Master Wizard @ArmorGameStudio | OG YouTuber | @NGUGame designer | Goose & GRIS Speedrunner | Former @TheOfficialFFR | Steam Completionist 98% | 18x 300s, 856馃幊

Flash Game Land, RIP
Joined December 2009
Going to try doing much more on the other place and much less here. Gimme a follow for random game, movie, or bowling takes.
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I'll be at GDQ tomorrow and saturday. Let's hang out?
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Going to try doing much more on the other place and much less here. Gimme a follow for random game, movie, or bowling takes.
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The speedrunners notice.
Replying to @larsiusprime
This mechanic inspired by every game ever that has some unpatched bug for an item or power that gives +10 to whatever but actually does nothing and nobody ever notices
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Saquon setting up to do a Backwards Long Jump
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I can't read the text in like 70% of the web games I get sent. Am I going blind or do devs just not understand minimum font size and/or proper font selection? Probably a bit of both...
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It took 10 full months, but I did it! Now #1 in puzzle platformers. Beat 76 games (100%'d 75 of them) to do it.
In 2023, my goal was to 100% every Trivia-tagged game, and I just about achieved that. 2024's goal? Become the #1 ranked Puzzle Platformer on SteamHunters; currently 12th, and will need to beat 30-40 hard-ish games for #1; doable. And who doesn't like more Puzzle Platformers??
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I have some thoughts on achievement design in #Brotato by @blobfdev. With the new DLC, there are 176 chievos. Some are very creative, leading you to try different characters with unique buffs to get very untraditional outcomes. I like these a lot!
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The end result is the actually better... those who don't want the grind still get high completion%. And those who slog through it get the reward of what is likely a very rare achievement.
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Anyway. Brotato is still a really, really fun game. But the 100% achievement grind was bad before this DLC, and is now worse by double. With no guarantee we won't see it all again with another future DLC.
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From now on, this is the only name I will be answering to.
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Been bowling really poorly the past month. Shot 300 tonight. Not out of the slump, but feels good. A needed confidence boost. #17
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If you're releasing a nostalgia product on Steam, be very specific on what is included or changed (or not changed!), lest player expectation differ from what you're delivering.
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We quickly made some changes to store page wording, responded to Steam Discussion posts about the game, and fixed 1 bug causing problems. Now the game is at 90% from 100+ reviews, with only 1 new negative review since that initial wave.
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So be prepared for this possibility... but also don't overreact! Give your fans time to drown out the angry, vocal minority.
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