Slow Rush (@SlowRushDev) profile picture

Solo game dev making Signs of Danger, an online & couch co-op multiplayer falling-sand roguelite: https://xitter.gq/t.co/BrCxlCZHXr

Perth, Australia
Joined January 2024
Signs of Danger will be at @PAXAus a week from now! Come to booth 62 in "PAX Rising" area #pax #paxaus #indiegame #roguelite
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Cut up playtest footage from my #noita -like roguelite Might be a little long, WDYT? (I just have a hard time saying No to explosions) #indiedev #gamedev #roguelite #roguelike
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Testing out lightning rework in my game Grenade has a modifier on it so it has a chance to emit lightning The word "Signs" conducts electricity because it is made of metal #gamedev #indiedev #sandbox #roguelite
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I hear folks like cool lighting videos Here is a cool lighting video It is from my multiplayer roguelite, Signs of Danger, and you have permission to 1/2 #gamedev #indiedev #graphics
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Older impl wrote spotlight lighting to each of 4 directions of radiance cascades lighting input That performed better but the light's cone grew to 180 degrees when aiming diagonally Probably the reduced perf in the new impl is worth it with only a couple of players 2/2
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Made players have a better flashlight for dark levels Uses same ray extension acceleration structure as the radiance cascades isotropic lighting but in a separate draw / tracing per flashlight Looks way better than the old impl (1/2) #indiedev #gamedev
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Maybe a little too much upwards force #gamedev #indiedev #bug
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I made a UI for my #noita -like and it was bad. I made it slightly less bad. That is worth some words! #indiedev #gamedev #roguelite
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If you're in #Perth , come to Tokyo Alley on May 9th or 10th to playtest Signs of Danger in person! real soldiers aren't afraid of bright pastel colours
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Ported my #noita -like from #macroquad to #SDL and #WGPU over the last 2 months And multi-threaded the heck out of it too. GIF-heavy devlog: slowrush.dev/news/porting-pe… #indiedev #gamedev
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So my #noita -like is 100% deterministic (for multiplayer netcode) Hacked up time travel as a debug tool: so awesome being able to replay backwards w/ full debug info and explore alternative timelines! how about a "rewind 5 secs when you die" perk #indiedev #gamedev #roguelite
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Reworked character controller on my #noita -like to run directly against the falling sand pixels No kinematic bodies for movement -> 20% speed up! Looking forward to spamming a bucket load of enemies now #indiedev #gamedev #roguelite
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Added this "chaos mode" to my #noita -like roguelite for benchmarking the falling sand physics 60 times a second it spawns some material, triggers an explosive, spawns or kills an enemy, etc. It's actually surprisingly fun? in slowmo #gamedev #indiedev #fallingsand #roguelite
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Graphics programming is such a weird beast Even when you stuff it up you get cool results Here the radiance cascades lighting for my #noita -like suddenly gained a disco mode, but only at certain screen resolutions #gamedev #indiedev #shaders #wtf
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Started out trying to solve a minor bug of players getting mixed up Ended up making my own gamepad-compatible UI framework with animations and localization: slowrush.dev/news/uis-player… Taffy-powered, iced-inspired: immediate API, retained UI under the hood #gamedev #indiedev #rust
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Accidentally got a parallax terrain effect for my #noita -like Except it's in front of terrain instead of behind it Definitely file under "shader accidents not worth keeping" #gamedev #indiedev #shaders
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New devlog exploring my equiv to #noita wandcrafting With new playable web build - feedback welcome, hit me with your hard words! slowrush.dev/news/signcrafti… #indiedev #gamedev #roguelite #devlog
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