyond editing a premade set of clips, it can basically be the director and cinematographer. The cool thing is that this whole thing can be rebuilt without launching the game (I'll attach video edits below of my early attempts).
However I've only been able to get the games level of quality in game, which the AI operates on its own virtual screen.
Still lots to improve, but very interesting.
Thank you @ForwardEditor @The_Alex for your posts and videos about this emerging area!
First one it chose to decode and rebuild was a hoops match. Positions are accurate but nothing from the game in terms of assets.
Super excited to share that starting today, I’m an Advisor at @AnthropicAI via HireArt, and that’s about all I’m allowed to share. 😅
Seth Gammon retweeted
i feel like Tibo signed up for the most stressful gauntlet I've ever seen in my life









