Senior Engineer at Alvys / Formerly @Microsoft on .NET JIT Compiler, F# and Xamarin https://xitter.cf/t.co/nnxPikBE4o

Olympia, WA
Joined February 2011
Will Smith retweeted
Because this is such a great idea, I had to actually implement it.
As an attempt to save electricity, Visual Studio will now only show code that is close to the cursor. This should reduce the amount of light emitted, and that saves power. We all have to take care of this planet any way we can, that includes us game devs!
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Extremely thrilled that @auduchinok from @jetbrains got mentioned in the #fsharp blog post! He has been a key player in the F# community for years and I'm glad he finally got a spot to shine! devblogs.microsoft.com/dotne…
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Catch @psfinaki, @tomasgrosup at @dotnetcnf 2023 to see what’s coming in #fsharp 8 and Visual Studio, and Eduardo to learn more about F# in data science startups. More info at dotnetconf.net/agenda
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Will Smith retweeted
Jolt Physics reached 4k github stars! Thanks to everyone who starred it! (and if you haven't starred it, please do!). Also thanks to Unity for helping speed up Jolt's adoption rate by changing business model. github.com/jrouwe/JoltPhysic…
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Will Smith retweeted
Hello, first post in a while about my #GodotEngine overlapped spaces for VR! - Added multiple portals per room - Better detection of player/portal collisions Next steps : fix render order between portals when they are not aligned + be able to see portals through an other portal
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Will Smith retweeted
Arm64 work planned for .NET 9. Feedback/comments welcome. github.com/dotnet/runtime/is…
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Will Smith retweeted
.NET 8.0 vs .NET 9.0 for consecutive stores😅 via github.com/dotnet/runtime/pu… and github.com/dotnet/runtime/pu…
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Will Smith retweeted
Arm has published series of blogs that talks about the if-conversion work they did in .NET 8. community.arm.com/arm-commun… @dotnet
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Paint​.NET v5.0.10 is now available! This update has a handful of improvements and bug fixes, especially to aid in the development of GPU Effect plugins. forums.getpaint.net/topic/12…
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For those that dont know. Im working in enabling the same workflows in UE but with a twist: the final code is native ;) #ue5 #nimlang #unity #gamedev
Speaking of hot reloading, what surprised me in Godot is that script changes are synced to your running game too. And it happens instantly. Which is kinda amazing tbh. Gotta iterate fast 🏎️
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I'm a bit late to the party, but I've been making my own game engine for about 3 years now, and here are my few cents on whether or not to roll your own game engine, how to do that, and what a game engine even means: lisyarus.github.io/blog/prog… #gamedev
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Hi Twitter... have a video update for once, after all my talk about tech, optimisations, bugs, etc. Perfectly seamless portals with accurate physics, rendering and collision. Long objects half sticking through double sided multi-entry portals... who needs that? Me, apparently!
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Switched our benchmarks to .NET 8 two builds ago. This is what happened to a lot of our graphs:
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I wrote a lot about how native apps in C# get built but how about reverse engineering them? Finished an article on that today. migeel.sk/blog/2023/09/15/re…
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Will Smith retweeted
I haven't properly announced this before, but given the light of today's events, here we go: my game engine is ✨open source✨ if you're ever feeling experimental or just want to dive in a lot of nerdy code: github.com/isadorasophia/mur… it's fun and it's free and it's dotnet 7!!!
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Will Smith retweeted
Now for some good news, @isainstars made her C#, MonoGame based game engine and her ECS library open-source on GitHub. Love her work!
I haven't properly announced this before, but given the light of today's events, here we go: my game engine is ✨open source✨ if you're ever feeling experimental or just want to dive in a lot of nerdy code: github.com/isadorasophia/mur… it's fun and it's free and it's dotnet 7!!!
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