UnbreakableDoof retweeted
[are two blades really better than one?]
Thats a wrap for our 3rd V-Trigger event! See yall next month!
Congrats to our placements!
[♻️❤️]
1st @sirkapavt
2nd @SemanticEmperor
3rd @UnbreakableDoof
4th @DubKun_
5th @Small_Fantom
UnbreakableDoof retweeted
Give a man a fish and he will eat for a day
Teach a man how to play Chipp Zanuff and he will tell you the Fisher vs Fish MU is somehow even
UnbreakableDoof retweeted
[V-Trigger 1 Top 8]
We have finalized another amazing night!
See ya next month for some more great sets!
[♻️❤️]
1st @sirkapavt
2nd @AmityCresta
3rd @UnbreakableDoof
4 @SemanticEmperor
5 @reckssaurus
5 @NekomataNyaviVT
7 @DogBoyton
7 @Small_Fantom
UnbreakableDoof retweeted
Congrats to @UnbreakableDoof for winning our Redemption Bracket tonight!
Big thanks to @minthe_fresh @itsyoast @Techdecker283 @Plisno_ for putting on a great event and to @pchsrb @NonFactorFGC for the commentary!
UnbreakableDoof retweeted
My big stupid chungus character is bottom 1 now. Here is a list of nerfs, in a patch entirely consisting of nerfs, that make my character unplayable
- My actions now have consequences
- I need to be correct more than once a round
Thats it thats the list. How could they do this?
UnbreakableDoof retweeted
My heart goes out to the developers at 2XKO. Fighting games are a tough genre even when you have a killer team and make a lot of great choices. We know it for sure as we let go of a quarter of our team this past month so our company could stay operational.
Social media has made this kind of news worse, because everyone is so sure they know best and they feel obligated to share it to the void.
But there are hundreds of reasons behind any success or any failure in this industry. Little details within the control of the development team and some outside their control that determine which games succeed and which games struggle.
Go read any discourse on social media when a game shuts down or a new game pops off. You’ll find people simplifying down to one reason that makes sense from their perspective. This game was free to play and this one wasn’t. This game was 2d and this game was 3d. This game had too many samey characters and this game didn’t have enough. This game was too similar to that other game I like and this game was too different.
But the truth is somewhere in between all those opinions. And there are likely many more reasons outside the common discourse, which often focuses on the surface level issues. We see so much more discussion around negative news because people feel validated when something didn’t click with them.
You see less people arguing why Street Fighter 6 or Fortnite are doing great because “it’s obvious.” But if you asked 10 people who play those games why they like them, you might get 10 different answers.
But the way social media rewards sharing dunks and I-told-you-so’s and arguing about them as much as possible only creates a bigger rift between developers and players.
Developers know what they were able to achieve with the time and resources they had. They know what their strong points are and where they wish they could improve. What they don’t know is if the good aspects will resonate enough to make up for the bad or allow them the funds to improve the game as time goes on.
Fans have the benefit of hindsight in a lot of these cases and even then, you can find so many takes that age like milk when a game has a great launch week then tails off or struggles out the gate then builds up momentum over time.
I guess what I’m trying to say in this long rant is that maybe Sakurai was onto something when he asked Max Ketchum if he had ever made a game.
I’d also like to say good luck to all those affected in today’s layoffs. If I was in a position to hire anyone, I would be sending messages right now. But unfortunately fighting games are hard and we’re only focused on keeping our team together for our next big update.
UnbreakableDoof retweeted
I can't help but get thrown into a violent trance at the slightest hint of criticism or pushback
UnbreakableDoof retweeted
I used to be like "if i don't win this im not good"
I don't think you should be too down on yourself when you tried your absolute best
Results dont define the road of your journey, its the trajectory that matters
You got this gamers remember + frames are just a myth
UnbreakableDoof retweeted
I hope people give themselves more credit in fighting games
Cus sometimes i see them being down on themselves for not achieving their dream goal
It'll take time to do so, but i think doing your absolute best and playing comfortably under nerves is one of the best feelings
UnbreakableDoof retweeted
Fighting games are cool because you only need 4-5 friends who hate losing to each other at all costs to accidentally create a world class scene.
UnbreakableDoof retweeted
That concludes the 1st BURRITO BOWL, our tournament in the @Sajam discord to fight for a $100 Chipotle Gift Card! @reddittoXD took the first W!
Join up for next week at 7pm ET to fight for MORE CHIPTOLE! @JinKitsu_ will be joining me on the mic!
challonge.com/burritobowl02
UnbreakableDoof retweeted
The 25 page paper in one chart:
When Call of Duty SBMM was turned off, player retention went down across the board EXCEPT for players in the 90th+ percentile of skill. Everyone else had a worse time.
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