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This is my first project in C++ i made a while ago with raylib.
while it's 100x times harder to make a game without an engine or an editor, it's surprisingly just as fun if not more.
it has around 700 lines of cpp that took me 2 weeks, learned tons of new things as i was going
The charging port in my ThinkPad laptop melted down due to overheating, using a laptop in Sudan's summer without an air conditioner is a recipe for disaster.
fixed it temporarily by separating the wires with fiberglass sheets.
Solo game jam participations: 3
Winrate: 0%
1st Jam: slow gameplay
2nd jam: unbalanced & no tutorials
3rd jam: unrealistic scope & so many bugs
i loved how wavedash team sent personalized evaluation letters to all participants in the last jam, it shows that they do care
a demo where you have to guide an npc character throughout a maze instead of moving yourself.
the npc uses gemma-4-e4b for responses, it's running at 50tops thus it takes time to respond, using gemini api might be a better approach.
Testing out different approaches for the battlefield, the open warzone looks more fun than trying to shoot down 1 or 2 drones in a minute
but ofc you won't spawn in the middle of this
bought this laptop last week and just realized it has the AZERTY layout.
I thought these layouts were long gone.
imagine playing with ZQSD
Sumi retweeted
We’re happy to announce that Wavedash has joined the Defold Foundation as a Corporate Partner!
Kyler Blue, CEO at @wavedash:
“Defold is one of the most respected engines in the web games space. It is source-available, lightweight, and engineered with craft. These are values we believe in at Wavedash. Partnering with the Defold Foundation lets us invest directly in the engine, tooling, and community of Defold developers.”
#Defold #gamedev #indiedev #webgames #webgaming #webgamedev #wavedash #MadeWithDefold
Snowing for Eternity
a survival, cooking, and management game.
the title art is done by my brother.
the ideas are by my second older brother.
the rest is me.
honestly it's full of bugs and is far from polished, but not entirely bad for a 2 days project.
Entry for the Wavedash spring jam.
there isn't much i can share since it's a 2 Days jam.
hope i can deliver something playable in this short period.
Sumi retweeted
من جميع فرق Ubisoft، كل عام وأنتم بألف خير وصحة وسلامة وأعاده الله عليكم باليُمن والبركات والمسرات.
Fixed the missile targeting logic so the launcher smoothly reloads and picks off distant drones.
Next step for this game: adding AOE splash damage to clear out crowded waves.
Any recommendations for new weapon types?
#gamedev
added a missile launcher
when activated it should target distanced drones, the range is the whole map.
#gamedev
I've added an automatic gatling turret
i should probably give it movement prediction for better aiming
#gamedev












