Maximum_Trouble (@Significant_Jkl) header
Maximum_Trouble (@Significant_Jkl) profile picture

Sometimes amateur 3D art, writing and very amateur game development and stuff. No AI is ever used in my work. https://xitter.gq/t.co/UCtsUaTbmI NSFW 18+ just in case.

Joined January 2016
Photo by Maximum_Trouble (@Significant_Jkl)Photo by Maximum_Trouble (@Significant_Jkl)Photo by Maximum_Trouble (@Significant_Jkl)Photo by Maximum_Trouble (@Significant_Jkl)Photo by Maximum_Trouble (@Significant_Jkl)Photo by Maximum_Trouble (@Significant_Jkl)Photo by Maximum_Trouble (@Significant_Jkl)Photo by Maximum_Trouble (@Significant_Jkl)Photo by Maximum_Trouble (@Significant_Jkl)Photo by Maximum_Trouble (@Significant_Jkl)
Maximum_Trouble retweeted
just saw someone with an umamusume pfp make fun of someone for having a touhou pfp, bro that is literally your uncle you gotta look inwards
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Yuuma reveals her mindset. Also low key dreading the part of the model completion process where I just copy-paste all ther he shapekeys into a controller rig but I survived it with Utsuho.
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Maximum_Trouble retweeted
utsuho again #東方Project
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Touhou is now 30 years old...
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Flying my dirty, rusty, unpainted garbage-tier Mig-21 in Ace Combat 8 multiplayer a little bit.😭(It's my personal Game of the Year)
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439meters wingspan flying boat concept beginning 🤔
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Time to weight paint Yuuma 🥲oh boy not my fav part
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A Shapekey to Un-sheep Toutetsu Yuuma's sheep pupils (I was listening to Ace Combat 8 OST so you can hear My Blue Sky Home in the background)
Made my Yuuma model a new skirt rig setup with Rigify... honestly it's way simpler and smoother than the one I made for Utsuho. Low key kicking myself for that one
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Made my Yuuma model a new skirt rig setup with Rigify... honestly it's way simpler and smoother than the one I made for Utsuho. Low key kicking myself for that one
Yuuma model's jigglebones wiggly hair physics.
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Simple deformation test of my face mesh w shapekeys
Big things happening in Blender (not really) #3DCG
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Yuuma model's jigglebones wiggly hair physics.
more Yuuma test render, so far the work on her is going pretty smoothly and it's been fun, when she's finished I'll upload her to Open3Dlab same as I did with my Blender Utsuho model. #Touhouproject
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Height Comparison of the Touhou model I'm currently making now in Blender: Toutetsu Yuuma. And my past model, Reiuji Utsuho. (Spoilers:Okuu is really big)
more Yuuma test render, so far the work on her is going pretty smoothly and it's been fun, when she's finished I'll upload her to Open3Dlab same as I did with my Blender Utsuho model. #Touhouproject
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more Yuuma test render, so far the work on her is going pretty smoothly and it's been fun, when she's finished I'll upload her to Open3Dlab same as I did with my Blender Utsuho model. #Touhouproject
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Avaricious beast stare
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The goal for Yuuma just like my Utsuho Blender model did is to have many lower impact 'smaller' shapekeys so they can be blended together for a variety of expressions. But also have some dedicated heavier expressions that are made to stand mostly alone.
Making facial expression shapekeys for my Yuuma model in Blender, want her to hopefully have at least as many as Utsuho had if not more.
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Decided to start learning how to break physics in #NuclearOptiongame with post-stall tailslide maneuver nonsense. Can't wait to try more stuff. I had a hard time stalling the Ifrit as it always wants to be stable, maybe if I load it more. This might be my favorite flight game...
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Lol as for what is going on here, my plane is essentially hovering at near 0 speed on its own thrust while stalled out. A tail slide.
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Making facial expression shapekeys for my Yuuma model in Blender, want her to hopefully have at least as many as Utsuho had if not more.
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