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Currently in development: Project Chrono Tower A roguelike "J"RPG inspired by Shin Megami Tensei If.../Devil Survivor, and Etrian Odyssey.

Joined February 2026
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I assume you've not worked in this field, so, in short, if you look at a bug database, you'll find a few notable outcomes: - Resolved after found - Resolved after multiple attempts to fix after found - Still unresolved after multiple attempts to fix - Unresolved due to confusion
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Hello, I'm curious. Who would I need to get in touch with to license 私のはなし? @COCKROACHnews
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You can tell a lot about a person from their top 3 most played games on Steam
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#Gamescom So Showa is the best of show?
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Combat implementation update Key features in vid: Chase passive (triggered by the fire damage) Multihit passive (Chrono's basic attacks) Combo system #gamedev #indiegame #ゲーム制作 #jrpg
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- Trying to find some temp assets for a playtest - Find something good with variety - Realize - Check - "AI Assisted" ffs #gamedev #indiegame #ゲーム制作
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Sound doesn't feel right, but with this, the last piece of redoing the combat menu navigation framework is complete. Next is enemy targeting and plugging the combat logic into the new scene. #gamedev #indiegames #jrpg
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My cat got comfortable on my leg, preventing me from moving for some time. This allowed me to think about an interaction that seemed odd and now a bug is solved. #gamedev #indiegames #猫
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Is it clear to you why a tiger and wolf duo would be a boss fight? #gamedev #indiegame #ゲーム制作
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To whom it may concern, I just finished coding chase passives. #gamedev #indiegame #jrpg
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