Unto The End (@UntoGame) header
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Steam https://xitter.gq/t.co/g7N1bZsxMj Discord https://xitter.gq/t.co/s8P51r1L3U Twitter https://xitter.gq/t.co/zNe8diKObX

Joined February 2017
Photo by Unto The End (@UntoGame)Photo by Unto The End (@UntoGame)Photo by Unto The End (@UntoGame)Photo by Unto The End (@UntoGame)Photo by Unto The End (@UntoGame)Photo by Unto The End (@UntoGame)Photo by Unto The End (@UntoGame)Photo by Unto The End (@UntoGame)Photo by Unto The End (@UntoGame)Photo by Unto The End (@UntoGame)
Finished Iron Blight tonight. I really enjoyed it. It's a retro visual FPS survival horror game. You shoot zombies in the face. But it's TENSE. Guns, ammo and items are scarce. You really have to scavenge and search every nook for items. The mechanics and game loop are tight and enjoyable. Combat isn't face paced like Quake. It's slower and deliberate. Reloads take time. Weapon switches take time. You can handle 1-2 zombies pretty well but any more, you better have some distance and a shotgun with lots of ammo. Lots of guns to find and even some weapon mods to boost them. Inventory space is limited so you often have hard choices to make. The level design is great. The game is pretty big. Took me 7-8 hours to finish it. No HUD, no ammo counters. Really immersive. Weapons can jam. There are some puzzles and items to grab to pass doors or blocked paths in the game (keys, blowtorch, hammers, lockpicks, etc etc). Be careful playing and looking for items. I had a couple cases where I missed a key (small and even though they glow, they can be easy to miss). And it's sometimes unclear where to use a key you found. Still, the levels are fun to roam around it. No loads and it all seemed like one large world. Recommended if you like retro visuals, a little indie jank, but mainly, tense zombie action. Once you are 20-30m into the game it will have you. It's sold well with over 1000 reviews on Steam so that says a lot. Enjoy. store.steampowered.com/app/4…
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Unto The End retweeted
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Unto The End retweeted
Search for a way to save yourself and your crew. #ScreenshotSaturday #indiegame
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This is not only a game I've worked on but it's one of those rare special journeys you embark with two good friends. Together we sail through stormy seas,destroy in order to rebuild, going back to the starting point a thousand times.Eventually It's here, it's called Magenta Down.
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Next game from 2 Ton ❤️🕹️ #indiegame
We're super excited to announce our next game, Magenta Down. It's an atmospheric sci-fi adventure set on a harsh, remote exoplanet. Endure injury and radiation exposure with scarce supplies as you search for a way to save yourself and your crew. Coming in 2027. #indiegame
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プレゼンしまーす! なんでÖooが高評価なのか?の考察を共有しようと思います
今回のプレゼンターが決定しました! - @namatakahashi / Öoo - @7sauce7 / Doom Spiral - @radiuthree / Thousands of Heroes - @studio_wasp / 赤蜘蛛 RED SPIDER - @atkombi / Monstabox
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I think you can look at this a few ways. But having spent an insane amount of time studying the frame-by-frame movement of Mark of the Ninja, and then trying to replicate that in Unto taught me so much about animation, gamefeel, and ultimately just how freaking hard it is to match something of the high quality and execution. If you can come up with truly original stuff on your own, great, but studying the masters and then making it feel like your own is, I think, a very smart practice and something that many of todays masterpieces and masters do and have done :).
I was going to praise Silksong for having animations similar to Alucard's, but seeing them side by side, it's the same character controller lol (I love that, by the way)
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If you're struggling to make progress on a game, the best advice I have is to just sit down and do something. Anything. The smallest thing you can think of. Sit down and start doing it. When I feel tired, frustrated or unmotivated I find that simply starting gets things rolling.
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Super energizing to read a review like this -- means a lot to Sara and me, and to any indie dev, when you take the time to leave a review ❤️🕹️
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Replying to @UntoGame
@UntoGame s.team/a/600080 I beat it!😎 I liked the combat and the feeling of a tense, dangerous world around. What stands out is that you have the option not to get into conflicts with everyone but to walk away peacefully. I recommend 🔥 #IndieGameMonday #SteamGrailQuest
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Block - Duck - Friendly Fire - Dodge - Fake - Riposte @UntoGame
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Unto’s colour
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Replying to @UntoGame
@UntoGame is such an underrated 💎 HIGHLY recommend @2TonStudios
Heya, I’m an indie dev and we made a sword fighting game about the struggle of an average warrior trying to get back home to their family.
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Replying to @RetroBrothers
I know that feeling @UntoGame ❤️⚔️
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This game is so good. I really recommend everyone trying it at least once.
Love this game and the devs are cool too, I think ;)
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Love this game and the devs are cool too, I think ;)
#indiedevhour I made a game where killing can be mastered or skipped entirely. After nearly three years I'm updating it again. It's defense-first; blocking rather than rolling. It doesn't hold your hand. Every opponent is a challenge.
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Resisting "2D Dark Souls" wasn't easy. Really proud of what we did.
A nice one to wake up to… “A truly wonderful game. Don't make the mistake of thinking it's some kind of slash-em-up … Combat is incredible, probably the best I've experienced in a sidescroller.” steamcommunity.com/id/madyak… 🕹️❤️
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A nice one to wake up to… “A truly wonderful game. Don't make the mistake of thinking it's some kind of slash-em-up … Combat is incredible, probably the best I've experienced in a sidescroller.” steamcommunity.com/id/madyak… 🕹️❤️
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New update for Unto, and it's on sale until tomorrow.
Master tactical sword fighting combat, or discover ways to avoid bloodshed. A journey that trusts you from beginning to end. We recently updated Unto, first time in nearly 3 years. It's on sale until tomorrow (Nov 28th). store.steampowered.com/app/6… #gamedev #games
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