Steve George (@ShockDev) header
Steve George (@ShockDev) profile picture

Original Producer of H1Z1 and Founder/CEO of M80 Games Inc. San Diego. Opinions are my own and do not reflect M80 Games.

San Diego, CA
Joined August 2013
AI Game Dev Tip: Make a custom web based editor tool that talks to your engine. What you are looking at here is the Social Media tab from our Reaper GP tool. We record game footage every week, give AI the parameters and let it cut us a formatted set of posts that are on a schedule. One button press a day and we get back to ACTUAL game dev.
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Reaper GP now supports complete customization with color zones, decals and texture options like carbon fiber, matte...etc
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Weapon of the Day: CYCLONE. Get close, spin up, shred everything in reach.
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It's Takedown Tuesday on Reaper GP
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Zaxoid is getting a huge facelift and on foot character combat.
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Ported Reaper GP to UE5 over the last week and I am super happy with the results. Demo: store.steampowered.com/app/5…
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Reaper GP needed some love
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New Reaper GP Trailer is live! Wishlist it now! PURDY PLEASE? 🤪 store.steampowered.com/app/5… F-Zero x Wipeout x Burnout
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When you find that preserved stash of Halo heroclix. Pretty sic.
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My love letter to games like F-Zero and Wipeout. Hope you Enjoy! Wishlist on Steam❤️‍🔥 store.steampowered.com/app/5… @IndieGameJoe 😎
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Reaper GP Takedowns with fractured meshes functioning
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I decided to do vehicle destruction meshes for Reaper GP. Once again, I delegated Claude to managing this. It connected to blender, took our "Human built models" :) and made fractured versions.
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Hate making 15 unique image sizes for your steam store? Put your source art in Figma and let Claude do all the monkey work over MCP.
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Reaper GP Takedowns are working. I'm making the AG Racer I've have always wanted to play.
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Experimenting with multiplayer AG racing mechanics. I'm kinda hooked on the idea. This one might be greenlit.
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Had a great weekend at Comic-Con. Thanks to all that stopped by to say hi! The feedback was inspiring.
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