IT consultant, technology user, tinkerer and sometimes Klingon ; tips [email protected]

online
Joined July 2008
Sean Kerner retweeted
In the 4 days since php2shell was published: * 1,448 more CVEs published. * No published exploit code for any in Metasploit or Exploit-DB. * VulnCheck added 25 on its KEV list. 24 are old bugs. * CISA added just 1 to its KEV list, the only new bug anyone has seen adversaries exploit. Nothing in the record shows AI or anything else driving up how many vuln adversaries exploit, or how fast. Adversaries keep working a small set of bugs until those stop paying, and only then move on. Patch php2shell because there are too many eyes are on it not to. Then apply the same rule to everything else, prioritize patching all systems against what adversaries exploit. It sounds simple, and the evidence says it’s what we still haven’t done that actually works.
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Sean Kerner retweeted
“Mythos is supposed to hack into our nuclear reactors and take over the planet like Skynet, but it can't translate Bun to Rust unless you spend $165,000” -- @drjasonmars @AllThingsOpen @TheRegister theregister.com/devops/2026/…
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This one maybe as bad or worse than the PHP ones. Get used to lots of patching.
we've found and have been working on disclosure for a remote code execution in a widely-deployed compression library. it's both an impactful issue and an example that shows how complicated it can be to coordinate patching, since it's integrated into a lot of downstream software:
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Sean Kerner retweeted
Guys I need you to keep the Internet from collapsing just a little bit longer, I have a launch coming up. Thanks.
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Some stats on #php2shell. In the 10 hours before it was publicly announced, across the @Cloudflare network we saw thousands of attempts to exploit it. That jumped to tens of thousands in the 45 minutes post announcement, hundreds of thousands within 2 hours, and millions now.
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Sean Kerner retweeted
⚠️ Node.js is vulnerable to remote code execution. CVE-2026-111497 (high): A Node.js process that decompresses attacker-controlled Brotli data can be made to leak memory or run arbitrary code. You’re exposed if your app or a library decompresses bad Brotli data (e.g. the built-in fetch(), body-parser) Aikido detects this. Patches are available.
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Sean Kerner retweeted
Databricks is investing in New York for the long haul. Very excited to continue growing our AI research lab in NYC, now one of the largest in the city!
New York is becoming one of Databricks’ biggest AI hubs. 🗽 We’re expanding at 5 Bryant Park to ~120,000 square feet across five floors, including a dedicated Engineering and Research floor. With teams building technologies behind Genie, Unity Gateway and CustomerLake, our momentum in NYC is only growing.
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Sean Kerner retweeted
Decision models like Jev handle what SQL rules cannot. Here's how data teams use them venturebeat.com/ai/decision-…
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Sean Kerner retweeted
One week left to apply for VB’s Agentic Infrastructure Stack Summit. Inference costs, memory and context, orchestration, AI factories, with leaders from Microsoft, Uber, Adobe and Box. Oct 28, SF. Applications close Oct 26 → bit.ly/481tCFx
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Sean Kerner retweeted
Gartner says agent costs will rise fivefold by 2028 even as tokens get cheaper. Here is how to keep them in check venturebeat.com/ai/gartner-s…
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Never bet against Ethernet... “A big new focus of UEC 1.1 is extending support to scale-up networks,” Tom Emmons, Chair, @ultraethernet Consortiuml Technical Advisory Committee, told me. “This includes a simplified transport protocol appropriate for scale-up networks, along with a number of options to improve packet efficiency.” networkworld.com/article/423…
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Sean Kerner retweeted
If you build Unreal Engine games with Claude Code, install Epic's official Unreal Engine plugin first. It 𝗮𝗱𝗱𝘀 𝗻𝗼𝗱𝗲𝘀, 𝘄𝗶𝗿𝗲𝘀 𝘁𝗵𝗲𝗺 𝘂𝗽 𝗮𝗻𝗱 𝗰𝗼𝗺𝗽𝗶𝗹𝗲𝘀 𝗕𝗹𝘂𝗲𝗽𝗿𝗶𝗻𝘁𝘀 𝗼𝗻 𝗶𝘁𝘀 𝗼𝘄𝗻, right inside your open editor. It can use 𝗵𝘂𝗻𝗱𝗿𝗲𝗱𝘀 𝗼𝗳 𝗲𝗱𝗶𝘁𝗼𝗿 𝘁𝗼𝗼𝗹𝘀 across 30+ toolsets. It edits levels, materials and Niagara effects, and handles Sequencer cameras and automation tests too. The first time, it walks you through turning on two plugins, Unreal MCP (still marked experimental in the 5.8 docs) and All Toolsets, and getting the connection set up. /plugin install unreal-engine-skills-for-claude-code@claude-plugins-official
If you build games with Codex, install OpenAI's official Game Studio plugin first. Once your game is done, it opens a browser and 𝗽𝗹𝗮𝘆𝘀 𝘁𝗵𝗿𝗼𝘂𝗴𝗵 𝗶𝘁 𝗼𝗻 𝗶𝘁𝘀 𝗼𝘄𝗻 𝘁𝗼 𝗳𝗶𝗻𝗱 𝗯𝘂𝗴𝘀. It comes with 𝟵 𝘀𝗸𝗶𝗹𝗹𝘀. It builds 2D and 3D browser games, and handles character animation, 3D models, menus and health bars too. codex plugin add game-studio@openai-curated-remote
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Linus Torvalds is using AI to develop Linux kernel code now zdnet.com/innovation/linus-t… via @ZDNET & @sjvn The move is a turning point in the developer's relationship with #AI and #Linux
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Sean Kerner retweeted
8 years of game development, and some kid with claude code + chatgpt is making games not far from my quality. AI can give everyone the tools to succeed while simultaneously making success harder to achieve. It’s like spending years climbing a mountain, only to discover that someone built a road to the top while you were climbing.
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Sean Kerner retweeted
JUST IN: Epic Games reportedly tells developers “No more hand-written code,” ordering them to use Claude to vibecode its upcoming Marvel & Star Wars game.
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Sean Kerner retweeted
Software is dead in that same way restaurants are dead because i can grow my own vegetables and own an air fryer
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Restaurants are dead. Chefs are dead. I just bought an airfryer and I can cook anything. And recipes are on the internet for free!!
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