
DevOps Engineer @LEGO_Group | Ex-Pro @Rainbow6Game Analyst | 20🇭🇺 | Cooking @stravegg
Joined January 2019
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ENCE is closing operations. 🖤
After winning Hexagone Six 2024, then Hexagone Six 2025 and Malta Cyber Series 8, the roster was split up in the following months when four of five players joined Gen.G.
Thank you to everyone who followed the team. 🙏
Full statement 👇
Not the best approach @r6tv_online smh…
SSG has released me from my contract so I am now LFT
• HC/AC/Strategic Coach
• T1/T2 focused
• Open to any region, prefer NA/EU
• Competent strategically and analytically
• Open to Freelance opportunities for the Major
• Highly motivated, and 7/7 availability
Uknow retweeted
Got dropped from WiLD so im lft for the rest of the season/upcomming quals
Rts appreciated :)
Uknow retweeted
Excited to announce I’ll be working as a writer and contributor for @stravegg ! My first story is now live on the page where i sat down with @MaddogR6 to talk about how @FYRStrays took over North America T2
Uknow retweeted
Is this a good world ranking ?
People are asking me how it works, so here is how we do it:
We look at tournament results, recent form and international performance. Tournament results carry the most weight, followed by international performance and then recent form.
For tournament results, we check where you finished and which event you played. For example winning SI counts more than winning a major.
We use results from the last 365 days, but they lose half their value every 90 days. So you need to keep performing to stay at the top.
Recent form goes a bit deeper.
Before each match, we compare both teams ratings to see what the expected result is. Then we check how the match actually went.
Winning 2-0 against a strong team gives more credit than winning 2-0 against a team you were already expected to beat. A 2-0 also counts more than a 2-1 against the same opponent.
Same thing with losses. Taking a map off a strong team counts more than losing 0-2.
We give equal weight to the series result and the share of maps won, then compare that performance with the expectation.
This part uses the last 60 days. Newer matches count more, and activity matters too. One upset won't give you a full recent form score.
International performance gives extra weight to results against teams from other regions. We use up to six of your latest approved international results. These also count toward tournament results, so doing well internationally has more influence on your ranking.
Roster changes matter too.
Results follow the players when they change org. Keeping all five players keeps the full value of those results. With four or three players remaining, that value drops. Below three, the old team result stops counting.
A completely new mix can get some temporary credit from the players previous results. That disappears over the first five official matches as the team builds its own results.
APAC regional results carry less weight and have a lower limit on their contribution to recent form. APAC teams get full value at approved international events.
Thats how it comes together.
Let me know what you think and what should be improved :)
Uknow retweeted
I resigned from Anthropic today. I spent the last three years doing pretraining research at both OpenAI and Anthropic. Neither company is acting responsibly. They are racing straight to self-improving superintelligence and gambling with our lives. More thoughts below.
Uknow retweeted
R6TV NAVIGATION
JOIN DISCORD
discord.gg/jfaCAcD67w
WATCH
- Library — the match list. Anything with a replay opens as 2D: all ten operators, view cones, gadgets, drones, the killfeed.
- Finder — search rounds by composition. Chalet, attack, no Montagne, and you get the list.
- Upload — drop your own .rec files in, they open in the same viewer.
ANALYST MODE, inside the player
- The map turns into a blueprint.
- Every wall opening: which section, what second, and who cut it, about 96% of the time.
- Reinforcements, hatches and gadgets show up as they're placed, in the owner's colour.
- Your own notes with a lifetime, and wall states you set yourself. Stays in your browser.
STATS
- Events — standings and a player leaderboard.
- Regions — EML, NAL, SAL, CNL, APL and the international majors.
- Teams — map pool split by attack and defence, map bans, players, the operators they pick and ban.
- Maps — win rates per bomb site, and which operators do better or worse on each one.
- Operators — picks, presence, win rate, bans.
STRATS
- Public strats — community plans on real blueprints, defence setups and attack executes.
- Pro setups — other teams' defence setups, straight from pro rounds.
STRAT MAKER
- Fork any pro setup into your own plan in one click or create from scratch: roster, guns, positions, gadgets, reinforcements.
- A plan is phases, and each gets his own task and position.
- Invite your players by e-mail or share link.
@sasha___nikitin (me) build this alone, so there are MAYBE some bugs.
Uknow retweeted
still under contract with @ShiftersGG
but allowed to explore my options , open for any opportunities.
Ref : @Lyloun @Eden_se_ @R6SharKK_ @MaxHaim2
STILL
LFT
-20🇭🇺
-pref Entry/Flex
-🇭🇺/🇬🇧
-Lot of T2/T1 scrim exp
- Motivated to grind
- References: @RokyDeNemboxolo @Rexhun999r6s @zemprr




















