Timaeus - Milky Dragon Tamer (@Timaeus_art) header
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EN/NL spicy artist. I generally just draw three circles. Minors will receive the boot.

Joined April 2015
Photo by Timaeus - Milky Dragon Tamer (@Timaeus_art)Photo by Timaeus - Milky Dragon Tamer (@Timaeus_art)Photo by Timaeus - Milky Dragon Tamer (@Timaeus_art)Photo by Timaeus - Milky Dragon Tamer (@Timaeus_art)Photo by Timaeus - Milky Dragon Tamer (@Timaeus_art)Photo by Timaeus - Milky Dragon Tamer (@Timaeus_art)Photo by Timaeus - Milky Dragon Tamer (@Timaeus_art)Photo by Timaeus - Milky Dragon Tamer (@Timaeus_art)Photo by Timaeus - Milky Dragon Tamer (@Timaeus_art)Photo by Timaeus - Milky Dragon Tamer (@Timaeus_art)
Made a new Umbra character sheet
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Artwork for @Cassarah6 featurin their Dino girl Karkari
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Twitter definetely shadowbanned me when I posted that Milky piece a few days ago...
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Timaeus - Milky Dragon Tamer retweeted
Musashi invites you out for a date on Halloween. She says it is for a "Yokai Castle" escape room event. You arrive, but she is nowhere to be found... Inside, you find a surprisingly life-like painting of a pregnant woman. When you look away, she starts to move. ..It is Musashi
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Friedrich der Fette
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Mama Creek still had a lot of growing to do it seems. Would you say she's done now, or maybe....
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Daily Life Of a HEAVILY pregnant Orihime Show support if you want : patreon.com/TheFudgeman Sequel to the previous Orihime animation : aryion.com/g4/view/1091729
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'Even when confined to her room, she isn't void of the friends who are kind enough to reach out.' 🔞5/5 of a continuation of a Biboo sequence for @thecursedside. Round sleepy Beebs.
'A big hunt with an equally big boulder. Might have been effective, had they been able to at least roll her around.' 🔞4/5 of a continuation of a Biboo sequence for @thecursedside. I literally had to find the stream where they wore this outfit just to get it right :v
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It's a "Lass gets overwhelmed by her hyper multiboobs" day today
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When dreams become reality #miilfyart
I had a scary dream where I fell into this gap in the wall and got stuck in there and suddenly I was in another realm where It was just endless nothing. Ghostly hands came out of no where and grabbed my thighs, tummy and breasts and started to milk me!!
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A lot of milk comes from her [2]
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If Mattie needs to get somewhere quickly, she can turn herself into a "creamroller" using advanced slip 'n slide movement tech. #paiGraph
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Do I need an excuse to make a Deidra ? <3
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A big three-character piece for @kitchenjoten, who wanted to see some very round gals from Chaos Zero Nightmare- in this case, Arabella, Hilde, and Olga. Now that's a lot of babies :o
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Artwork finished for Discord user Nero, featuring Helena from Girls Frontline 2 in her Starlit Waltz outfit.
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A piece for @sparrow26657, who wanted to see a big and full Ayana Hizuki from Kagaku na Yatsura. Wonder who's to blame for this incident :v
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Timaeus - Milky Dragon Tamer retweeted
I see a lot of people expressing shock and sadness over BioWare shutting down. And I get it. But here's the uncomfortable truth: The BioWare that made Baldur's Gate, Neverwinter Nights, KOTOR, Dragon Age: Origins and the original Mass Effect trilogy had largely ceased to exist long before yesterday's announcement. BioWare's decline began around the time the doctors left and much like what happened at Blizzard, most of the original talent responsible for building those legendary franchises had moved on years ago. What remained was the brand. The IP. Basically just the name on the building. But a studio's name doesn't make great games. Insanely talented people do. And that's the lesson our industry somehow keeps refusing to learn. The people who built those studios, who poured their blood, sweat and tears into establishing their creative identities were the actual assets. Their experience, their taste, their leadership, their ability to recognize what made a game special in the first place was always the thing that mattered, not the brand. You can't simply replace those people, keep the logo on the door and expect the magic to continue. Yet, that's precisely what publishers have been doing for the past 10-20 years. They've spent billions acquiring studios and IPs, seemingly under the assumption that the creative output would continue regardless of who was actually making the games. And when the original talent inevitably left, the remaining teams were expected to fill shoes that were often impossibly large, without necessarily having the experience, leadership or creative vision required to do so. And... the results speak for themselves. I think we'll eventually look back at the COVID-era acquisition frenzy as one of the most destructive periods in the history of our industry. Publishers were buying studios left and right, paying absurd valuations mostly just to secure IPs... and developers were often all too happy to cash out. At Moon Studios, we got quite a bit of crap for refusing to sell when seemingly everyone else was getting acquired. I remember telling our team back then that I'd seen this movie before. The exact same thing happened in the 90s, when EA went on its acquisition spree. Studios were bought, their founders and creative leaders gradually lost the freedom to make the games they believed in, the original talent became frustrated and left and eventually the studios all became a Ship of Theseus. History doesn't repeat itself perfectly, but it sure as hell rhymes, and that's exactly why I never wanted Moon to end up in that position. And I don't think we're even halfway through the ultimate fallout of the latest acquisition frenzy. There's going to be a very rude awakening for quite a few publishers when they discover that the studios they acquired for billions are worth a fraction of what they paid. And that shoving ideology down peoples throats ultimately came at a cost that they didn't quite grasp. They didn't actually buy the creative vision, the institutional knowledge or the culture responsible for making those studios successful. They bought the names, the buildings, the IPs and whatever teams happened to be there at the time. But those things don't matter at all. You can buy a studio. You can buy its IP. You can even buy its entire back catalogue. But you can't buy the magic that made those games special in the first place. And the sooner our industry understands that, the better.
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What a ride chat~~ If you want to see her bigger, then be sure to share.
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Komaro looks like the kind of girl to sleep naked.
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I received the huge Satoko figure today 😃
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