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Finished the transitions between player and enemy turns. Multi-round combat now works!
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Added some AI behaviors. Some units simply attack the closest enemy, while others (like these goblins) seek out the lowest HP enemy in range.
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First attempt at revamping the action menu. WIP, but not sure if I should scrap this already.
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Updated the fonts and hp bar, added lazy hp bar animation
#screenshotsaturday #gamedev #indiedev #indiegame #pixelart #srpg
Added ranged attacks 🏹
Watch these goblins pick on our poor melee hero!
Sound On 🎶 for snippets of @CWolfMusic's tracks.
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I've spent the past few days identifying and fixing bugs so there hasn't been much to show since my last video.
Tons of issues surfaced through normal testing- what happens when there are too many enemies, does pathing work if the target is next to obstacles. Productive days
My first attempt at enemy AI. Very basic, it picks a target in range and performs a melee attack.
#GameDev #IndieDev #IndieGame #IndieGameDev
Created an animation for the transition to the enemy's turn. It was pretty interesting using GML sequences for the first time!
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Reworked attack square calculations to support spear/bow ranges.
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Took some time off due to schedule/priority changes but I'm finally able to get back into this project. I remapped controls for gamepad or keyboard, and am wrapping up player phase. Then onto enemy phase!
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SpaceCaterus retweeted
New Music: Wanderlust - Adventure/Fantasy RPG Music.
Charles Wolf Music © 2021.
Footage: Ruvim Miksanskiy.
Retweets appreciated. 😃🎵🎵
#composer #gamemusic #indiedev #gamedev #indiegames #indiefilm
Made a timing adjustment to the top MISS animation, trying to upload video for the first time as well.
@RedTunicPodcast does the timing look better this time around?
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I've spent the past few days optimizing code, it's been driving me crazy😵💫
Anyway, which MISS animation looks better? The top where the letters drop in, or the bottom where the entire word shakes?
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Happy #FollowFriday! These #GameDevs have under 100 followers, please check out their work and see if we can change that!
@PacverGames
@NoelRu1
@iquantumstudios
@GameRimare
@half_myth
@LuniaTsuyu
@MINESxFROSTHEIM
@ExpStarlight
@jackie_codes
@StudioIntertale
#IndieDev
Simple death animation. Next tasks are adding terrain bonuses, ranged/magic attacks, and enemy turn phase. It's getting there! 😀
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Almost done coding a complete attack round. Syncing the HP bar movement with the attack animation was a slight pain.
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Updated the HP bar to show incoming damage. Thanks @RedEye_Games!
#ScreenshotSaturday #GameDev #IndieDev #IndieGame #IndieGames
I tried another style for the attack preview. Now displaying HP bar, weapon type, weapon triangle advantage and associated accuracy increase/decrease.
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I took a break from the battle system to create a new map and fix the camera scrolling. This map will likely be the first outdoor area in Chapter 1.
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