The people yearn for the return of Steam Greenlight...
Started sound design for the Hexagon/Spleef inspired minigame. CPU bots are a work in progress.
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Needed to make a load of graphics for different products in a store environment, so I dove into the deepest reaches of my pc to find unfinished/random art stuff I made years ago and repurposed them.
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Added CPU bots to play against.
Ignore my constant fumbling, I was feeling the pressure...
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Finished the minigame rework (original is in the replies).
The CPU bots aren't finished yet.
Thematically weaker than the original, but I think better gameplay wise and much clearer which barriers you can jump over and which ones you should avoid.
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Added varying point barriers so there's some quick thinking required to go the optimum path.
Might look into adding low barriers to jump over.
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Thinking of adding point hoops to run through alongside barriers. Some could be +1, +2 or even -1 points to make it more interesting.
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Reworking an old minigame.
Still a lot more work to do on this.
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I have changed the main menu/lobby of my game so much over it's development. Interesting to see which parts I learned to emphasize and which parts I simplified.
They were right, Less is more ✅
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Updated the colour palette for the board 🎲
Does the nighttime, festival, coastal town vibe come across?
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The way the worms spin when they ascend and descend was originally a bug.
Decided to keep it because that's how I imagine they would burrow through dirt anyway 🐛
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Spent a long while trying to get the bounce between two buzzsaws to feel right.
The movement physics are actually all faked to give the illusion the arena is concave, when in fact, the floor is completely flat.
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Started working on the results area 📈
I was thinking of doing a line chart on the monitor screen to show the player rankings and how they changed over the game, or maybe a bar chart?
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