Working on MECHABOP – an upcoming roguelite rhythm shooter [email protected]

Joined February 2021
people who make ai art deep down know it's not good art because they never show you how they made it every creative person I know would love to show you how they made their art
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Team Trigear | MECHABOP retweeted
The One Fish is real! Launching on Steam next week on August 12th!
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how it started vs how it's going
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playing around with some new boons #indiedev #gamedev
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Team Trigear | MECHABOP retweeted
ENCHAIN is out NOW in Early Access
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Team Trigear | MECHABOP retweeted
ENCHAIN releases into Early Access on February 12th. Grapple, slide, kick, wall-run, and dive in this bone-smashing exploration movement shooter. Unravel twisting routes in an interconnected underworld as you clamber out of a hopeless abyss.
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executing in style (and rhythm) #indiedev #gamedev
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Team Trigear | MECHABOP retweeted
juicing up sword combos #indiedev #gamedev
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Team Trigear | MECHABOP retweeted
new sword ability in the works #indiedev #gamedev
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new sword ability in the works #indiedev #gamedev
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Team Trigear | MECHABOP retweeted
#Dispatch devs have no interest in using AI to replace voice actors or game development 🎮 "AI feels like a production solution, not a creative one. Maybe it's a creative one if you aren't creative" "Whatever we're building, it has to connect. It's got to be made by people. It's got to connect to people" "We're not getting up every morning and talking to ourselves like, 'hey, what if we did this with less people? What's the lowest number of people we can use to make this thing?' This is like not anything that we're too concerned with" (via @GIBiz)
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Team Trigear | MECHABOP retweeted
added perfect dodges #indiedev #gamedev
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been playing too much captain america in rivals so we had to make a whole new weapon #indiedev #gamedev
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Team Trigear | MECHABOP retweeted
more sword stuff #indiedev #gamedev
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