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2000 Retopologised head scans morphing together. Less than a third of our neutral heads, and about a 40th of the total we've captured. Fascinating how much stays constant across such a broad demographic range and how much doesn't.
Scanstore destruction therapy. This is such a cool little website give it a try.
destroy.spritefusion.com/
3D Scanstore retweeted
I used @Ten_24 's excellent free scan head to test this light setup, the Toolbag materials provided were spot on! Something I love about raytracing is that stuff happens off camera and you still see it reflected, check out the screens reflected in her eyes and lighting her face
3D Scanstore retweeted
My team at @Google has just open sourced GNM, our parametric 3D statistical model of the human head, which is learned from a large dataset of 3D scans. It provides fine-grained control over facial identity (170 head and 80 teeth components), expressions (383 components, with a range of -3 to +3) and head pose.
You can get all the data here! github.com/google/GNM/tree/m…
Congratulations to everyone for the release, and stay tuned for the next ones ;-)
2000 Rigged head scans from our dataset, only another 5600 to go :) More info here :: sp-6m.com/
Body Models via @artstationhq artstation.com/artwork/b0Xqz…
I've Just uploaded 40 new retopologised body scans to the ScanStore. 40% off introductory offer. 3dscanstore.com/
Im very happy to announce that Ten24 has been awarded the CoSTAR National Lab Advanced Production Technology grant.
This funding gives us access to serious compute that will accelerate the training of our image-to-character generator, built on our SP-6M dataset sp-6m.com
Huge thanks to CoSTAR National Lab for backing the work and congratulations to all of the other winners!
costarnetwork.co.uk/
Early R&D using our SP-6M dataset.
Exploring image-to-3D reconstruction from single images, including heavily modified inputs (lighting, hair, etc).
Still a work in progress.
Tearing down the studio and moving the scanner to its new home. So sad to dismantle this place we put so much work into it. But it's served its purpose amazingly well. Now we start building again 🙂
sp-6m.com/
This is what we’ve been working on for the past 18 months :)
It’s been a genuinely mammoth project, over 82,000 scans, 5.7 million RAW images, and an enormous effort from our wonderful team. We’re incredibly proud to finally be at a point where we can start sharing it.
To our knowledge, this is the largest dataset of individual high-resolution human head scans ever captured.
Every participant was paid. Every scan was captured with full, informed consent. No scraping, no hidden clauses.
This hasn’t just been about scale, it’s been about proving to ourselves and the tech community that data can be captured in a way that is fair, transparent, and respectful to the people involved.
55% off everything on the ScanStore for our Black November Sale. 3dscanstore.com/
A guy we scanned a few weeks ago with an absolutely insane physique. Model available here :: tinyurl.com/mrx2ev6j
I've added our latest escape suit model to the Scan Store. Rigged in Blender with Marmoset Toolbag, and Substance Painter scenes with source ZTL. OBJ, and FBX exports. Link: tinyurl.com/2hezxbu5
We've just released our new NPC creator for Unreal Engine 5.5 :) 3dscanstore.com/unreal-engin…
#ue5 #UnrealEngine5 #NPCS
New beard / moustache pack on the scan store now
3dscanstore.com/hair/realtim…




























