Teaching Game Development and Programming using Unity and C# https://xitter.cf/t.co/YvPfuTJmIz

Joined April 2018
Code Monkey retweeted
This is the latest project I’ve been pouring all my heart into, would mean the world to have it discovered by more people
I'm working on a game where you play as the Virtual Referee! #gamedev #indiegame
104
1,233
13
14,157
360,721
Code Monkey retweeted
So, I got rejected from the new Original Content Creator Program tonight. And yeah, it's a bit of a kick in the stomach. For anyone new here, I started this whole Indie Game Joe journey back in March. And what a ride it's been since then! The growth has honestly been unbelievable. In just a few months this has gone from me posting games on my own to a community of over 80,000 of you on X. Along the way I've shared hundreds of indie games, written in-depth articles on how to market your game, posted marketing threads and tips whenever I've had something useful to say, and I've been pretty open about the not-so-glamorous side too, my vulnerabilities, my doubts, the things most people keep offline, because I think that helps people. I don't hide behind an avatar, I let you all into my life, and I try to help indie devs at the same time. That's what my account is about, that's Indie Game Joe - I really want this to be the "place" on X for indie devs, I want to advocate for you guys and help as much as I can. So to be told, essentially, that what I do isn't original content with meaningful input... that one hurt haha Many of you know what I do when I post indie games. It takes me hours to find these games. I dig through them, work out what makes each one special, write every word of the copy myself, and re-cut the trailer so it leads with the best moment. I don't copy and paste and then just walk away. I really cannot overstate how much time and effort goes into each post. And it works! So many of you have told me since March that you found games you love because of this account, and I've been able to help a heck of a lot of indie devs along the way. That's the part that means the most to me. And it isn't just indie devs who've noticed. Geoff Keighley followed me and messaged to say he loves the content. Cliff Bleszinski, the man who created Gears of War, said I'm his new favourite account to follow. The official X Gaming account has reposted my posts, and so has Hideo Kojima himself. Like, I still can't quite believe that last one lol But, the point is, it feels like I've been told "you don't bring value here". And I've tried so hard to be the opposite of that. I don't think I've missed a single day of sharing games and talking with you guys since I started. Now, I do get that someone could say "but you're posting other people's games". And yes, I am. But X's own guidelines say commentary that adds your own perspective, expertise and context counts as original. And that's exactly what I feel I do, you know? I use everything I've learnt as a video game marketer and releasing my own games to present these games in the best possible light, in my own words, and that takes, again... hours. (I've also written some pretty personal long-form pieces (videos too) on here that only I could have written, and I'd like to think those count too.) One other thing I'll mention, because it's been frustrating too. A handful of my posts have been auto-flagged as "sensitive content", and it's literally horror games, or games with hardly any gore in them at all. In fairness, X Premium support have been great about it and they've removed the filter on posts before. But it's not something I can control, it's a few posts out of hundreds, and if that played any part in the decision, it'd be a real shame, because they're indie horror games. To be clear here as well, this isn't about the money. Most of you know I make my living making games with my friends, and I'm fortunate enough not to rely on other sources of income. But... the X revenue was still helpful, because it let me give back. When I paid to replace that dev's stolen hardware at gamescom, that came straight out of what X paid me. I've used the payouts to help so many devs - including replacing someone's broken Steam Deck. So yeah, it sucks that I can't do things like that as much anymore (I still want to keep doing that, but you get what I'm saying). And I feel like I've been one of the loudest voices telling indie devs to get on X and share their games, because I do think it's still the best platform for an indie game to get discovered. I still believe that. This doesn't change it. Something else I was thinking about on my walk earlier. I know many of you rely on X as your main income, and I always say don't put all your eggs in one basket, but I do get the upset and frustration so many of you are feeling right now. So I want to remind you of something. No platform and no algorithm gets to tell you what your worth is. And what I mean by that is, yes, there are pure slop accounts out there, I get that. But if you're trying hard and posting good stuff and you still got rejected? Maybe there are things you can improve. Maybe it makes you think differently about what you make/post. And by the time you reapply, you might have learned loads and start producing even better content! So keep posting good stuff and I really do think you'll be fine :) Anyway. I've appealed, and I'd really appreciate all your support on this one. Not sure if it'll help in any way, but I'd be very grateful! I also hope what I do has and does bring value to many of you, I genuinely do. Thanks for reading if you got this far Best, Joe @XCreators
260
135
29
1,238
98,427
Code Monkey retweeted
🍔🔥 NEW GAME ANNOUNCEMENT 🔥🍔 Introducing Burger Smash, a fast-paced singleplayer cooking game from @Alnutmob coming Q1 2027! Imagine Overcooked but solo... design your kitchen, grill burgers, and keep demanding customers happy before the orders pile up. RTs super appreciated!! #indiedev
3
9
1
38
2,601
my latest indie game release completely flopped with less than 100 copies sold. we spent around 7 months working on it and while there was a lot of stuff i could have done better i learned a lot from my mistakes and will keep on improving!
