TimoVM (@Timo_VM) profile picture

Specialist when it comes to arbitrary code execution setups in the 2nd gen of pokémon games. Made a set of ACE setups for all language releases of gen 2.

Belgium
Joined June 2023
Photo by TimoVM (@Timo_VM)Photo by TimoVM (@Timo_VM)Photo by TimoVM (@Timo_VM)Photo by TimoVM (@Timo_VM)Photo by TimoVM (@Timo_VM)Photo by TimoVM (@Timo_VM)Photo by TimoVM (@Timo_VM)Photo by TimoVM (@Timo_VM)
Poké Transporter GB v1.1.1 has been released! This release fixes a handful of bugs and re-enables Pokémon Yellow (thanks to a new entry point found by @Timo_VM !). With the 0xFE bug fixed and Yellow re-enabled, my focus has fully become adding in language compatibility
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Replying to @mco_ogdenm
Hopefully in the coming weeks. The RCE payload has to be rewritten based on an exploit that @Timo_VM discovered- their documentation is great though, so it should hopefully not be too painless
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というわけで取得わざを表示するツールを作りました 習得するレベルと技名を順番に表示できます 突貫工事ですが多分ちゃんと動いてます
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A nice upgrade to ACE: a simple payload that lets you connect to your PC with a custom GTS server, and send any code to instantly execute it. You no longer have to enter any code manually on the DS. Here I used it to give myself all items.
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Here’s a video showcasing the entire transfer process for Poké Transporter GB v1.0.0!
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I'm extremely excited to announce that Poke Transporter GB v1.0.0 has just released! A lot went into this, but the largest part is a complete visual overhaul by the amazing @LJSTAR_! You can also check out my new video detailing the project here! youtu.be/9mSkGhEYBkg
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Replying to @Timo_VM
With a few adjustments, it works on JP version!
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暑すぎて外出たら熱盛!!!が飛び出してきた #任意コード実行バグ
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Good news everyone! Poké Transporter GB v0.2.4 has released! This update has many bug fixes- including the large crashing issue introduced in v0.2.3, FRLG having issues with checking the Elite 4, and Shininess transferring incorrectly! Check it out! github.com/GearsProgress/Pok…
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Poké Transporter GB v0.2.3 has been released! Along with various bug fixes and upgrades, a critical issue has been fixed for Ruby v1.1. Save data backups are still highly recommended at this time. Download it here! github.com/GearsProgress/Pok…
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Another update on expanding custom events! It might not sound super exciting, but it’s a start!! 🔈
Glad to see custom spites and palettes are working! 🍄
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Here’s a recording of a full transfer with Poké Transporter GB v0.2.1! Super happy with the result, and I’m very happy to say it’s all possible on real hardware!
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They uploaded now. ^^
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ポケットモンスター 赤・緑・青 バイナリエディタ の記事を公開しました flag3.github.io/blog/posts/r… I have published an article on "RAM Writer in Pokémon Red/Green/Blue (JPN)". flag3.github.io/blog/posts/r…
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完全に理解した
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😎👉😎 👆 👇 😎👈😎
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jorikdevreese.com/index.php/… Been a while, was busy with making Wonder Card ACE easier. But here's the writeup explaining how I hacked GBA save files with ACE in gen 4 games Pokémon games. It's honestly a fairly simple concept. It also explains how I made ACE persist through reboot.
This demo showcases an Arbitrary Code Execution exploit used in Pokémon Diamond, capable of hacking any GBA game's save data. In this case, putting a Manaphy (or any other Pokémon) in gen 3. The hardest part was getting ACE to persist through soft resetting, more info soon.
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小学一年生4月1999
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