Product Marketing Manager | Advocate for 3D Innovation and Creative Storytelling

columbus ohio
Joined September 2012
Replying to @OTOY
@OTOY Octane 2026 also provides access to Gaussian Splat AOVs These AOVs break out the splat asset directly from your 3D scene - which can be great for compositing, but also just look really cool solo'd independent from the shading and background while still retaining the tint recoloring.
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Cookin 👀👀🔥🔥
1/ We have been quiet for a year. Not because we had nothing to say, but because we were busy building something big. For over two years we have been working on a completely new generation of World Creator, plus a few other products. Today is about World Creator. Thread.
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Over 100 awesome splats + more 🤘🔥🔥🔥
Welcome to Davy Jones's Locker! Let's go! 🏴‍☠️ thepixellab.net/3d-gaussian-…
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Something awesome coming next week - fully procedural - all from just a single image.. any font, any vector, any spine🤘
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Migrating dense and heavy assets from traditional 3D into Gaussian Splat format is really great. If anything, just having real-time assets to use on-demand is so cool. With @rendernetwork I take assets or full scenes, send a couple hundred renders to capture the details with my custom lighting and shaders, grab a coffee and then send pull the renders to run a CLI splat training and that’s it! So many more splats coming soon but in the mean time here’s a @Blender favorite to play around with 🤘 superspl.at/scene/6d3e0231
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Spenser Dickerson retweeted
A deeply personal story brought to life with #OctaneRender. TEMPUS by @RaphaelRau reflects on time, loss, and the memories that stay with us. Proud to support this film alongside @rendernetwork. xitter.cf/RaphaelRau/status/2108…
I finally released TEMPUS. Experience it on @Behance be.net/gallery/256811649/TEM… Massive thanks for Lukas Guziel for his amazing soundtrack, Ameen Taher for his voice talent, and @SunnyOsahn & the @rendernetwork for making rendering this peace possible through a Grant!
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Scrolled past an X ad with “stocks” and “options” on separate lines and my brain read “stoctopus.” I don’t think people account for fast scrolling enough when designing things, but I’m glad because stoctopus has me thinking… Eight arms. Terrible financial advice.
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A faster GPU helps. A better-optimized scene helps too. Day 10 closes out Octane Foundations with a look at performance, optimization and getting more from the hardware you already have.
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The beauty render doesn’t have to be the finish line. Day 9 of Octane Foundations looks at AOVs, post-production, and how much flexibility remains after the render is complete.
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Octane 2026.5 for Cinema 4D - introduces viewport splat visibility, sexy new UI icons and tags, and much more! 🔥🔥🔥
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SplatPaint 1.0 is out today, and it's free for the next 7 days. No signup required. Paint, sculpt, relight and add real-time FX to Gaussian splats instantly, right in your browser. Here's a 3 min walkthrough. Try it now: splatpaint.app/
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Color management doesn’t have to be terrifying. Day 8 of Octane Foundations looks at why all that color information exists - and what happens when it finally needs to reach a screen.
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👀👀👀 8DGS + OTOY Studio FTW!
Great work by our friends at @MaxonVFX. OTOY.studio MCP connector will let C4D artists spawn complex multi-step render and scene tasks using C4D MCP, octane, redshift, 8DGS and many other integrated MCP services across 1000s of concurrent GPUs on @rendernetwork
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One interesting thing about agentic workflows is that they can run a multitude of things in parallel. I use C4D and dabble in Blender, but never at the same time. BUT NOW between MCPs, APIs and headless workflows, agents can work across both and build things in parallel. It's an interesting way to think about scaling locally. Not just making one process faster, but having multiple processes happening at once. At some point we've all said "there's not enough time in a day." I think the agents are listening. 👀🦻
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Octane Foundations continues. We’ve covered what goes into the scene. Now let’s look at what actually happens when you hit Render. Day 7: Rendering Overview.
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In many cases, AI is removing a lot of friction for creators. You can take a concept from A-Z much faster, break through constraints that previously made ideas difficult to execute, and make certain kinds of creation accessible to a much wider audience. It actually reminds me of when I first started using @rendernetwork it felt like a COMPLETE hack. I went from spending days rendering client work locally to rendering full animations in hours. It didn’t make me want to create less. It gave me room to create MORE. For artists and really everyone working across digital industries - the landscape is being reshaped insanely fast. As more constraints disappear, I think one of the biggest questions shifts from “can I make this?” to: “What do I actually want to make?”
If you could create anything, what would you build? AI has removed most of the technical barriers to creating. You can ship a working phone app or any digital content in a couple of days now. The results online range from amazing to very sloppy. But being able to build...
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Circuitry is live Turn logos and surfaces into detailed circuit boards inside Cinema 4D. Custom packages, connected cables, density Fields and endless variations. Windows + Mac. Octane + Redshift presets. Build something weird! sdimaging.gumroad.com/l/circ…
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Breaking down some of the biggest workflow and rendering updates in @OTOY OctaneRender 2027.1 Alpha 3.
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Blender has become an incredibly powerful and important part of the 3D ecosystem. Moving forward its role only gets bigger as the tools and workflows continue to evolve. Watch @JulesUrbach of @OTOY present The Future of Rendering at #BCON26, exploring where rendering is headed and how Blender continues to empower artists building what comes next. 🔥 youtu.be/NDElCcv60r8
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Circuitry 1.0 for Cinema 4D drops tomorrow 🤘 Surfaces, splines, images - turn any source into a unique and procedural circuit board build. It's pretty rad!
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All procedural in seconds!
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