I mod Melee. Currently working on Training Mode. Also @TeamAkaneia, @ProjectSlippi, @UCF_SSBM + MultiMod Launcher. | pfp: @shig_bot

New York, NY
Joined September 2015
Whether or not you're in support of fixing "annoying bugs", this is still a great explanation of phantom hits and the problems with them. Thanks for writing this @UnclePunch_ ! medium.com/@UnclePunch/all-a…
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UnclePunch retweeted
Awesome write-up from @UnclePunch_ on the quirks Phantom Hits can have in certain interactions that's an essential read for anyone not already in the know. (more than happy to contribute a bit to this cause as well 💜) medium.com/@UnclePunch/all-a…
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𝙒𝘼𝙍𝙉𝙄𝙉𝙂 ⚠️CHALLENGER APPROACHING A new foe has appeared!
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𝙒𝘼𝙍𝙉𝙄𝙉𝙂 ⚠️CHALLENGER APPROACHING A new foe has appeared!
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New update! Version 0.8 for The Akaneia Build is now available to download. Get the latest update: github.com/akaneia/akaneia-b… ▶️ Watch the full release video on YouTube: youtu.be/Tr2aZE5DOHk 🔽 Or check out this thread for the full video.
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If you love Melee's movement, you should check out schmoo's latest project. They are the only person I know who is able to capture what makes Melee's movement so great. xitter.cf/schmooDev/status/14621…
📢Announcing RECURSOR - an action roguelite inspired by platform fighters! Support me on Kickstarter - kickstarter.com/projects/wil… Play the Demo - schmoo.itch.io/recursor Like and RT 🙏
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UnclePunch retweeted
for the legend
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After some extensive digging, this vanilla SSBM bug has 3 different unlikely conditions. The bug causes Nana's (or any CPU's) input to use random/garbage data in memory as the Y value for the left stick. (thread)
Was a fun stream. We found some surprising undefined behavior which can impact Nana's inputs in certain situations causing the game to be undeterministic. Thanks @UnclePunch_ and @eigenform for the help! UnclePunch will be doing additional research. More info later.
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#3. A condition that depends on the CPU's current level and a value that essentially equates to how much time has passed. This basically results in this condition being RNG, slightly varying somewhere around 1/120 odds.
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Extensive sub-frame breakdown w/ more details for those curious: pastebin.com/raw/abMRKdvF Thanks @Fizzi36 and @eigenform for helping and @ICsCookBook for submitting the bugged replay!
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UnclePunch retweeted
GRAB YOUR POPCORN! Introducing a new competitive custom stage made by @SSBM_Cjag and The Creative Melee Discord MIDNIGHT MARQUEE QRT this tweet with your best clip on this stage by 7/31 as an entry for a chance to win $150 Download here: drive.google.com/file/d/1lfu…
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UnclePunch retweeted
Melee community. It's been a year since the era of rollback. After seven months of spare-time work, the newest desktop app from Slippi brings you: ✅ Redesigned interface ✅ Integrated login ✅ Auto-updates ✅ Replay search and sorting Try it out now → slippi.gg/downloads
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Inspired by Classic Mode, here's a code to display an indicator over your teammate in Slippi Online. pastebin.com/raw/0tvCjVvX
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Original post had a bug, it should be fixed here: smashboards.com/threads/slip…
Inspired by Classic Mode, here's a code to display an indicator over your teammate in Slippi Online. pastebin.com/raw/0tvCjVvX
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UnclePunch retweeted
My last tweet about this, I swear! Here's the official release of a new costume mod for Melee! Thanks to @UnclePunch_, Falcon has a FUNCTIONING CAPE! Make sure to use m-ex tool to add it to your game for the cape to work! ssbmtextures.com/characters/…
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Due to a programming error, Link's hookshot will take on the length and speed of any other Link's hookshot that is used within the next 5 frames. This becomes noticeable if the second Link is smaller/larger.
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Ladies and gentlemen, I give you the extended extender.
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