Team Supernova retweeted
Replying to @nosoycarcajada @TeamSupernovaGS
Short answer to both? No. Here's reasons as to why on both:
1. GHZ is staying the 4th zone because that's how it ended up in the final game, it allows for a more interesting take on the regular grass zone in a Sonic game with increased difficulty and less focus on tutorialing.
Team Supernova retweeted
It always warms my heart to see someone genuinely enjoying #s2gearshift. Sure, I have a team to help make it a reality, it still doesn't take away the joy and magic of seeing others enjoy what you helped bring to life.
It pushes me even more to see this through to the end, mew.
Team Supernova retweeted
Version 2.0.6 for #s2gearshift is now up! Watch the video below to get the details on the latest release for our #sonicthehedgehog #fangame!!
youtube.com/watch?v=X4v9Rh-v…
Team Supernova retweeted
Believe it or not, #s2gearshift works really well with ShaderGlass for that more CRT-authentic experience, if you want it!(Yes, even real CRTs too, we checked!) #runforprower #sonicthehedgehog #fangame
Team Supernova retweeted
Hello, Starry here. With the recent release of the document quoted below this post, I would like to take this chance to share with you all, our experiences with a former team member, and their actions during her time with us. Please take a look.
docs.google.com/document/d/1…
Important information. Please read.
docs.google.com/document/d/1…
Team Supernova retweeted
Had to reupload UGZ's OST video because it previously credited the wrong original composer, apologises in advance!! Please go re-watch it........
Sonic's adventure doesn't start in the familiar lush fields of Green Hill Zone, but instead in the volcanic, mountainous region of Under Ground Zone - where Robotnik has been mining through the ancient ruins for the emeralds... #s2gearshift #runforprower
youtu.be/fXzGJybVLnE







