
I mod Melee. Currently working on Training Mode. Also @TeamAkaneia, @ProjectSlippi, @UCF_SSBM + MultiMod Launcher. | pfp: @shig_bot
New York, NY
Joined September 2015
- Tweets1.4K
- Following600
- Followers14.3K
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UnclePunch retweeted
Whether or not you're in support of fixing "annoying bugs", this is still a great explanation of phantom hits and the problems with them.
Thanks for writing this @UnclePunch_ !
medium.com/@UnclePunch/all-a…
UnclePunch retweeted
Awesome write-up from @UnclePunch_ on the quirks Phantom Hits can have in certain interactions that's an essential read for anyone not already in the know.
(more than happy to contribute a bit to this cause as well 💜)
medium.com/@UnclePunch/all-a…
UnclePunch retweeted
New update! Version 0.8 for The Akaneia Build is now available to download.
Get the latest update: github.com/akaneia/akaneia-b…
▶️ Watch the full release video on YouTube: youtu.be/Tr2aZE5DOHk
🔽 Or check out this thread for the full video.
If you love Melee's movement, you should check out schmoo's latest project. They are the only person I know who is able to capture what makes Melee's movement so great.
xitter.cf/schmooDev/status/14621…
📢Announcing RECURSOR - an action roguelite inspired by platform fighters!
Support me on Kickstarter - kickstarter.com/projects/wil…
Play the Demo - schmoo.itch.io/recursor
Like and RT 🙏
After some extensive digging, this vanilla SSBM bug has 3 different unlikely conditions.
The bug causes Nana's (or any CPU's) input to use random/garbage data in memory as the Y value for the left stick.
(thread)
Was a fun stream. We found some surprising undefined behavior which can impact Nana's inputs in certain situations causing the game to be undeterministic.
Thanks @UnclePunch_ and @eigenform for the help! UnclePunch will be doing additional research.
More info later.
#3. A condition that depends on the CPU's current level and a value that essentially equates to how much time has passed. This basically results in this condition being RNG, slightly varying somewhere around 1/120 odds.
Extensive sub-frame breakdown w/ more details for those curious:
pastebin.com/raw/abMRKdvF
Thanks @Fizzi36 and @eigenform for helping and @ICsCookBook for submitting the bugged replay!
UnclePunch retweeted
GRAB YOUR POPCORN!
Introducing a new competitive custom stage made by @SSBM_Cjag and The Creative Melee Discord
MIDNIGHT MARQUEE
QRT this tweet with your best clip on this stage by 7/31 as an entry for a chance to win $150
Download here: drive.google.com/file/d/1lfu…
UnclePunch retweeted
Melee community. It's been a year since the era of rollback. After seven months of spare-time work, the newest desktop app from Slippi brings you:
✅ Redesigned interface
✅ Integrated login
✅ Auto-updates
✅ Replay search and sorting
Try it out now → slippi.gg/downloads
Inspired by Classic Mode, here's a code to display an indicator over your teammate in Slippi Online.
pastebin.com/raw/0tvCjVvX
Original post had a bug, it should be fixed here:
smashboards.com/threads/slip…
Inspired by Classic Mode, here's a code to display an indicator over your teammate in Slippi Online.
pastebin.com/raw/0tvCjVvX
UnclePunch retweeted
My last tweet about this, I swear!
Here's the official release of a new costume mod for Melee! Thanks to @UnclePunch_, Falcon has a FUNCTIONING CAPE!
Make sure to use m-ex tool to add it to your game for the cape to work!
ssbmtextures.com/characters/…














