i am working on an interactive loading screen for my game inspired by the one from Sonic Frontiers... also sorry for the jittering, standalone mode in UE4 works weird AF
#IndieGameDev #indiedev #IndieDevs #gamedev #gamedevelopment #UnrealEngine5 #UE4
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i implemented execution for the fists just like i did with the sword a few months ago, its like a QTE where the faster you spam the faster you punch, im not sure if i wanna go this route for finishing off enemies yet
#indiegames #indiedev #UE4 #gamedev #gamedeveloper
i added icons to the map in my game, also made the compass show icons as well... now each miniboss is marked on the map, and you can also place a marker on the map and it shows the distance until the marker
#UE4 #indiedev #IndieGameDev #gamedevs #UnrealEngine #gamedevelopment
started working on hand to hand combat for my game, i wanna make it fast paced, so far i've only made the default combo for when on ground and the forward/backward moves for both on ground and on air, Suplex WIP
#indiegames #gamedevelopment #gamedev #UE4 #IndieGameDev #UE5
i started working on making a map UI for my game,i want it to look like a 1980's satellite (cuz the game takes place in 1984) so i made the thermal sight effect... also i made a compass at the top of the HUD
#indiegames #IndieGameDev #UnrealEngine5 #UE4 #UE5 #gamedev
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started making an execution for the sword, not done yet... but honestly im not sure if i want to keep it in my game considering the fast paced nature of the combat system
#IndieDevs #gamedev #UE5 #UE4 #UnrealEngine5 #gamedevelopment #IndieGameDev #indiegames
work in progress of a weather system im making for my game, also started working on the desert biome (also damn havent posted in a while huh)
#IndieGameDev #indiedev #gamedev #IndieDevs #gamedevelopment #UnrealEngine5 #UE4 #UE5
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i implemented crouching and balancing to rail grinding, now its just like in Sonic Adventure 2 (more explanation in the comment)
#indiedev #IndieGameDev #UE4 #UE5 #UnrealEngine #gamedev #gamedevs #gamedeveloper #indiedevs #indiegame
started working on an elemental system for my game to bridge the gap between the Survival and the Combat, currently there is only the fire buff for the sword which is activated by an item for a short time
#IndieGameDev #indiegame #gamedev #UE4 #UE5 #UnrealEngine #gamedevs
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completed all of the main stuff of the rail grinding mechanics which is the basic animations, and also rail switching, still didnt add crouching or balancing yet
#IndieGameDev #UE4 #UE5 #UnrealEngine #gamedevs #indiegame #indiegames #gamedev #indiedev #IndieDevs
i added a rail grinding mechanic to my game inspired by Sonic Adventure 2, a WIP so far, tho so far i've added the rails and grinding on them but no crouhcing, balancing or animations yet
#platformer #IndieGameDev #UE4 #UE5 #UnrealEngine #gamedev #indiegame #indiegames #gamedevs
the second mini boss in my game Survive and Slash, the first of the two mini bosses for the plains biome in the first world (level played at is the test level for the first world's deco)
#indiegames #UE4 #gamedevs #gamedev #gamedevelopment #IndieGameDev #UnrealEngine #indiedev
i made a new character for my game... WHAT THE F*** should i name her??? she is made out of slime and can turn her hands into whips, and i want her to be inspired by Malenia from Elden Ring gameplay wise
#IndieGameDev #gamedev #indiegame #Blender3D #UE4 #UE5 #indiegames
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i redid the effects of the perfect dodge (functions the same tho), also redid the aerial "lock-on forward" move so if the enemy is in the air the player will do the wheel move otherwise the player will do the aerial dash #IndieGameDev #gamedev #UE4 #UE5 #UnrealEngine #indiegames
hey uhh i've been re-working the combat in my indie DMC-inspired Hack & Slash and uhhh i changed it to a hybrid-lock on and uhhh did i made it way too fast?
#IndieGameDev #gamedev #UnrealEngine #UE4 #UE5 #gamedevelopment #indiegame
youtu.be/zK-ZUw-QJLo
after 2 weeks i finished making a new enemy type for my game, im at the military so that's why it took so long im only home on weekends
#indiedev #indiegames #UE4 #UE5 #IndieGameDev #gamedevelopment #gamedev
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