Gavin Milroy (@Tesla_Dev) profile picture

Lead Developer @ Virtual Reality Machine Training LTD. Known as Tesla Dev in UE4 community.

United Kingdom
Joined May 2014
Photo by Gavin Milroy (@Tesla_Dev)Photo by Gavin Milroy (@Tesla_Dev)Photo by Gavin Milroy (@Tesla_Dev)Photo by Gavin Milroy (@Tesla_Dev)Photo by Gavin Milroy (@Tesla_Dev)Photo by Gavin Milroy (@Tesla_Dev)Photo by Gavin Milroy (@Tesla_Dev)
Gavin Milroy retweeted
New Tutorial on Creating (Bonfire) Save System for @UnrealEngine! tomlooman.com/save-system-un… #gamedev #ue4 #ue5
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I was able to load a 10 million polygon photoscan of Ziggy in the @UnrealEngine. Using #UE5's Nanite meshes I was able to load 1000 instances of it at 60fps before I got bored. That's 10 billion polygons and it didn't even blink. It could have handled a lot more than this.
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Lumen is fantastic😀. As you can see from the world outliner, there are no lights in this level. Just the emissive materials lighting the environment directly with Lumen! Super cool! #UE5
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Want to jump right into our latest #controlrig and Sequencer updates in #UE5 Early Access? Check out the Animation Features in the release notes: docs.unrealengine.com/5.0/en…
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Gavin Milroy retweeted
I now have a website for various @UnrealEngine tutorials/content! This will largely cover C++, Multiplayer/Physics Programming, Tech Art etc. Although it isn't quite ready, this first article has been useful for some folks - so here it is! #UE4 #Gamedev jambax.co.uk/better-burst-co…
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Gavin Milroy retweeted
#UE4 #leveldesign quicktip! When going from pen & paper to #blockout, don't underestimate the BSP pen tool. It's easy to draw complex shapes and lets you roughly block out your level in no time. 'Spacebar' places a vertex point, 'escape' removes and 'return' creates the shape.
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Hey all! My team at Jaguar Land Rover is hiring a @UnrealEngine C++/Python developer. If you're interested check out: forums.unrealengine.com/comm…
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