Signs of Danger will be at @PAXAus a week from now!
Come to booth 62 in "PAX Rising" area
#pax #paxaus #indiegame #roguelite
Cut up playtest footage from my #noita -like roguelite
Might be a little long, WDYT?
(I just have a hard time saying No to explosions)
#indiedev #gamedev #roguelite #roguelike
Testing out lightning rework in my game
Grenade has a modifier on it so it has a chance to emit lightning
The word "Signs" conducts electricity because it is made of metal
#gamedev #indiedev #sandbox #roguelite
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Older impl wrote spotlight lighting to each of 4 directions of radiance cascades lighting input
That performed better but the light's cone grew to 180 degrees when aiming diagonally
Probably the reduced perf in the new impl is worth it with only a couple of players 2/2
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I made a UI for my #noita -like and it was bad.
I made it slightly less bad.
That is worth some words!
#indiedev #gamedev #roguelite
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If you're in #Perth , come to Tokyo Alley on May 9th or 10th to playtest Signs of Danger in person!
real soldiers aren't afraid of bright pastel colours
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Ported my #noita -like from #macroquad to #SDL and #WGPU over the last 2 months
And multi-threaded the heck out of it too.
GIF-heavy devlog: slowrush.dev/news/porting-pe…
#indiedev #gamedev
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So my #noita -like is 100% deterministic (for multiplayer netcode)
Hacked up time travel as a debug tool: so awesome being able to replay backwards w/ full debug info and explore alternative timelines!
how about a "rewind 5 secs when you die" perk
#indiedev #gamedev #roguelite
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Reworked character controller on my #noita -like to run directly against the falling sand pixels
No kinematic bodies for movement -> 20% speed up!
Looking forward to spamming a bucket load of enemies now
#indiedev #gamedev #roguelite
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Added this "chaos mode" to my #noita -like roguelite for benchmarking the falling sand physics
60 times a second it spawns some material, triggers an explosive, spawns or kills an enemy, etc.
It's actually surprisingly fun? in slowmo
#gamedev #indiedev #fallingsand #roguelite
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Started out trying to solve a minor bug of players getting mixed up
Ended up making my own gamepad-compatible UI framework with animations and localization: slowrush.dev/news/uis-player…
Taffy-powered, iced-inspired: immediate API, retained UI under the hood
#gamedev #indiedev #rust
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New devlog exploring my equiv to #noita wandcrafting
With new playable web build - feedback welcome, hit me with your hard words!
slowrush.dev/news/signcrafti…
#indiedev #gamedev #roguelite #devlog

