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Web Game Studio All Games⬇️ https://xitter.gq/t.co/zP0ujqV5f7

Joined September 2026
Photo by Sval Games (@SvalGames)Photo by Sval Games (@SvalGames)Photo by Sval Games (@SvalGames)Photo by Sval Games (@SvalGames)Photo by Sval Games (@SvalGames)Photo by Sval Games (@SvalGames)Photo by Sval Games (@SvalGames)Photo by Sval Games (@SvalGames)Photo by Sval Games (@SvalGames)Photo by Sval Games (@SvalGames)
hi @wavedash Excited to share that my game is live on Wavedash. Give it a spin and let me know what you think. All feedback is welcome! - 40 Levels - 9 Ships - 1st & 3rd Person Camera - 7 Languages ⚓️🏴‍☠️🚢wavedash.com/games/captain-s… #newgame #indiegames #pirates #captain
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Sval Games retweeted
hi @wavedash Excited to share that my game is live on Wavedash. Give it a spin and let me know what you think. All feedback is welcome! - 40 Levels - 9 Ships - 1st & 3rd Person Camera - 7 Languages ⚓️🏴‍☠️🚢wavedash.com/games/captain-s… #newgame #indiegames #pirates #captain
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Sval Games retweeted
Nobody scripted this. AI v AI, a corner, a parry, a scramble, a goal.
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Sval Games retweeted
Building Essential Soccer Day 8: Positional Foundations From day one, I wanted the computer-controlled teams in Essential Soccer to play proper football: build from the back, move the ball through the thirds, and only then go for goal. 14th September was the night I got that back on track. The night before, I'd spent two hours chasing quick wins near goal: sharper through balls, better finishing, cleaner one-on-ones, better crosses. Six changes, one after another. It made them look busy, but it wasn't the football I'd set out to make. So on the Monday night I wound the game back to the last version I trusted and went back to the original plan. The computer teams now build in a positional style through the thirds: playing out from defence, progressing through midfield, then picking the moment to attack. Both teams also play by exactly the same physics as you. Same sprint energy, shooting, tackles, passing and keepers, with no hidden extra speed or reach. Before acting, they now weigh up to 19 options (passes, cutbacks, through balls, crosses, carrying the ball, shooting) and predict whether a defender can cut each one out. The goalkeeper is the first attacker. The centre-forward is the first defender. Good attacks start at the back. Options to go short or long with depth in attack, keep width to spread the opposition and create the space to play into. That was always the idea.
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Sval Games retweeted
Building Essential Soccer Day 7: Menu & User Interface Spin the globe. Pick your team. Kick off. Then a free-kick the keeper has other ideas about.
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Planet of Lana II is available NOW on Google Play, with the App Store version coming soon! 🌿 Journey across frozen peaks, deep oceans, and forgotten ruins in a hand-painted world where nature meets technology. Play now on Google Play: play.google.com/store/apps/d…
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Replying to @indieDevC
Thanks for host DR|ED is here. Are you ready? DR|ED is released now, FREE TECHNICAL-DEMO of DR|ED a HORROR FPS ambient on future Support us #RT pinned post & #follow @tearedac You can play it if you wish. Appreciate Feedback. #Free Download 🔽🔽🔽🔽 xitter.gq/tearedac/status/211259…
DR|ED is here. Are you ready? Release of FREE TECHNICAL-DEMO of DR|ED a HORROR FPS ambient on future Get ready for terrifying Halloween Support us #RT pinned post & #follo @tearedac DOWNLOAD ⏬⏬⏬⏬⏬⏬⏬⏬⏬⏬
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Do primeiro canteiro à colheitadeira 🌽🚜 Colheita de Ouro: jogo de fazenda 3D grátis no navegador, no PC e no celular. 🎮 lmscenovastudio.itch.io/colh… #indiegame #gamedev #jogodefazenda
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Sval Games retweeted
VOID ARMOR: FORM DRIVE beta testing is now closed. Thank you to everyone who participated, shared feedback, or shared my previous post! I'm now working on the final preparations for the November 6 release. #VOIDARMOR #indiegame
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Sval Games retweeted
Building Essential Soccer Day 7 : Player Sprites Player sprites were my biggest blocker for years. One of my early internal demos used the Sensible Soccer sprites animated in Unity but obviously I couldn't use those and they now look pretty dated anyway. Trouble is I am not an artist and so I have been looking around for high-quality player sprite assets that suit the task. Easier said than done! Given I'm not trying to create a sim I had to get the feel right. Fun but not photo-realistic. The players in the game are my own, made in-house. The 3D footballer and goalkeeper models were built in Blender with MakeHuman, a free tool for making human figures, through its Blender plugin called MPFB. They were added on 23 September. The sprites the game shows are pictures rendered from those models by the project's own Blender scripts, and most of the animation was written by hand in code. The gestures, trophies, stretcher and crowd fans were made in-house the same way. The goalkeeper motion capture is the one outside source. It's 14 animations built on Adobe Mixamo's Y Bot. This is also still very much a work-in-progress. Building and learning at the same time. 🤓
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Surprise update just dropped! store.steampowered.com/news/…
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Now im stuck with F1C again haha Who recalls you could create a heavy fog on the tracks in the game? #F1 #RetroF1
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Sval Games retweeted
Phew... just got #SuperPolygonGrandPrix ready for final testing, which is good because it means a good solid 4 weeks testing before final release and (more importantly) I can take a day off tomorrow, watch silly scary films and stuff myself with sweets 😅🫶
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