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Was so busy traveling that I forgot to say a HUGE thank you for 30k subscribers!
September was a crazy month.
Haven’t been this addicted to OSRS in over a year.
Raids 4 is SO good. Beyond my expectations 10 fold, as someone who was never much of a OSRS Raids enjoyer.
I sat down with the legend @heboxjongeRS to talk skilling in OSRS, the Runefest Summit, and more!
Listen here: youtu.be/mv-71CA5ukY
Instead of a copy-paste scythe except crush, it could’ve been something way more inspired and gameplay altering.
Not sure why every megarare has to be an identical weapon with zero skill expression.
These are items that are designed to never, ever be powercrept and they’re functionally zombie axes that hit harder.
Don’t know why mid-game perilous moons gear has more interesting gameplay than 250 hour endgame grinds.
As someone who isn’t the biggest fan of OSRS Raids content, I’ve enjoyed TFA quite a bit so far.
I like how there is one difficulty with an interesting fluctuation between bosses.
Only one fight hasn’t been interesting (and unfortunately, it is mandatory).
Ocellus is extremely fun, although most of my attempts have been duo (with no megarares) so I’ve been hardmoding on the first day.
So proud to announce I’ll be going for world first Raids 4 clear tomorrow.
I’ve spent the past 3 weeks infiltrating Jagex HQ and building an unstoppable team of highly-proficient OSRS players:
Donald D’hide, my cat Dostoevsky, and Uncle Bao.
Good luck to everyone else. You’ll need it.
I'm learning to stream by exploring Havenhythe in RS3 and then Raids 4 prep!
Tell me how bad my opinions are to my face here: twitch.tv/theorywise_
I've been considering making a guide for OSRS/Runescape players that will be checking out WoW for the first time on Forever's release (on my second channel).
I virtually sat down with @Gbay99 on my Podcast this week to discuss his journey in WoW Classic, as well as WoW Forever.
Watch here: youtu.be/EfnovyKpi8U
These assets datamined under WoW Forever are apparently NOT for WoW Forever. Removing my post.
Not sure how that happens (maybe something to do with the game sharing architecture with Retail?), but I want to do my best to relay and criticize real issues.
Based on the skillup interview, idk if Blizzard understands what Horizontal progression means, so I'm unsure why they even used the word for anything other than marketing.
My next video will be about Horizontal Progression in WoW Forever.
The new WoW Forever character frames are a lot better than the Retail-esq ones we had earlier in the beta. Happy to see these changes that give the game its own flavor.
Re: WoW Forever Patch Notes
There is nothing more Retail-coded than creating an entirely new ability just to offset the issue of downranking that was perpetuated by a poorly thought out change to Mages.
Creating weird, niche abilities just to solve problems in design is not particularly inspiring.
Jagex has cancelled Reignited. I already made my perspective on this known. I only wish for the best for Runescape, and I hope they can find a way to bring in new players, because fixing things isn't enough.
For new players, this is an issue of psychology, not of material reality.
The existing playerbase doesn't seem to want to make any sacrifices for the betterment of RS3 because of what I assume is a stronger attachment to their characters than the game itself.
It's a shame, but I hope 2027 ends up being a huge turning point for RS3.



















