Thomas Grip retweeted
Ontos is the cover star of Edge 423, out today. Here are the design variants for retail and subscription copies. Inside, we meet with Frictional to find out how the biggest game in the studio’s history evokes flavours of Soma as part of an existential adventure on the Moon.
Thomas Grip retweeted
Though mentioned in the opening post, it's important to once more highlight that we'll be featuring @ThomasGrip from @frictionalgames as he talks us through the explosion of the horror gaming scene that he played a part in creating with his work on Amnesia, Penumbra and Soma.
Thomas Grip retweeted
I'm heading out to GDC in SF in a few weeks time. Let me know if you wanna meet up for a drink or something!
Also open to any discussion, interviews, etc about our games! Just DM me.
Thomas Grip retweeted
I'm delighted to share the trailer for @Terrorbytesdoc, a five-part docuseries I'm writing and directing. It'll feature interviews with Roberta Williams, @caboken, @AkiraYamaoka, @DUSKdev, @Romero, @ThomasGrip, @zaphodgjd, @JeremyBlaustein, @hifumi_kono, @airdorf, and many more.
Thomas Grip retweeted
I also have all the old Penumbra narrative design docs! I suspect the numbered comments are my notes on the original GDD.
FIRST BLOOD!
I recall sequencing of reveals being a big thing. When do I first hear a dog? When am I first attacked? When do I learn XYZ?
Thomas Grip retweeted
One of the most influential games of all time. Elements of #SilentHill2 design are pure genius. Not to mention the mood, the music, the story.
Here's me arguing in 2015 with @ThomasGrip of @frictionalgames about which Silent Hill is better, 1 or 2: theastronauts.com/2015/03/wh…
22 years ago today, a new fear was unlocked 🫣
SILENT HILL 2 was released in North America on September 24th, 2001. #SILENTHILL #SH2
Thomas Grip retweeted
Amnesia: The Bunker DEMO is available on Steam!
Trapped in a WW1 bunker, a relentless monster stalks you. Survival depends on finding tools, crafting items, and keeping the lights on.
Full game launches on June 6
store.steampowered.com/app/1…
Thomas Grip retweeted
Overcome fear, persevere, and make your way out alive.
In this gameplay demonstration of Amnesia: The Bunker we show an in depth look of the game’s dynamic and immersive ways to tackle survival.
Amnesia: The Bunker is launching May 23rd
Thomas Grip retweeted
Replying to @DavidDeutschOxf
Permutation City, 1994.

ALT “Optimizing anything to do with Copies is a subtle business. You must have heard about the billionaire recluse who wanted to run as fast as possible – even though he never made contact with the outside world – so he fed his own code into an optimizer. After analyzing it for a year, the optimizer reported THIS PROGRAM WILL PRODUCE NO OUTPUT, and spat out the optimized version – which did precisely nothing.” Peer laughed, although he’d heard the joke before.” Excerpt From: Greg Egan. “Permutation City.” Apple Books.
Thomas Grip retweeted
If you are a gamedeveloper, how often to do you use AI (chatGPT, midjourney, etc) to do work?
If you do, would be interested in hear for what in the replies.
11%Daily
15%Weekly
5%Monthly
69%Almost never
257 votes • Final results Thomas Grip retweeted
A variable in your code is called "Prio" and it determines some sort of element ordering.
Which of the following is true:
33%Higher Value = earlier
48%Lower Value = earlier
19%Determined case by case.
52 votes • Final results Thomas Grip retweeted
Watch out! Noises attract the monster 💀
Amnesia: The Bunker | Gameplay clip - Alerting the Monster
Thomas Grip retweeted
We are looking for a Narrative designer 📣
Do you want to help us build absorbing worlds populated with living characters and stories for players to be immersed in?
Full time permanent position - Remote or in Malmö, Sweden
Thomas Grip retweeted
Gas grenades - one of many tools at your disposal in Amnesia: The Bunker
Amnesia: The Bunker - Gameplay Clip
Thomas Grip retweeted
Replying to @ThomasGrip
Agree! horror.dreamdawn.com/?p=8573
also: horror.dreamdawn.com/?p=8586
Thomas Grip retweeted
Amnesia: The Bunker encourages creative problem solving. How will you survive?
Amnesia: The Bunker - Gameplay Clip
Thomas Grip retweeted
Use your wits and all the tools at your disposal to overcome obstacles and survive in Amnesia: The Bunker.
Amnesia: The Bunker - Gameplay Clip
Thomas Grip retweeted
Amnesia: The Bunker relies on open end design and player freedom. Here we show off a way to open a door along with the tactile feel of the gun
Amnesia: The Bunker - Gameplay Clip
Amnesia: The Bunker relies on open end design and player freedom. Here we show off a way to open a door along with the tactile feel of the gun





















