Team Mithril retweeted
When I was a kid the rules were simple.
Rolling a character took 10 - 15 minutes and the unspoken rule was that you had to do it together with everyone and the DM present.
RPGs were a social game even when we created our PCs.
Then everyone would be chomping at the bit to get exploring and doing the fun stuff.
There was an implicit social contract that the DM had to treat players fairly, but would also provide deadly and scary challenges.
The biggest pay out for adventuring was in the dungeon. This is where we wanted to go in search of treasure and magic prizes.
The dungeon setting itself was a blend between fantasy and horror. Most of us had read some fantasy novels and also seen a lot of classic horror films.
We loved it when our DM could get under our skin and scare the crap out of us.
We'd even take turns being the DM and do our best to psyche out our friends.
High stakes adventure meant you'd get immersed in a fantasy that was both enchantingly beautiful and deadly in equal measures.
All I can say is, If you've never played in the old way, you are missing out on pure fun.
My goal is to promote the joy of Classic RPG play.















