Adventures and conquest in procedural living worlds. Soulash 2 is available on Steam and Itch!

Poland
Joined April 2021
Soulash 2 retweeted
My new setup. The right is for chat. @SoulashGame shoutout. :P Have A Day
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Indies are the lifeblood of our industry. Heres some quick shout outs to games I absolutely love :
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@SoulashGame : And who can forget about the best top down tile based game, Want to start a village? go for it, want to create a monster? Sure! This game allows the players creativity to take over at every opportunity. It may look extremely simple BUT MAN IS IT FUCKING GOOD.
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The Soulash Series sold 75,000 copies in total! That's more than 3 full football stadiums in my local town. Crazy to visualize that! To think that all of this started on no budget, years of hard work, constant failures, and most of all, a strong need to inspire my children to never give up on their dreams. In just the last 3 years, I was able to turn my solo part-time dream project into a full-time pursuit with additional contributors, including my wife. With the tech I've been developing for 8 years now, things are well-positioned to enter a very unique development path towards a living, continuously simulated world to explore and conquer. A world that continues to offer infinite possibilities for expansion and depth. It's thanks to you all that I've been able to dedicate myself to my passion for so long despite difficult bumps on the road. I hope that as I continue to expand my universe and push beyond the bounds of what roguelikes can be, you'll continue to find lots of fun playing my games. Dream on, brothers and sisters. Dream until the dream comes true! 🤘🍻
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I'm building my own worlds
I'm building my own worlds
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Soulash 2 retweeted
So @ArturSmiarowski @SoulashGame I did stream it like I promised and Asmonbald the Goblin is still alive but you also get to meet my other life I started on the third. A day before I completed a 12k. They're the fellows on that discord server. :P twitch.tv/videos/2459723118
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Thank you for the support SoulashGame! Based devs supporting other based devs.
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💠 Gaming News 💠 SOULASH 2 by @ArturSmiarowski / @SoulashGame is a early access hit. Read the full Article + Trailer & Screenshots here: gametikker.com/articles/news… #GamingNews #Gaming #Games #Gamer #PlayStation #Xbox #Steam #SteamDeck #PC #Nintendo #Switch #IndieGame #Roguelike
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Bringing that much joy to players makes all these thousands of hours of work worth it. 😁
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Soulash 2 retweeted
Soulash 2: Sandbox RPG roguelike about world conquest. Now 20% off on the #itchWinterSale! wizardsofthecode.itch.io/sou… by @ArturSmiarowski
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Soulash 2 launched in Early Access exactly one year ago, and since then, 36,000 players decided to purchase a copy. That's almost twice as much as I hoped for. It's been amazing to see so many of you taking an interest in my project, sharing your joy with the game, and being a part of our community. I appreciate you all and hope you'll enjoy many more hours as the game grows. Going into 2025, I plan to continue improving the game with new big features like conquest, worldwide events, multi-tile boss enemies, more modding capabilities, and continuation of the story from the first game as part of the world history simulation to create an epic dark fantasy experience worth coming back to. I'm excited to work on completing our roadmap, and I'm grateful for this opportunity to share my passion with you all. Thank you for your support! 🍻
🎉 Today we celebrate the anniversary of Soulash 2 Early Access! 🗡️⚔️ A heartfelt thank you to all our players for your support, dedication, and countless hours spent exploring our world. Your feedback, passion, and love for the game drive us forward every day. 🙌💖 Thanks to you, Soulash 2 is becoming everything we dreamed of—a unique adventure full of challenges and surprises. We can’t wait to show you what we have in store for the future! Thank you for being part of this journey with us! 🎮🔥
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We're hosting this weeks #TurnBasedThursday! 🕹️ #indiedev: Reply with your game & don't forget the hashtag 🎮 #players: ❤️Like, 🗨️Comment & 🔄️Repost If you don't, we have a spot reserved for you in our haunted domain 👀!
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Soulash 1 Full Release vs Soulash 2 Early Access, 11 months. I heard a lot about how the golden age of indies from 2013 is long over, but I don't believe it's true at all. Developing ambitious indie games with player feedback is still very much doable in 2024. So dream big!
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Who's with me?
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Soulash 2 retweeted
Tomorrow at some time pretty early, I'm gonna be streaming all six and one half hours of this chonker of an Audio Alzheimer's Simulator #eateot for Halloween whilst playing the Four Pillars of Indie Roguelikes @TerraRandoma @SoulashGame @dotagegame @IBOL17 youtube.com/watch?v=OalJxvhw…
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It's common knowledge that indiedev is very hard. When you hear stories of successful indiedevs like creators of Stardew Valley or Dwarf Fortress about what it took to build their games, there should be no illusion that it takes huge sacrifices. You can forget about 4-day workweeks. Indiedevs have 7-day workweeks until their game is out and starts to bring enough revenue (or donations in the case of earlier years of Dwarf Fortress) to have stable finances. After all, it's about building a game that tens of thousands of people will enjoy in a reality where tens of thousands of new games get released yearly. Possibly on a $0 starting budget. If that sounds impossible, that's because it's close to being so. When starting, everything one may be able to trade for it is time, effort, and dedication. Anyone wishing to pursue indiedev should be clear about what they won't ever sacrifice or risk losing everything they ever cherished. When I worked on Soulash, my priorities were: 1. My family. 2. My job. 3. My game. It took 5 years, but I was successful enough to combine my job with my game when I started on Soulash 2. My family never became my second priority, and I dedicate time to my kids and wife daily. I used to joke that production can burn, but it will still have to wait until my kids go to sleep. Now, my wife even works with me on the game, and my kids show interest in contributing. Only after those initial 5 years could I empty that 3rd priority slot to play more games, take care of my health, or offer more time to friends and other family members. Deciding on your life priorities is critical when pursuing indiedev or building any other business instead of a job with set hours. It will take everything else to make your dream a reality.
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Soulash 2 is still doing very well with player activity. We'll break that record peak in about two months when the war comes. 🤞 It's the final day to grab the game at 20% off on Steam.
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Soulash 2 has just passed 30,000 copies sold! 🎉 We're still in Early Access, only approaching half of the Roadmap, and the game has already greatly surpassed my first one. Thank you all for sharing your joy with my game. Big things are yet ahead! 🍻
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Accidentally moved one vertices while modelling. My model.
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