
Multiplayer team-based arena shooter. Jetpacks and laser swords. Made by @_davesullivan
A low polygon future
Joined July 2016
- Tweets82
- Following0
- Followers28
- Likes15
Starship Assassin retweeted
I thought the hard part was making the game. It's not. Making it fun is the hardest part; you end up rewriting 5x to get that right #gamedev
Starship Assassin retweeted
Make sure you look out for the #StarshipAssassin beta coming on March 3rd. We're excited! wp.me/p21XNN-3qu @StarshpAssassin
Starship Assassin retweeted
Multiplayer arena shooter #StarshipAssassin’s openbeta is coming to a space station near Invision invisioncommunity.co.uk/2017… #gamedev #indiedev
Starship Assassin retweeted
Starship Assassin is looking for beta testers! mmohuts.com/news/starship-as…
Starship Assassin retweeted
Fresh off the press! @creepscoregames announces @StarshpAssassin's upcoming free open beta! creep-score.com/news/starshi… #indiedev #gaming #FPS
Starship Assassin retweeted
YES! I'll be streaming @StarshpAssassin in about 30 minutes! This will be fun! See you soon!
twitch.tv/hooosk
Starship Assassin retweeted
Lots of #Twitch streamers & #YoutubeGaming creators lined up for @StarshpAssassin's Feb 4th Content Creator event! Want in? PM us! #gaming
Starship Assassin retweeted
GUYS! Help me come up with a good acronym! My best effort so far is: Hard Octane Optic Orbital Starship Killer
Got something better? xitter.gq/StarshpAssassin/status…
Starship Assassin retweeted
Spent the day updating the Starship Assassin website. Now switching gears back to the joys of #UE4 and #gamedev. starshipassassin.com/
Starship Assassin retweeted
New alpha gameplay trailer out for my game: youtube.com/watch?v=s4JsorEG…
Starship Assassin retweeted
And then you have to defend the AI Core from other teams invariably trying to sabotage yours. In an environment with 6 degrees of freedom.
Starship Assassin retweeted
I've reworked the game rules for @StarshpAssassin , this is the new "AI Core". To win the game, you feed it enough dilithium to get level X.