45
13
560
35,028
‘This or That’ might be the fastest way to start a conversation with developers at GDC 👆 What are you choosing? @JoyReignVr @jdunrrp @FrancescoCiull4, @UnityCodeMonkey @Dilmerv #GDC2026 #VR #GameDev
3
19
2,151
Code Monkey retweeted
📢 GDC 2026 was epic this year! 🎉 Honestly, this event left me with so many great memories. I made incredible new friends, caught up with amazing existing ones, listened to developer feedback, and learned about a lot of exciting new games. It was also humbling to see so many people enjoy my part of the AI tools GDC talk. I truly appreciated all the positive feedback around our new MCP tools, and I also value hearing where we can improve, getting that kind of feedback in person is always incredibly helpful. Personally, I’m deeply excited about 2026 and beyond. I was moved to now be under @c_pruett leadership, and listening to his talk was truly inspiring. Hearing about where we’re heading with VR really energizes me. I can also confirm that we are heavily invested in VR this year, yes we’re also working on new hardware, just like he mentioned during his talk. Another area we’re heavily investing in is community and tools. On the community side, through Meta Horizon Start and the efforts I’ll personally be leading this year such as running the Meta Horizon Insiders program, and you will see me at a variety of events and supporting developers through hackathons. My biggest takeaway is this, this is the best moment to build for VR/MR. It may sound biased because I work at Meta, but it’s honestly not. I work very closely with our engineering teams, and I’ve seen firsthand how exponentially more productive you can be when using our AI tools. Because of that, I expect many developers to realize this and start building games at a much faster pace this year. I’ll be building as well. I’m excited to join this journey with all of you because I truly believe in XR and I know how talented this community is. Thank you ❤️ to everyone who came to GDC. I truly appreciate every single one of you building for Quest. 🙏🚀
4
9
1
57
6,500
Code Monkey retweeted
If you're at GDC we're doing a youtuber meetup at 12pm and 5pm today at the gardens. Come say hi!
1
2
1
23
2,892
GDC day 3 - go! @UnityCodeMonkey @samyam_youtube Fistfullofshrimp
2
34
1,422
🚀 Ready to level up your multiplayer game development? Check out @UnityCodeMonkey's latest tutorial on Netcode for Entities! Learn how to harness the power of DOTS for high-performance networking and create seamless multiplayer experiences. 🌐✨ 🎥 Watch now: youtube.com/watch?v=HpUmpw_N… #Unity6 #GameDev #DOTS #MultiplayerGames
6
48
7,588
I am thrilled to announce Nightmare Shift! 🎉 Dive into the eerie world of Emma, as she faces chilling mysteries and unimaginable horror. Playtest the demo now during #SteamScreamFest!🎃 👉Link: store.steampowered.com/app/3… Made with Unity 6. #madewithunity
4
10
3
40
10,854
🎉 Unity 6 is here! 🎉 Unity CEO Matthew Bromberg shares insights into how we’re building, testing, and releasing the most stable and performant version of Unity to date. Learn more: on.unity.com/3Ubfy69 #Unity6
55
199
34
861
125,498
It's here! Our #Unite2024 Unity Engine Roadmap is ready for you. youtu.be/pq3QokizOTQ Feedback warmly welcome in a thread here, will do my best to answer anything obvs. #unity3d #gamedev
36
26
7
175
17,675
We are now waiting for ppl to challenge us in a game of unity tip trading cards! Find us in the "Meet the insiders" area. Even @UnityCodeMonkey is playing it :D
1
18
1,320
🌟Nominations for the Unity Awards are now OPEN!🌟 Submit your pick through August 2nd! Let’s celebrate the people who inspire us! Submit your nominations here: on.unity.com/UAwards #UnityAwards #MadeWithUnity
3
22
7
71
99,128
More and more devs are diving into ECS for Unity, and it can represent a significant shift from what you're used to. Get a first look at what it means, or refresh your understanding of it, with this incredible 50 pages e-book unity.com/resources/introduc…
11
33
2,485
A little #Unity insider insight for those who are curious as to how things are going.. 🧵
38
73
8
629
136,004
With society on the brink of collapse, this ship you call home is humanity's last hope. Generation Exile is a solarpunk city-builder about survival, sustainability, and community at the end of the world. 🚀 Wishlist: bit.ly/genexile_steam #PCGamingShow
5
37
9
154
45,287
Our new technical e-book can help you make an informed decision about using DOTS in your Unity project. Get a better understanding of: C# job system, Burst compiler, Collections, Mathematics, Entities, and more. → Learn more: on.unity.com/asdijO #GameDev #MadeWithUnity
5
35
1
121
18,507
Code Monkey retweeted
Did you catch @UnityCodeMonkey video with Animotive? He shows how to use Animotive for custom animations quickly for games, and how to import into Unity😎 #animotive #mocapanimation #unitytips
🎮AWESOME Mocap for your Games! (Make Custom Animations EASILY) youtu.be/_OKLnOLOKTg #gamedev #indiedev
2
13
2,075
💡 Tip: If you're a beginner, make sure to check out @UnityCodeMonkey video on how to create games fast by using some of our Spring Sale assets! youtu.be/8L_X_iQed48?feature…
7
3
23
5,070