Piako (@TheLegPikachu) header
Piako (@TheLegPikachu) profile picture

Portfolio - https://xitter.gq/t.co/nO0UiIyQZp

Joined May 2019
Photo by Piako (@TheLegPikachu)Photo by Piako (@TheLegPikachu)Photo by Piako (@TheLegPikachu)Photo by Piako (@TheLegPikachu)Photo by Piako (@TheLegPikachu)Photo by Piako (@TheLegPikachu)Photo by Piako (@TheLegPikachu)Photo by Piako (@TheLegPikachu)Photo by Piako (@TheLegPikachu)Photo by Piako (@TheLegPikachu)
Cutscene I made for Attack on Titan Revolution! Thank you for you're guys patience with me 🙏 @_EvolutionPower @E1Xtg Animation - Me Sound FX - @LogtufDev #RobloxDev #blender #aot
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Qwinkle's Particles 2 is now available in the creator store! (free for 24hrs) create.roblox.com/store/asse… Heres a showreel of some of the awesome creations made using the plugin! :D. FEATURED ARTISTS: @screamingcat111 - Megumin's explosion! @qwinkletee - hado 90! @dynastiees - Frieren's Ultimate! @flammesvfx - Awesome Slash! @ absoluteziro (discord) - Manga style cutscene! @HMB_rxijn - Bloody hearts cutscene! #Roblox #RobloxDev #VFX
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Piako retweeted
clothing is looking rly good ty @90Tb90 #cag #tactical #robloxdev #gamedev
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Piako retweeted
sorry its been months since i've showed some more personal work, ive never been so busy ever to where i can't set aside some energy to work on some again, but here is something i just did it's basically done, just wondering how to execute vfx #robloxdev
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Replying to @danieljpgo
Some tips: - Limit the pelvis INTENDED direction within some angle of the aim direction, and force it to turn no matter what if it exceeds this. - Force the feet to stay within a reasonable range of this pelvis direction, if they start to leave it, rotate them in place updating their locked spot. - Angle the visible pelvis bone to a blend between the left foot and right foot angles. EG half way between the two feet whatever the feet are doing. Rule #1 protects this from being a problem. Do this with a soft interp (eg spring interpolation). - When walking sideways; angle the lead foot more than the other (walking right, right foot faces the direction of movement more so); it opens up the legs and avoids intersections, and looks more natural. - When a foot is in swing phase, return it to it's relaxed local rotation (eg. currently looks like the foot is basically kept flat, even if the lower leg is horizontal). - You've got an acceleration based lean, but combine that with a velocity based lean too. Make the lean rotate FROM the head, so the leg targets rotate to the back when running forwards, then lower it all so it still meets the floor. The way I prefer to do this is with a delayed "foot center" that accelerates towards it's goal, within reason, where it can't quite catch up. So when running at a constant speed, the central foot point is behind the head, creating a slanted angle up to the head. - Advantage of the above is you get an overshoot of the feet when you come to a fast stop. The accelerating "center of foot targets" spot overshoots and goes in front. You also get sideways leaning when turning tight corners for free. *AND* the head stays where it was, which is good for gameplay reasons/especially if you want it to be true first person, the legs move around it. - Pelvis yaw should follow the feet forward/back offset and then countered by the upperbody. I think you're doing this, but could be more obvious. Look into how pelvic tilt works too, drops down on the unsupported side. Video attached showing some of these concepts that might give you some idea what I mean.
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Piako retweeted
starting to work on the big guy again . .
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Rebuild The Museum, OUT NOW! Game link: roblox.com/games/88703751008… #Roblox #RobloxDev #RobloxDevs
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WIP Titan Combat Progress last post of today lmao #robloxdev #AOT
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#robloxdev #AOT Heres some dodging against a titan
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More or so proof of concepting #robloxdev #AOT
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#robloxdev #AOT Some more stuff
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With the new sneaks out for AOT:R I can finally show some of my work for the Beast Titan! #Roblox #RobloxDev #Blender #AOT
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the missile now uses true proportional navigation to lead it's path ahead of targets. bit buggy, but i'm happy with how it's turning out so far! here's some test clips from the shooter's perspective and the target's perspective (at 0:44) #roblox #robloxdev
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Piako retweeted
#ROBLOX #RobloxDev #rblxdev #RBXDev Fully optimized stylized terrain at the click of a button. Converting any set of parts to styled terrain, revisited an old project of mine, using the new beta features to upload meshes to your account!
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for those interested in how this works the water is a bunch of meshes which get their height and color from a heightmap (computed in parallel) and then get layered ontop of eachother to create the depth effect, and it cycles through materialvariants to animate the texture (vid 1)
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#robloxdev Thank you roblox for new editable mesh batching update, original idea is from chkfla from the original devforum post pls remove client side limit
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#robloxdev Some leaf foilage, I will make this game a reality
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Piako retweeted
Berserk Commission. All Assets made by me. #Roblox #RobloxDev #Blender
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Anime Vanguards, one of the biggest games on the Roblox platform, tried to scam me out of $20k USD. and I'm not the only one. #Roblox #RobloxDev
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