
Renegade VTuber / Twitch Affiliate / @adelaide_fc fan since 1997 / BM Hunter of Limelight
Adelaide, South Australia
Joined October 2013
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Thank you to all the new followers over the last few weeks.
I’m TheRealHILF, a timetravling, renegade Australian variety VTuber that specialises in gaming, sports and politics.
Links are below, you awesome people!:
twitch.tv/TheRealHILF
youtube.com/@therealhilf
Someone check Seek.com for a QA position at Blizzard
This girl gets kicked because the raid lead embarrassed himself infront of 19 other adults, stupidly insecure guy
Cyberpunk was a warning of what happens when we let corporations run the government
TheRealHILF ⏳✊ retweeted
bro i mean COME THE FUCK ON
A purported BioWare developer has leaked a trailer for the cancelled ME 5 on Reddit.
The footage, reportedly titled "MASS EFFECT UNIVERSE," appears to suggest the project was further along in development.
Its authenticity remains unverified.
#MassEffect
TheRealHILF ⏳✊ retweeted
It's insane to me how you have former BioWare employees coming out and saying "That's not what happened. Here's what actually happened when I worked there" and people's only response to it is "NO IT'S BECAUSE OF DEI HIRES AND WOKENESS!!!!!"
EA be like:
‘STAR WARS: BATTLEFRONT 3’ is in the works.
Respawn and DICE are teaming up to develop the game.
(Source: variety.com/2026/digital/new…)
TheRealHILF ⏳✊ retweeted
To those of you claiming that "woke" killed Bioware, you don't know what the frak you are talking about. BioWare was a pioneer in LGBTQ+ inclusion within Western RPGs, evolving from early same-sex options in games like Baldur’s Gate II and Jade Empire, to fully written queer main characters, explicit romances, and transgender/non-binary representation across the Dragon Age and Mass Effect series.
For those of you who claim you've played their games, but we know you haven't actually done so, here's a timeline of LGBTQ+ at a glance from BioWare games.
Early Era (2000–2005): Star Wars: Knights of the Old Republic (2003) featured Juhani as an early, semi-hidden lesbian romance. Jade Empire (2005) included same-sex options but faced editorial pushback or censorship in some markets.
Mass Effect Trilogy (2007–2012): Mass Effect (2007) sparked media controversy over a brief alien-human romance with Liara (playable as female Shepard). Mass Effect 2 expanded options, and Mass Effect 3 (2012) offered full same-sex romances for male and female Shepard, including crewmate Samantha Traynor and Steve Cortez.
Dragon Age Series (2009–Present): Dragon Age: Origins (2009) allowed bisexual/same-sex flings with select companions. Dragon Age II (2011) made nearly all main party members bisexual/pansexual. Dragon Age: Inquisition (2014) introduced Dorian Pavus as the studio's first fully gay companion and Krem as a prominent transgender character.
Later Titles (Andromeda and The Veilguard): Mass Effect: Andromeda (2017) scaled back queer options at launch, whereas later projects and studio leadership continued emphasizing expansive identity options and diverse characters.
Beyond that....
Writing & Advocacy: Lead writers like David Gaider championed authentic queer storylines, making non-straight identities a core part of fantasy and sci-fi worldbuilding rather than a joke.
Industry Influence: BioWare's commitment helped normalize LGBTQ+ characters in mainstream AAA video games, though critics and fans have also debated past missteps, missed opportunities, or inconsistent handling of bisexual representation.
(a simple Google search gives you the above, and you can go deeper if you like).
I've been playing their games since the VERY beginning. Get out of my timeline you fake-ass LARPers.
TheRealHILF ⏳✊ retweeted
Gaming is dying.
And it's because of shareholders, billionaires buying our fav companies out and corporate greed.
TheRealHILF ⏳✊ retweeted
EA wanted Veilguard to be a live service game and forced BioWare to change its development plans multiple times.
Anyone saying that Veilguard’s failure is squarely on BioWare’s shoulders and deserved to be shut down is full of it.
TheRealHILF ⏳✊ retweeted
Hasan Piker on the Umamusume concerts in LA being cancelled due to visa difficulties caused by the Trump Administration:
"To the right-wing reactionaries that voted for the Trump Administration that thought they could make everyone else's life a living hell, that wanted to basically univeralize the pain of existence that they feel on a daily basis, I really do hope you suffer. I really do hope this hurts you even more because you voted for it. You advanced this agenda. This was your cause.
