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Ain’t nobody doing all that in gta 6, everyone will dump the car at the first issue and hijack the nearest one.
Game is called Grand Theft Auto ffs.
GTA 6 isn’t a game anymore… it’s a whole second life. 💀🔥
Readers added context they thought people might want to know
This video is AI-generated fake footage, not real GTA 6 gameplay. The game releases November 19, 2026.
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ARC Raiders' CEO and Executive Producer both confirmed a permanent PVE lobby is coming to the game soon.
"Ignoring the PVE camp and saying, that's not how our game is built, would be unwise"
Killing PVPVE would also be unwise. Let’s see what happens.
Just realized the TES 6 Sentinel teaser looks like an arm having goosebumps with heat eminating from it.
If that's intentional, Bethesda magic is back.
Bethesda just dropped a massive update for their 40th anniversary, confirming the subtitle and setting for TES6.
Taking place in Hammerfell, and centered around the city-state of Sentinel. High Queen Iradne and political power struggles look to be front and center.
Hammerfell is the home of the redguard, comprised of coastlines, rocky canyons, and deserts. Hopefully Starfield tech can run all that smoothly.
Hammerfell is in an independence war against the Aldmeri Dominion. There's also conflict internally between the Forebears and The Crowns. So we can expect a lot of factions and politics involved.
The game is likely not set to release before 2028, so it'll be a long wait.
>WHEN PVE MODE ARC RAIDERS? 🤬
I will not return before PVE is on!!
I see so many people saying that.👆
The thing is, the game was never more PVE than now.
🟢I've not got shot at 1 time since Frozen Trails, not once in 200+ raids.
🟢When I call a gondola, people will wait next to it for 2min because they aren't the ones who called it, to make sure the person who did makes it there.
🟢I died 3 times in a raid a few days ago trying silly stunts, and got revived all 3 times by randoms without asking for it.
If anything, it's WAY too PVE focused. Complaining about PVE toggle not being there is really overreacting.
So Embark is clearly suggesting factions (Contradas) are coming to ARC Raiders.
The Murteta - Law and Order.
The Ferrovia - Engineers.
The Vaulto - Sneeky Ninjas.
Are they going to have beef? Will we be PVPing each other, or will each have their specialized abilities and work together?
Alright so I've got everything done in ARC Raiders.✅
About 3h per night, 5h on weekends.
Battlepass finished, dozens of Aug weapons acquired and tested, Player project done. Now What?
Btw, Salts are in blue suitcases, Flowers in kitchen cabinets and trash cans, also Bird city. And Scrappy will trade you research books for candleberries.
Ok, hear me out.
A new crafting table in ARC Raiders, the Repurpose Station. It allows you to gather rare mats along with many parts of a certain ARC such as the WASP, and repurpose into a 'pet'.
Same features, different look and smaller. Will fight along side you, limited ammo, 30 bullets at a time. Can refill on the go. Shoots at anything you shoot at, when downed, it's done for that round, must repair back at Speranza. Has 4 inventory spots, mini mule.
Later on, will feature a mini shoulder turret pet, mini Tick that can administer limited heal, and so on. Equip one at a time of course.
New Trader will come along, German sounding engineer, has skins and other features you can trade with him for your bots.
After all, have raiders not the intelligence and capacity to use the ARC in their advantage in such trying times?
The ONE reason why I hope PVE-only comes back to ARC Raiders is Amplified Weapons because holy shit.. It hurts the soul to lose one.
For example Rattler Drum Mag Requires:
- 1 Amplification Module MK1
- 2 Propellant Assembly
- 4 Pressure Regulators
Being RNG means you might spend hours and 50 raids to get the mats. I've been to Emperor 4 times and Frigate 20 times, and still don't have the mats required.
Speaking of, prioritize purple items over modules, trust.
Doing the Amplification missions in ARC Raiders?
Gotta prioritize best ones, and understand what each does to every weapon.
My top ones are:
-Incendiary Round [Thermite-Tipped Rounds Research]
-Full Auto [Weapon Fire-Rate Rewiring Research]
-Scoped [Integrated Optics Engineering Research]
Pick the ones you prefer below and focus one upgrading one at a time by priority.
For reference, the in-game research name for each is as follows:
1. Incendiary Rounds > Thermite Tipped Rounds
2. Drum Mag > Magazine Geometry 101
3. Optics > Top Mounted Optics Retrofittings
4. Shotgun> Solid-Core Casting Tech
5. Full Auto > Burst Assembly Recovery
6. Reloading > Quick-Load Magazine Retrofittings
7. ARC targeting > Targeted Component Trial
Welp. That didn't last long. Barely a week in and ARC Raiders heading straight back down to where we started.
The Frozen Trail update is great ngl. But for long term success, Embark needs to work on the one thing we been telling them since release, the Incentive systems.
ARC Raiders PVE-Only is 100% coming back very soon.
But what is it objectively good/bad for:
-FEATs ✅ Easy, Safe.
-Missions✅Easy, Safe.
-Trials ❌ Much Worse.
-Emperor/Frigate & Bosses❌ Much Worse.
-Looting/Mats ❌ Much Worse.
-Socials/Coop ❌Worse, few talk/join, no threats.
-Griefing ✅❌Better but marginally.
Overall, it's a useful mode to be used situationally for some specific tasks, otherwise PVPVE remains the superior experience.
My favorite thing about this ARC Raiders update BY FAR, is the Tether Launcher. So much fun and creativity.












