Blender, Linux, piano (KR/JP/EN)

Laniakea Supercluster
Joined April 2019
WIP series comes to an end. This is a female base model made from scratch for animation, designed with Cycles rendering in mind. What started as a warm-up project received far more responses than I could have ever expected, luckily and thankfully.
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Of course, the model isn't fully finished and will be continuously refined from now on. Thanks to everyone who followed along with these posts.
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WIP 15 Making a knit material #b3d
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Chill, it's just baked image textures. My PC hasn't exploded, yet.
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Motion only
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WIP 14 Cloth simulation, sewing #b3d
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WIP 13 Pantyhose #b3d
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WIP 12 Custom hair physics using Gemoetry Node #b3d
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By far the toughest Blender task I've ever tackled It was a nightmare to figure out domain interpolation But I'm glad I can finally bypass Blender's janky rigid body simulation for hair physics
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WIP 11 First try with Simulation Nodes #b3d
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Node setup
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Weights alone can't fix wrist candy-wrapping. Fixing the twist just turns the arm into a noodle. That's why you need twist bones. #b3d
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Cycles vs EEVEE shader comparison #b3d
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WIP 10 Procedural lip gloss with bump #b3d
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WIP 9 Basic rigging done Pure magic when it comes to life #b3d
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Solution applied. Genius! Why didn't I think of that? No need to struggle with feet, just put shoes on! #b3d
Replying to @Topolazy
There's a solution to this actually. It's called "shoes"
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Custom normal map
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WIP 8 Modeling hands and feet never gets easier #b3d
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Reference images naturally have perspective. Tracing them in front-ortho distorts the model in perspective view. Visualized: Left: Correct perspective matching Right: Traced in front-ortho (1m perspective ref) #b3d
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*Orthogonal → Orthographic
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