TheHighlander retweeted
I haven't had much free time for TQII, but the game's menu is taking shape... 😀🧐
#Commodore64 #C64 #pixelart #retrogame #retrogaming #8bit
TheHighlander retweeted
One of the best bits about creating Skald bitmaps was the chance to design all sorts of monsters and their atmospheric habitats. Here are a couple I enjoyed making - but there are loads more scattered through out the game to discover! #Skald
TheHighlander retweeted
DISQUALIFIED?? ARE YOU KIDDING ME?? So there was no physical altercation, just "words", yet that other delegation is allowed to actively harass the other artists? Make this make sense??
LET JOOST KLEIN PERFORM! 🇳🇱
#eurovision #esc #eurovision2024
TheHighlander retweeted
This is created in C64 char mode. Due to the limitations, colour splits are coded to gain the extra colours you see here. The landscape is set up to parallax scroll.
TheHighlander retweeted
Replying to @idolpx
@idolpx The CityXen Meatloaf CHALLENGE! @10Marc1 @hayesmaker64 @pacbilly @8BitBoyzRetro @8BitShowAndTell @suhtek @aphexteknol @TheHighlander71 @CommodoreKazz @FREEZE64UK Show vid/pic of you loading #commodore prg over internet with your #meatloaf_cc youtube.com/watch?v=QXQjwKSV…
TheHighlander retweeted
Super to see the coverage of Wild Wood C64 and interview in this months Retro Gamer Magazine! Lots of accompanying pics and behind the scenes info. @RetroGamer_Mag #EverythingC64
TheHighlander retweeted
🕹️ This month in 1️⃣9️⃣9️⃣1️⃣: budget adventure Spike in Transylvania!
🦇 You never hear a bad word about this engaging, slickly produced flick screen game that’s perfect for mappers and puzzle fans. Rightly so - it is terrific. 81% in issue 12:
commodoreformatarchive.com/1…
TheHighlander retweeted
One of my favourite areas in the Cathedral level, The Kneeling Angel. It took quite a bit of planning to get it into the char set efficiently. #C64
TheHighlander retweeted
A massive thank you to all the streamers for undertaking this weekend’s epic charity stream and to the @EliteDangerous community for your support - phenomenal 👏
And an extra big salute to @OrangePheonixo7 and to @AskSenseiPlater
TheHighlander retweeted
Following Sunday's premiere, you can now watch my 'Making of Day of the Tentacle' at your leisure.
Thanks to everyone that has watched and commented!
👉youtube.com/watch?v=IhbZCqhn…
#dayofthetentacle #lucasasrts #dosgaming
TheHighlander retweeted
C64 mixed mode, some screens from my now abandoned Ruins level. It was a BIG map, some bits worked, but sometimes you just have to bite the bullet and say, I can do better - and just start over
TheHighlander retweeted
ULTIMATE64 / Uii Firmware 3.10i released!
This version also includes firmware for the older 1541 Ultimate-II!
Let's hope that from this point on, I can *finally* continue my work on 3.11...
ultimate64.com/firmware
TheHighlander retweeted
40 years ago this year…
GRIDRUNNER
was released for the #Commodore64 #C64
Programmed by Jeff Minter
Published by HesWare/Llamasoft
In 1983
FREEZE64.com
#PassionForTheCommodore64
TheHighlander retweeted
#MorningAwnings! There's something rather special about the Commodore 64 colour palette. I think it looks particularly fetching on the black background as Hend has outlined here. Anyone else desperate to play The Wild Wood..? #C64 #PixelArt #IndieDev
TheHighlander retweeted
The day you've all been waiting for is here!
The Path of Ascension update for #SoulstoneSurvivors is LIVE!!
Sink your teeth into a whole host of changes and new content!
More info here 👉 bit.ly/45Mg8eI
See you in the Void. 👊
#VideoGames #IndieGame #GameDev
TheHighlander retweeted
I use Project One for all my C64 pixel work. It's quite a basic package, but I like that about it, no real tools beyond put down the pixels one by one. #C64
TheHighlander retweeted
Everyone likes an in-game map screen. #C64












































