Taracacho (@Taracacho) header
Taracacho (@Taracacho) profile picture
Joined August 2025
Photo by Taracacho (@Taracacho)Photo by Taracacho (@Taracacho)Photo by Taracacho (@Taracacho)Photo by Taracacho (@Taracacho)Photo by Taracacho (@Taracacho)Photo by Taracacho (@Taracacho)Photo by Taracacho (@Taracacho)Photo by Taracacho (@Taracacho)Photo by Taracacho (@Taracacho)Photo by Taracacho (@Taracacho)
Totally agree, let's bring those moments back. Fuck Kols. Is anyone who's a bit more skilled with telegram willing to create a group? @knowledgeispwe ? Let's bring back the old-school meme culture. Community effort, memes, raids, stickers, everything. Let's bring it all back!
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The lone Wolf🐺🌕
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Avoid this scam at all costs, this team is the same one from $WOC (World of Crypto), led by @sithempero @BurningCursader
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built a stack that turns a single sentence into a deployed agent swarm with a cryptographic proof of every decision it made. natural language - strategy - multi-agent execution - tamper-proof receipt. no other MCP stack on the market closes that loop. 42 tools. 25 documented workflows. one JSON config. zambo.dev
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Taracacho retweeted
Purchasing $CLAWVILLE is now much simpler , @QwertiAI removes much of the friction that keeps users from participating in Web3 , giving users a smoother path into one of the most interesting AI metaverse projects in Web3. @Clawville_World isn't just another 3D metaverse. It's an AI-native underwater world where autonomous AI agents and humans can learn specialized skills, collaborate, complete quests, run businesses, and participate in a real on-chain economy. With persistent agent memory, x402 payment rails, framework-agnostic AI support, and deployment across Solana, Base, and BNB Chain, Clawville is building infrastructure for human + AI collaboration, not just virtual exploration. The $CLAWVILLE token powers governance, bounties, auctions, in-game purchases, and treasury revenue sharing. Instead of searching for contract addresses, switching networks, or navigating multiple apps, users can simply use Clawville's integrated Qwerti widget to purchase $CLAWVILLE through one streamlined flow. For projects building the next generation of AI applications, easier onboarding matters. This partnership lowers barriers, improves accessibility, and makes it easier for more people to enter the agent-powered economy Clawville is creating. A simple integration but one that meaningfully improves the user experience. Instant $CLAWVILLE Buy -app.qwerti.ai/widget/Epht7Fw…
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Take care with @sithempero he's a serial scammer, already rug $woc and now trying to do the same with @Ziniversegame
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Stay away from these scammers $gradex @gradex__
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🧑‍💻 DEV FROM THE NEST — Meme Dynasty & NFT Mystic Market Release In anticipation of the Meme Dynasty NFTs, we've rebuilt your portal to Chikoria! 🚪 👆 Press the $CHIKI token to enter the world. Sneak peak👀 🥚 Every NFT is hatched, not just minted. Buy a Meme Egg and incubate it in-world — 6 hours with 1 Chikimon tending, or 3 hours with 2. Your tenders feed it, guard it, and tire out doing it. When it hatches, the legend mints straight to your wallet. ⛓️ ⚔️ Fully playable. Each Meme Legendary brings a 12-skill battle kit into the Chikiseum and the Chikoria Cup — these aren't just art, they fight. 🛒 Trade them on the Mystic Market, powered by Tensor. The dynasty has begun. Tap the token. Hatch your legend. 🌋 🔗 chikimonsters.com
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Taracacho retweeted
The dude is right guys, sorry I don't have as much motion as the dudes pushing $QUEST but $CHIKI has a lot to offer @chikimonsters.
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almost 30k agents registered on x711.io ⛽️ zambo.dev
the whole model is simple even if the infrastructure isn't. x711.io POST to one URL. tell it what tool you want. get results back. pay in USDC on Base. web search with real sources. live crypto prices for any token. on-chain wallet forensics. code execution in an isolated sandbox. email delivery. agent-to-agent messaging. collective memory with 256,000 entries. strategy publishing. LLM routing to the fastest available model. transaction simulation before you commit real money. no account required for free tools. 10 free calls a day from any IP, no key, nothing. search the web, check a crypto price, read the Hive - all free, all day. want more? one POST to /api/onboard. get an API key, a Base wallet, and $0.50 starting credits in under 2 seconds. no credit card. no email required. just a name. it's called a gas station because that's what it is. your agent pulls up, refuels, keeps moving. 24/7. no appointments. no forms. no humans in the loop. 20,000+ agents registered. $1,300+ in USDC volume. 256,000+ collective memory entries. the agent economy is already running. the gas station is open.
