Tima (@TimaAlta) profile picture

Creating @Reave_VR

Sydney, New South Wales
Joined February 2009
Photo by Tima (@TimaAlta)Photo by Tima (@TimaAlta)Photo by Tima (@TimaAlta)Photo by Tima (@TimaAlta)Photo by Tima (@TimaAlta)Photo by Tima (@TimaAlta)Photo by Tima (@TimaAlta)Photo by Tima (@TimaAlta)Photo by Tima (@TimaAlta)Photo by Tima (@TimaAlta)
I’ve been arguing that sliding doors in VR are the superior choice over hinged doors since at least 2019 (even Valve got this wrong in Alyx). Ever so slowly we’re seeing them in more VR games. This one is from the upcoming game Reave. The recently released Reach also employed them throughout the entire game 👏
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My friends in steam come join me in @Reave_VR 🙂‼️
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Dark & Darker but in VR?? This is @Reave_VR !! Going live with @AlphaBroVR NOW⚔️ twitch.tv/artificialactr
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We playtest @Reave_VR internally constantly, and have had some truly epic #bugs appear along the way, like this #magic goblet 😆 Playtesting with the community starts tomorrow, can't wait to see what they find 😂 Join discord.gg/reave to get involved
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This is 100% baked lighting—no real-time lights and no mixed lighting. It's all done on the shader level where dynamic objects use baked spherical harmonics for seamless lighting without the performance hit. Perfect for fast, smooth VR action.
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REAVE is the brand new VR extraction game from Alta! ⚔️ PvEvP dungeon crawling 🕺 Social hubs between runs 🏹 Encounter enemy parties and fight 🥽 Coming to Quest & PC Sign-up to Discord for a chance to play early: buff.ly/yPKfYGE
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‘Township Tale’ Studio Reveals Upcoming Multiplayer Dungeon-crawler Extraction Game ‘Reave’ See more 👉roadtovr.com/township-tale-s…
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Asgard's Wrath 2 is the killer app that Meta Quest 3 early adopters have been waiting for, an expansive VR experience with a stunning amount of depth. gamerant.com/asgards-wrath-2…
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Asgard's Wrath 2 scores a 93 on Metacritic with a 10/10 from IGN. A full-fledged AAA RPG built for VR. "This isn't just the best VR game of the year, it's in the top 3 best games of the year on all platforms." "Meta Quest 3's killer app has arrived." #AsgardsWrath2
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Asgard's Wrath 2 is starting out "MIGHTY!" Currently #3 in the OpenCritic Hall of Fame, and the #1 VR game of all time. Reviews here: opencritic.com/game/15979/as…
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Tima retweeted
If you buy a Meta Quest 3 right now, you'll get Asgard's Wrath II for free, which we just gave a 10/10. bit.ly/3NqZiKK
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Never did I think I could work on a game that got a 10 out of a freaking 10 on IGN. I've been crying tears of happiness all day. Thank you so much for loving our game. The countless days I watched the sun rise from my desk, all the hard work, worth it. Dreams do come true.
Asgard’s Wrath 2 is the full-fledged VR open-world RPG I’ve always wanted to play, and for that matter it’s one of the best RPGs in any perspective I’ve played in years. Our review: bit.ly/3uT3psu
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Creator of Indie Breakout 'Braid' Building Roomscale VR Game With 'no concessions for stationary play' What we know so far 👉 roadtovr.com/jonathan-blow-v… @Jonathan_Blow
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The Great @jetleigh and I put together a small team of baddies to make this pipedream a //reality//. Beaming with pride right now. Introducing the first (of many) monthly "Next on Quest" showcases. youtube.com/watch?v=0QTQkiQX…
Experience all that October has to offer! Here's a peek at what has landed on our store, and what is Next On Quest!
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NETWORKING THREAD 🚨 Apple in XR is going to mean lots of new people joining the conversation. If you’re in the industry and want to connect with new people coming in (or vice versa), drop a line here to introduce yourself so peole can follow you. RT to spread this list around!
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If there was a site that ranked #VR games by how comfortable they are and by the effort the developer has put into adding comfort options, what would it's domain name be?
10%comfort.reviews
57%vrcomfort.reviews
20%comfortratings.com
13%realitycheck.quest
30 votes • Final results
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v1.0 to Standable Full Body Estimation (SFBE) will be releasing as a SteamVR plugin soon! The goal of SFBE is to replace the basic "shuffle IK" systems that are standard to any non-tracked full body avatars. More info and links below!
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I'm recording some footage for an upcoming talk about #VR motion sickness. This is a slow-mo through the lens shot of Horizon CotM showing the artifacts, most likely caused by incorrect reprojection. Want to see more? Come to Reboot Develop and watch my talk
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