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For us, there is no spring. Just the wind that smells fresh before the storm.

Joined February 2016
Photo by Unity Berserkers ๐Ÿ‡ต๐Ÿ‡ฑ (@UnityBerserkers)Photo by Unity Berserkers ๐Ÿ‡ต๐Ÿ‡ฑ (@UnityBerserkers)Photo by Unity Berserkers ๐Ÿ‡ต๐Ÿ‡ฑ (@UnityBerserkers)Photo by Unity Berserkers ๐Ÿ‡ต๐Ÿ‡ฑ (@UnityBerserkers)Photo by Unity Berserkers ๐Ÿ‡ต๐Ÿ‡ฑ (@UnityBerserkers)Photo by Unity Berserkers ๐Ÿ‡ต๐Ÿ‡ฑ (@UnityBerserkers)Photo by Unity Berserkers ๐Ÿ‡ต๐Ÿ‡ฑ (@UnityBerserkers)Photo by Unity Berserkers ๐Ÿ‡ต๐Ÿ‡ฑ (@UnityBerserkers)Photo by Unity Berserkers ๐Ÿ‡ต๐Ÿ‡ฑ (@UnityBerserkers)Photo by Unity Berserkers ๐Ÿ‡ต๐Ÿ‡ฑ (@UnityBerserkers)
I made a script that allows drawing gizmos from anywhere e.g. from Update(). With it, you can create methods that work similarly to Debug.DrawLine () and Debug.DrawRay (). connect.unity.com/p/how-to-dโ€ฆ #unitytips
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GUIStyles in GUISkin and methods using them by default from GUI/GUILayout class. #unitytips
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Do you know how to change the order in which scripts of a given type are called relative to scripts of other types? Changing the order in which scripts are called is useful because sometimes the scripts depend on each other and must be called in the right order. #unitytips
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Some asset types can be dragged directly to the Scene View / Hierarchy window. Below you will find information on what will happen when we drag'n'drop a specific asset. #unitytips
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If you know something about other assets, add information in the comment.
Do not be afraid to learn Unity in foreign languages, especially in Japanese. You can always translate an article or presentation with help of Google Translate. I usually learn Unity from: tsubakit1.hateblo.jp/ kan-kikuchi.hatenablog.com/ baba-s.hatenablog.com/ #unitytips
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If you have to change the names of many gamesObjects, assets or sprites, please use Mulligan Renamer. More info in repository. github.com/redbluegames/unitโ€ฆ #unitytips
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The relationship between AddForce () and physics. #unitytips
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When you click on the center of the Rotate Tool (but not on the lines) and hold the LMB, you can rotate the object in any direction by moving the cursor. #unitytips
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Do you understand components of quaternion? x, y and z components of quaternion define axis around which we rotate body. The "w" parameter determines angle by which we turned body around axis. #unitytips
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Information about editor internal mode
ใฏใฆใชใƒ–ใƒญใ‚ฐใซๆŠ•็จฟใ—ใพใ—ใŸ #ใฏใฆใชใƒ–ใƒญใ‚ฐ ใ€Unityใ€‘Unity ใ‚จใƒ‡ใ‚ฃใ‚ฟใ‚’้–‹็™บ่€…ใƒขใƒผใƒ‰ใซใ—ใฆใฟใ‚‹ - ใ‚ณใ‚ฌใƒใƒ–ใƒญใ‚ฐ baba-s.hatenablog.com/entry/โ€ฆ
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Differences in tilemap settings depending on the selected option from the menu GameObject-> 2D Object. #unitytips
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