TheDutchSlayer (@TheDutchSlayer) header
TheDutchSlayer (@TheDutchSlayer) profile picture

Works full time, Poster of all things cats, Video Games, #BeatSaber Enthusiast #Amiibo Collector, Member @ReseteraForum 10+ year veteran of covering @gamescom

The Netherlands
Joined February 2008
Photo by TheDutchSlayer (@TheDutchSlayer)
Its with extreme heavy hart and lots of crying that after almost 20 years our Tara has left our family today 😥😪😥😿😿 These are the best pictures of her I ever took, I will always love you and forever! ❤️
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El emotivo tráiler de DRAWQUARIUM: Un juego indie de arte donde dibujas y crías a los peces que nacieron de tu imaginación.
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what are these guys even doin
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One Monster Energy later, Jonny became a Halloween lawn decoration 🎃💀
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MOUTHWASHING Movie leaked ending:
A movie based on the ‘MOUTHWASHING’ video game is in the works. Karyn Kusama is set to direct with Scott Derrickson set to produce. (Source: hollywoodreporter.com/movies…)
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Head patting Samson Big motion by 食小派蒙辣 #umamusume #umamusumeprettyderby
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“uma missume, which is the pretty derby” 😭
ヤン子の等身大フィギュアすげぇぇーー!!
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Does anybody have the version that included SpongeBob
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Patrick Stewart Reveals What He Wants Everyone to Remember About Him When he’s No More. “It got me wondering backstage just now: What if tonight were my last big public appearance?” “How would I want to be remembered? What would I want people to say?” “So, in the event that this is it for me, I’d like to take a few moments to remember a great man whom I know has meant a lot to all of us here…” Then Stewart delivered the punchline: “Me.”
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Legendary actor Sir Patrick Stewart, best known for his roles as Jean-Luc Picard in Star Trek and Professor X in X-Men, has died. He was 86.
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"only microwave his insides" is gonna be the vocal stim of the month for me
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Umas Riding Umas #Umamusume
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Cucumber Controllers (Prototype Phase) @cucumberworks TYSM! Custom fitted for EOZ Gloves. Nov 7th 2026
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Because it's old request since 2018, please keep upvote it. feedback.vrchat.com/feature-… I need search function because my personal avatars list is already very long. I am not kidding. It should not hard to make it, if you look Favorite Avatars has it already. #vrchat @VRChat
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今日もやすみだぞいฅ( ˙꒳​˙ ฅ)
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here's a comparison between the stock driver (left video) and the upcoming openhouse driver (right video) I'm moving the controllers around and then shaking the controllers violently here. SteamVR's driver loses tracking many times while openhouse does not lose it at all :3
who said you need 2.0 basestations to use more than 2 basestations at once? here I present to you, using 4 1.0 basestations at the same time a reverse engineered and rewritten lighthouse driver that performs way better than stock lighthouse driver + custom basestation firmwares
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It's time for the Oct 22 Dev Update! We're gathering interest for NYE2027 Booths, sharing info on things coming to the SDK, and more! Read more here: ask.vrchat.com/t/developer-u…
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Because we have global masks in poiyomi that let you mask any section from 1 spot. When contacts come out, you can literally mask anything in the shader to function with contacts super easily. I'll make tools This opens up a world of creative possibilities. I hope you have fun!
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Just a recap of all the things coming to VRChat Avatars SDK: - High Fidelity Native Face Tracking (includes viseme dampening, blendshape sets, and parameter behaviors) - Advanced Contact Proximity Parameters - Material Contacts - Action Drivers - Variable Width Avatar Parameters (and Name Mapping) - VRC Constraint Smoothing - Updating VRC Raycast that can hit other players ("Player" layer) This is arguably the largest amount of features coming to the Avatar SDK ever since physbones/contacts came out. I will be reposting all the cool stuff fellow creators are making with this new tech!
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