Obviously to all the woke Umamusume fans, you didn't deserve this. But, if you're anti-woke, if you're one of these Asmongold fans and you were like, 'Yeah, based. Donald Trump is going to fix this country,' you kind of deserve all the shit that you live in. You really do.
We don't deserve it but you certainly do and I wish you the worst; only until you reach rock bottom, and then I hope you have a quick turnaround and engage in self-reflection, self-improvement, stop being a racist shithead and hopefully you will have a better and healthier life overall."
Think about this while EA dangle Star Wars: Battlefront 3 like a keycharm
Shit news. Seems clear to me that BioWare shutting down is the result of about 15 years of problems piling upp
- Lost sight of what made their games special in the first place, while chasing industry trends.
- Years of development wastedd on projects that kept changing direction, with entire systems being scrapped.
- Lost a ton of veteran developers and creative leads, taking decades of experience and knowledge with them.
- Games became increasingly expensive to make, with development cycles stretching to 5–10 years.
- Constant changes in leadership, creative direction, and priorities.
- Three consecutive disappointments with Andromeda, Anthem, and Veilguard. That's a LOT of money spent without the returns EA wanted.
- Meanwhile, Baldur's Gate 3 showed there's still a massive audience for the kind of RPGs BioWare used to make.
- And now EA has even more pressure to cut costs and focus on franchises that reliably make money.
I think the biggest issue is that BioWare simply couldn't afford to keep making these mistakes. When your games take 5–10 years and hundreds of millions of dollars to make, you don't get many chances to get it wrong. And after three consecutive disappointments, EA probably looked at the cost of rebuilding the studio, the years before another Mass Effect would release, and decided the numbers just didn't make any fucking sense anymore.
Really sad outcome for a studio that helped define an entire genre.
TheRealHILF ⏳✊ retweeted
Reminder:
- EA cancelled the Single Player Dragon Age 4 in development from 2015-2017
- Pushed them to create a live service Dragon Age because of trend chasing. They considered multiplayer the future of gaming, "nobody plays single player games anymore" except then Jedi Fallen Order released with huge success and they pivoted again.
- After 3 years of development on Live Service Age from 2018-2021, EA & Bioware decide to remove the Multiplayer component but instead of rebooting a second time they gave them 18 months to rip out all that live service work and have them make it a single player game AGAIN, at a significant disadvantage to meet expectations.
- Six years of wasted development now, when a lot of the series veterans had been laid off or quit out of frustration with EA along with numerous management and staff changes. Among these names are David Gaider, Mike Laidlaw, and later before Veilguard's release Mary Kirby. Her departure was an abysmal sign for the future of DA before this next game had even released.
- This resulted in the announcement of Dragon Age Dreadwolf in 2022, later renamed Veilguard which retained the scars of it's live service development when it released in 2024 and was never the true game Bioware would have given us if they hadn't been constantly fucked around.
We could and should have had the intended Dragon Age 4 before 2020, instead it took almost a DECADE for the follow up.
The worst things these companies do is trend chase something, with zero foresight on temporary trends. By the time you release that game public opinion has shifted. Rocksteady's Suicide Squad as a clear example of this too.
Just let creative people make something they are passionate about and stop putting them in boxes. Let developers make something real by giving them time and resources to deliver something memorable with a clear goal, not a post mortem example like Anthem on how not to develop a game.
EA has been fucking over Bioware basically since they acquired them. Issues with Andromeda, Anthem, Veilguard aside as yes all three have their issues and you'll even have people going back to Mass Effect 3/DA2/Inquisition with issues as well; a lot of this comes from a long long period of EA pushing Bioware into a corner and then watching them be a punching bag for it. It also comes from internal schisms within Bioware where there was a strange Mass Effect vs Dragon Age rift and David Gaider said they may as well have been two different studios with how the culture was different, plus the writers getting fucked over at every turn.
People taking the lowest hanging fruit possible and are gonna just say it was Veilguard, it was Anthem, it was Andromeda etc that sealed their fate when in actual reality it was a long list of issues going back 15+ years that led to the issues within those games in the first place.


































