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Late for April 1 (my RADV FS interlock MR anniversary), but it's the perfect #ScreenshotSaturday to post this 🌚
🏆 I'm WINner ! 🪟
Apps by @SaschaWillems2… with me not executing the CUBE instruction for the sky
a bit out of @phoronix's scope, but tagging anyway 🐸
#Terakan
🔺 TriΔng3l 🔺 🐸 retweeted
I remade my website:
sebastianaaltonen.com
Includes full publication list with links to slides/talks, github projects and my blog.
SquareSpace is gone. It’s a custom static page generator now. Faster and better.
🔺 TriΔng3l 🔺 🐸 retweeted
Atmoscon 2026!!! めちゃくちゃ楽しかったです!🥰🎶
応援しに来てくれたDaralings & Blackjacksのみんな、本当にありがとう〜!🐰🌴♥️♠️
ペンライトも旗も全部見えたよ!最高!!! 🥰👍🏻👍🏻👍🏻
いつもお買い物に行っていたatmosでライブができて、本当に嬉しかったです!👟
また会いましょうね〜!🥰🧡💙
🔺 TriΔng3l 🔺 🐸 retweeted
Replying to @ID_AA_Carmack
You certainly hooked me with Quake's multiplayer to the point I made Threewave CTF and next thing I knew I was directly working with you on QuakeWorld. It was an exciting and amazing time.
🔺 TriΔng3l 🔺 🐸 retweeted
Replying to @ID_AA_Carmack
Yeah. Doom wrecked some college networks, including ours. Me and my best friend were summoned to the pricipals office for teaching guys how to copy it to all the computers :)
🔺 TriΔng3l 🔺 🐸 retweeted
I am hesitant to weigh in on discussions about 30+ year old details. I understand enough about memory in general, and mine in particular, to not have great confidence about it. I generally trust Romero’s memory more than mine — I was always a bit jealous of that capability.
In broad terms, multiplayer gaming was right up there with 3D gaming in my grand visions of what I wanted to accomplish. The early FPS games were very much “first person Gauntlet”, and Gauntlet had multiplayer.
I do clearly remember the first time I got two computers running Doom taking to each other. Moving around on one computer and seeing the character move on the other screen was sublime. And then, of course, I shot the other character. Every shared virtual environment inhabited by young men inevitably hosts deathmatch.
I suspect the confusion here may be around the fraction of people that originally bought Doom because of multiplayer. It was almost certainly well under 10%. Maybe under 1%. It wrecked some college networks, but most people didn’t have Ethernet cards or null modem cables. We probably did have some conversations correctly predicting that. Deathmatch was awesome, but most of our players never got to experience it.
Even four games later for Quake 3 Arena, being “deathmatch focused” was a huge internal battle, and not at all obviously viable.
Replying to @romero
John. First, 8 months before release is before I joined the company. So I have no knowledge of what you did then.
second, AFTER I joined we had a discussion in which I talked about my experience with Command HQ and YOU YOURSELF agreed that Deathmatch wouldn’t be that big a deal. Do you not remember?
Third yes we all wanted Deathmatch anyway. And I’m glad my predictions were wrong.
Perhaps check your own memory before gaslighting mine.
Hope you’re well.
🔺 TriΔng3l 🔺 🐸 retweeted
Announcing CD-R Racing, a love letter to the racing games of the 90s and a time portal to the rave music, the aesthetics, the vibes and the joy of the era. You can wishlist it on Steam as of today. #racing
🔺 TriΔng3l 🔺 🐸 retweeted
10th Original Digital Single
⌜Mine Mine♡⌟
🎀 OUT NOW 🎀
M/V :: youtu.be/FmlO1tJ9jEg
Listen & Download :: orcd.co/raon_minemine
#Raon #MineMine #마인마인
Happy Birthday to the furiously ass-kicking @omglazerkittens & @DaveOshry! Thank you for letting me have my 90s gaming memories even though I was just born back then! 🚀 Wishing you most importantly megahealth and stability at work 🥵 I hope you'll always be doing ultra well! ❤️🔥
BIG NEWS! We've just fixed ALL remaining graphical bugs in Gran Turismo 5!
A texture cache fix by Yahfz resolves:
- Missing shadows
- Incorrect lighting in mirrors
- Car windows flashing white
Performance on the recommended hardware is the only thing left for it to be Playable!
🔺 TriΔng3l 🔺 🐸 retweeted
Happy 42nd Birthday to the pop-punk icon, Avril Lavigne. – at San Fernando City, Central Luzon
Suddenly turned out I was tokenmaxxing even without AI because I wrote lots of code for, like, ensuring R32G32B32 image rows are aligned to 8 pixels and 256 bytes at once, a special vkCmdCopyImage path… only to find out from vkCmdBlitImage tests that TeraScale can't sample them.






































