More takeaways. The new players in this game were two. One had only played 5e. The other had never played D&D before. They once again got DAC, no problem. In the dungeon, the concept of the mythical underworld was completely accepted. Doors that open for monsters but not for them? "Actually that makes sense," one of them said. The true revolution and course correction in games is really not arguing online about these things but really just playing these games.
Zero prep works. Mythical underworld and overworld themes are fun. Just being silly at the table is (I think we can all agree) fun.
For a number of years I have gotten many nay-sayers about how I like to run games (ironically from the "No wrong way to play" crowd). Who gives a crap? Run them the old school way for newbies and watch everyone have fun and get it without issue.
Play Report: This was a different group of adventurers (mostly) than the last session. Leaf the Elf is the only one who is the same. This party had a cleric named Edgar the Joyful and a halfling thief named Dildo Baggins. Leaf told them of the dungeon they have been exploring.