Creator of Combat Revolution Mod Speak 🇪🇸, 🇧🇷, 🇬🇧

Brazil
Joined February 2024
Well... And this is why, now will be approaching things differently... Sorry for the waiting. WORK IN PROGRESS. This will take A WHILE... #Hytale #HytaleModding #HytaleCombat #GameDesign #GameAnimation
Game feel or Game Juice...is one of the hardest things to do, and maybe one of the most important as well.
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Okay, this is taking a good shape... #Hytale #HytaleModding #HytaleCombat
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CyberSlade retweeted
I see a lot of people expressing shock and sadness over BioWare shutting down. And I get it. But here's the uncomfortable truth: The BioWare that made Baldur's Gate, Neverwinter Nights, KOTOR, Dragon Age: Origins and the original Mass Effect trilogy had largely ceased to exist long before yesterday's announcement. BioWare's decline began around the time the doctors left and much like what happened at Blizzard, most of the original talent responsible for building those legendary franchises had moved on years ago. What remained was the brand. The IP. Basically just the name on the building. But a studio's name doesn't make great games. Insanely talented people do. And that's the lesson our industry somehow keeps refusing to learn. The people who built those studios, who poured their blood, sweat and tears into establishing their creative identities were the actual assets. Their experience, their taste, their leadership, their ability to recognize what made a game special in the first place was always the thing that mattered, not the brand. You can't simply replace those people, keep the logo on the door and expect the magic to continue. Yet, that's precisely what publishers have been doing for the past 10-20 years. They've spent billions acquiring studios and IPs, seemingly under the assumption that the creative output would continue regardless of who was actually making the games. And when the original talent inevitably left, the remaining teams were expected to fill shoes that were often impossibly large, without necessarily having the experience, leadership or creative vision required to do so. And... the results speak for themselves. I think we'll eventually look back at the COVID-era acquisition frenzy as one of the most destructive periods in the history of our industry. Publishers were buying studios left and right, paying absurd valuations mostly just to secure IPs... and developers were often all too happy to cash out. At Moon Studios, we got quite a bit of crap for refusing to sell when seemingly everyone else was getting acquired. I remember telling our team back then that I'd seen this movie before. The exact same thing happened in the 90s, when EA went on its acquisition spree. Studios were bought, their founders and creative leaders gradually lost the freedom to make the games they believed in, the original talent became frustrated and left and eventually the studios all became a Ship of Theseus. History doesn't repeat itself perfectly, but it sure as hell rhymes, and that's exactly why I never wanted Moon to end up in that position. And I don't think we're even halfway through the ultimate fallout of the latest acquisition frenzy. There's going to be a very rude awakening for quite a few publishers when they discover that the studios they acquired for billions are worth a fraction of what they paid. And that shoving ideology down peoples throats ultimately came at a cost that they didn't quite grasp. They didn't actually buy the creative vision, the institutional knowledge or the culture responsible for making those studios successful. They bought the names, the buildings, the IPs and whatever teams happened to be there at the time. But those things don't matter at all. You can buy a studio. You can buy its IP. You can even buy its entire back catalogue. But you can't buy the magic that made those games special in the first place. And the sooner our industry understands that, the better.
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CyberSlade retweeted
Adding some "juice" 🧃 to Combat Slow down the speed of the video to appreciate it better 😎 #Hytale #HytaleModding #HytaleCombat
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Adding some "juice" 🧃 to Combat Slow down the speed of the video to appreciate it better 😎 #Hytale #HytaleModding #HytaleCombat
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CyberSlade retweeted
Replying to @ThomasFrick @Hytale
Everything made with Blockbench 😎👌
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I'm a wizard ? 🧙 👀
It's your time to shine Blockbench witches and wizards
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CyberSlade retweeted
This is time! We're again looking for animators capable of working in #Blockbench. Please share your most impressive blockbench animations in this thread, or please RT it if you want to help someone get a job on @Hytale 💫
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Please??
This is time! We're again looking for animators capable of working in #Blockbench. Please share your most impressive blockbench animations in this thread, or please RT it if you want to help someone get a job on @Hytale 💫
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With the new rune system, half of my mod is kinda screwed... I could change some keybinds with Java but because it's server side, it will only make the combat laggy in a server with a few people in it... We need more keybinds!!! 😭 #Hytale #HytaleModding
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Only the REAL ONES 💯 will know this moveset... 😎👌 PD : Missing lots of VFX #Hytale #HytaleModding #HytaleCombat #GameDesign
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Early testing, still very rough, but is looking pretty nice 😎👌 #Hytale #HytaleModding #HytaleCombat
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NOT 100% Finished, but almost there... Longsword will be pretty fast... lol #Hytale #HytaleModding #HytaleCombat
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NEW MOD! Let me show you my new #Hytale mod! #HytaleModding @Hytale The Focused Combat mod! Out now in the mod browser, Modifold and Curseforge! Adds a Camera & Player lock to target for close-up fights! It's an over-the-shoulder duel camera that keeps your enemy framed! You can: -FLICK the mouse to change targets or cancel. -"USE" key (F) to manually focus or unfocus targets. -"WALK" key (ALT) to manually swap shoulder view. -And more! And again... it's fully configurable PER PLAYER! Thanks to @foxy_cca for your help on the video and for the incredible icon work for this mod!
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Animating dual handed weapon in Blockbench is a the worst thing ever... #Hytale #HytaleModding
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CyberSlade retweeted
everyone thinks they know how to make a video game until they actually have to make one so, i took some of the internet’s most insane game design takes and put them in front of @thomasmahler - co-founder of moon studios and the creative mind behind ori and no rest for the wicked please check it out, thank you youtu.be/z7Krin-dvRE
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THIS WILL NOT BE A SOULSLIKE COMBAT!❗⚔️ Same input different results... Introducing, timed link combos, some combos will have different outputs depending on the timing you press your inputs, this is not only for flashy combos, this will reward players who actually take time to learn the combat, doing faster combos and dealing more damage. This is not a Soulslike combat. #Hytale #Hytalemodding #HytaleCombat #GameDesign
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