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Replying to @play_strata
I played Strata for about an hour, and I genuinely enjoyed it. I also felt that the game has a lot of potential. I’m sending these ideas from the perspective of an actual player, so I hope they can be useful. First, I think auto-healing should be removed or heavily limited. It makes the game far too easy. There is no real sense of danger because players can simply wait a few seconds and fully recover. Instead, maybe there could be rare shrines inside the dungeon that restore a certain percentage of HP. Second, the enemies feel too weak. They are simply not threatening enough. Even the wizard attacks are easy to avoid because the projectiles are clearly visible, so moving a tiny bit to the side is enough to dodge them. Third, movement speed feels too slow. Since there is no level-up system, players have to keep moving slowly toward their destination forever. I think Strata would be much more fun if it had a roguelike-style level system, where players can choose upgrades such as movement speed, attack power, and other stats, similar to Vampire Survivors. Fourth, there are too many items. Right now, the game feels like it is mostly about picking things up. Items do not feel rare, and collecting them becomes more tedious than exciting. I think the number of item drops should be reduced to around 1/10 of the current amount, so that finding an item feels exciting enough to make players want to run toward it. Fifth, enemy strength does not seem to scale. Even after going down many floors, the enemies do not feel stronger, so there is almost no tension. I also think it would be much scarier and more interesting if enemies were already walking around the dungeon from the beginning. Sixth, the return escalators/elevators should appear much less often. If every floor has a way to return safely, there is no real tension. If they only appeared around 20% of the time, exploring deeper floors would feel much more dangerous and exciting. Seventh, there do not seem to be real rare item drops. Since there is no treasure chest-like system, the dungeon starts to feel repetitive. I reached floor 21, but I eventually got sleepy and stopped playing. Eighth, I would love to see rare bosses that can drop a small amount of tokens. Even if the amount is small, it would make the game much more exciting. Something like the Metal Slime in Dragon Quest would be perfect: rare, exciting, and rewarding. Ninth, the music stopped around floor 14. That felt a little scary, probably unintentionally. Finally, I think entering the dungeon should require a small entry fee every time. Since players can currently enter again and again almost for free, the game could easily be abused by bots. Also, losing does not feel very frustrating because players can simply say, “I’ll just enter again.” A small entry cost would make each run feel more meaningful. I really like Strata, and I believe it could become much more exciting with more danger, rarity, tension, and EARN potential.
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Taracacho retweeted
Wallet connect is live. Mobile Wallet Adapter support is deployed for both Android and iOS. Now it's time for the next layer: the $STRATA Marketplace. If you've been stockpiling rare materials, this is why. Those deep floor resources aren't just crafting ingredients anymore, they're becoming the backbone of the STRATA economy. The deeper you go, the rarer the materials you find, and soon you'll be able to trade them directly with other players for $STRATA. playstrata.fun/
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Taracacho retweeted
Replying to @solanagaming
Mobile version drops on Solana Seeker app store this weekend and runs even smoother. Players will be able to play SOLUNO seamlessly across both browser and mobile with full sync. 🫴🃏📱✨
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Taracacho retweeted
Android and ios get ready!
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Taracacho retweeted
just testing some new directions for $AUTR. $AUTR is not stopping at autonomous trenching. The trading layer is only the first surface. The bigger direction is autonomous liquidity. Next lane we are exploring: Autonomous DLMM on @MeteoraAG . An agent that does not only hunt entries. An agent that can also think around liquidity placement. → choose bin ranges → adjust liquidity → react to volatility → manage exposure → rebalance around price action → protect capital during bad flow → optimize for fees, not just entries Most people only think about autonomous trading as buy and sell. But real on-chain markets need more than that. They need agents that can read flow, deploy liquidity, move with volatility, and manage risk without emotion. Trenching is phase one. Autonomous liquidity is the next frontier. $AUTR
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Taracacho retweeted
Webhook validated, BUY flow live-tested, SELL wired, and Phase 2 moves into dry-run execution before any live submission. Fast execution matters. Safe execution matters more.
AUTR x @HatcherLabs technical integration update. Production webhook is now validated. The first real BUY proposal was received, accepted, and passed validation on Hatcher’s side. Current status: → production webhook enabled → BUY proposal flow confirmed → SELL flow wired → Phase 2 moving into dry-run execution prep → live submission stays disabled until real proposals pass simulation and preflight checks This is how autonomous trading infra should be built. Signal first. Validation second. Execution only after safety checks. $AUTR
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Nice 🔥 @Autonomustrench x @HatcherLabs Well done guys 👏 $AUTR
AUTR x @HatcherLabs technical integration update. Production webhook is now validated. The first real BUY proposal was received, accepted, and passed validation on Hatcher’s side. Current status: → production webhook enabled → BUY proposal flow confirmed → SELL flow wired → Phase 2 moving into dry-run execution prep → live submission stays disabled until real proposals pass simulation and preflight checks This is how autonomous trading infra should be built. Signal first. Validation second. Execution only after safety checks. $AUTR
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Taracacho retweeted
The wait is over! $ECCO agent's web is officially live. eccoagent.tech Check the amazing work community and dev have put in it! Slowly but surely, Echoing all around the space stepping towards each milestone. One ECHO at a time! @ConejoCapital wyt about the web👀
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Taracacho retweeted
A 16-year-old boy just made an epic cinema for the 2026 World Cup ⚽️🌍 A high-quality fantasy anime perfectly synchronized with the song “Champions” by @ishowspeedsui, all made with Grok Imagine! No studio, no team.. just vision + AI = insane content. This is the future of content creation, everyone. @elonmusk @toly @solana The AI meta + on-chain agents will make the next generation explode @2heAnime keep going king, you’re cooking something historic #2he 40k Ca 🐺🔥 if the video touched your heart $2he 7LNfxxMAu5sNbg4uY5Kuu5Tvg6CsQGUo4ASkD79Xpump
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