Nicholas Woodfield retweeted
I shot this video 14 years ago today from inside the Jefferson Memorial, showing the Derecho of 2012.
Driving home took a few hours that night because I had to wait for crews to clear fallen trees from the roads. It was really weird to see the entire area blacked out due to a widespread power outage. @capitalweather
Nicholas Woodfield retweeted
Lerp is used everywhere in games. It’s simple, but combined with a few small tricks it becomes incredibly powerful.
This thread is full of visual examples.
Nicholas Woodfield retweeted
“We do these things not because they are easy, but because they are hard.”
Godspeed, Artemis II.
Nicholas Woodfield retweeted
Hulk Hogan’s Entrance Song
“REAL AMERICAN” will always be the greatest in WWF history. As a kid it would give us goosebumps & and adults it STILL DID.
Nicholas Woodfield retweeted
Hi SDF friends, here's a full rewrite about smooth-minimums (soft blends/unions), where I introduce Normalization, Kernels, a circular smooth-min and an analysis of several blend functions. Hope you enjoy it!
iquilezles.org/articles/smin…
(new stuff starts about 1/3 into the article)
Nicholas Woodfield retweeted
Space is so cool.
Last night I pointed my telescope at a star in the final stages before supernovae, Wolf-Rayet WR7. Commonly referred to as "Thor's Helmet". This photo was captured in just 90 minutes using my 12" telescope seen in yesterday's post.
Nicholas Woodfield retweeted
Uranus is the smallest gas giant, with the lowest deltaV requirements, and 0.0015% of its atmosphere is He3. If we are ever to try mining fusion fuel, it's from there.
Here's a mining and delivery architecture using spacecraft powered by PFRC reactors:
psatellite.com/wp-content/up…
Nicholas Woodfield retweeted
By popular request I've been working on a #b3d add-on that can take objects and bend them along any quad surface with 4 corners. Similar to the Sketchup Flowify plugin and Rhino's MoveAlongSurf function. More updates to come.
Nicholas Woodfield retweeted
Global illumination with radiance cascades, now optimized, running at ca. 0.3 ms per frame (GTX 970 GPU). No denoising or temporal accumulation. Calculated from scratch each frame. Loving the technique. Link to the WIP paper: drive.google.com/file/d/1L6v…
#gamedev #indiedev




























