Senior Material Artist at @FrontierDev. Love procedural art! Substance Designer enthusiast from Barcelona. Contact me at: [email protected]

Barcelona, España
Joined December 2012
Daniel Olondriz retweeted
✨Long time coming but here it is! ✨ 🌳Some of my now quite old work from #PlanetZoo Foliage! 🌳 This time a pine bark generator! Of course all made in #Substance3D Designer
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Unfortunately I’ve been effected by the layoffs at Epic. If anyone has any job recommendations, especially work from home, I’d greatly appreciate it. I was asset implementation, looking for similar or art roles. Portfolio in replies. Thank you!
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Daniel Olondriz retweeted
Layoffs don’t just shrink teams, they wipe out institutional knowledge that takes decades to build. When veteran developers leave, all the unwritten stuff disappear with them: tool quirks, shortcuts, artistic intuition, “don’t reference that file like that” warnings, and the reasoning behind old tech decicisions. Most of it isn't documented because no one has time to record years of tiny hard-earned tricks and thought processes. The impact shows up so fast, man. New teams waste months relearningg systems, repeating old mistakes, and rebuilding processes that once ran smoothly. A lot of that expertise just vanishes. You can hire new people, but you can’t replace a decade of tech intuition or cross-department problem-solving overnight. The result is slower production, more friction, more bugs, and projects feel less stable and take longer to start working. Studios don’t just lose staff; they lose the memory of how they make games, and rebuilding can take years. Sometimes a studio known for a specific type of game suddenly can’t make it anymore, and now your sequels freaking suck.
Eidos Montreal hit with more layoffs, working as support studio with most projects seemingly canceled ➡️ insider-gaming.com/eidos-mon… This follows prior layoffs back March when 75 devs were let go. Embracer previously canceled a new Deus Ex game early last year
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Daniel Olondriz retweeted
com veu el món un barceloní
how a mathematician sees the world
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Daniel Olondriz retweeted
La gente se ha bajado a tomar cañas a las terrazas, todas a reventar. Los mediterráneos somos incorregibles.
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Daniel Olondriz retweeted
I animated that cute deadly buddies 😎😎
Cute? Maybe. Deadly? Definitely. Moonlighter2 dungeons don’t play around 🌌 Pro tip? Don’t trust anything with beady little eyes. ⚔️ Watch the Trailer: youtu.be/7Av9DJexkp8 Wishlist #Moonlighter2 now: re.11bits.com/m74
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Daniel Olondriz retweeted
I love working on this game And I hope you enjoy playing it 😍😍
🗓️ IT’S OFFICIAL 🗓️ Moonlighter 2 opens shop in SUMMER 2025! Will’s got some hero-merchant tips in our brand-new trailer, straight from the #iiishowcase. The 𝘴𝘩𝘰𝘱𝘱𝘪𝘦𝘴𝘵 𝘳𝘰𝘨𝘶𝘦𝘭𝘪𝘬𝘦 is back to business!💚
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Daniel Olondriz retweeted
Some behind the scenes of the work for #AssassinsCreedShadows , I wanted to share a quick and easy tip on how you can build any type of woven patterns using the Anisotropic Blur node :
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Daniel Olondriz retweeted
Hey Assassin's Creed Shadows is finally out and no words can describe how incredible this journey was. I'm thrilled to share with you the work I did on this game! Check it out on Artstation for more HD renders: artstation.com/eliepaquiet
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#TheArtofAssassinsCreedShadows is finally up on #artstationhq. It was a challenging production but the world came out really nice. Don't hesitate to take a look and give some support to the devs. artstation.com/vincentderozi… #Ubisoft #ArtBlast #madewithsubstance
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✨¡Llévate una tableta gráfica con pantalla!✨ ¡Hoy sorteamos la quinta!✨ ¡La de hoy podría ser tuya! ¡Tan solo síguenos y republica este post para participar! El sorteo termina el 18 de marzo a las 8:00 GMT.  clipstudio.net/promotion/giv…
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Daniel Olondriz retweeted
artstation.com/artwork/OvX6d… link of my work on the Spruce Bar
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Daniel Olondriz retweeted
After 50 Long Days, the highly anticipated ‘I voiced VENOM returning to ROAST the ENTIRETY of TWITTER AGAIN’ is FINALLY OUT NOW, with 70+ Tweets Dubbed !!! I have also given Tony Todd a tribute talking about his legacy and how much he means to us... ❤️🖤❤️🖤 🔽 (Video Below) 🔽
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Daniel Olondriz retweeted
Hello! Here's the materials I did for the statues & stone set of #PlanetZoo Tropical pack! Working with Flexicolor is tricky, what we do as moss could be used by the player as grout or dirt, finding the perfect balance for these was fun! ArtStation post below! #SubstanceDesigner
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We heard you 👀 Planet Coaster 2 comes to PC and consoles this Fall - WITH WATER ATTRACTIONS 🌊 Create a splash - learn more & wishlist now: fron.dev/X-PC2-Announce
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Daniel Olondriz retweeted
Hey #PortfolioDay, I'm a senior material artist @ThatsNoMoonEnt I love trying to make realistic materials, noodling in shaders, & environment art! 🎨: artstation.com/chrisnvasquez
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🦕🌹📚✨ #SantJordi2024
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Daniel Olondriz retweeted
Moltes gràcies Barcelona. (◎血◎)
Thank you, Barcelona! バルセロナ公演ありがとうございました! #12024ぬい旅 #nierconcert
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Daniel Olondriz retweeted
Today is a special day because I've FINALLY FINISHED MY LEVEL DESIGN PORTFOLIO! 🧱 (It's also my birthday, but that's not as exciting, haha) Feel free to check it out here: franruiz.portfolio.site/
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The #Substance3DDesigner Insanity Awards celebrate artists from the community whose skills have stretched the capabilities of our tools beyond what we’d considered possible. Here's a roundup of the most outlandish creations from 2023. adobe.ly/47X6XYH
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